Break In
Break In | |
---|---|
Developer(s) | Naxat Soft |
Publisher(s) | Naxat Soft |
Composer(s) | Takeaki Kunimoto |
Platform(s) | TurboGrafx-16 |
Release | TG-16 |
Genre(s) | Sports simulation |
Mode(s) | Single-player, multiplayer |
Break In is a sports simulation video game by Naxat Soft in 1989 for the PC Engine and released only in Japan. The pool (pocket billiards) simulator was re-released on Nintendo's Wii Virtual Console in all nations in 2008.[2][3][4][5] It was later released for the Wii U Virtual Console. [6][7][5]
Gameplay
[edit]The game simulates playing pool.[8] There are six modes to choose from and up to six players can play together on the Virtual Console release.[1]
Reception
[edit]IGN rated the game 5.5 of 10, citing broken English text, and very simple graphics and gameplay.[9] The game received 3 out of 5 stars from VC-Reviews, who said that the game has a wide variety of pool games to choose from and who thought it included everything a pool fan would need to be satisfied for the short term.[2]
References
[edit]- ^ a b On the PAL Wii Virtual Console today: Metal Slug, Puyo Puyo 2, Cho Aniki and Break In - VideoGamesBlogger
- ^ a b Break In (Virtual Console / TurboGrafx-16) Review
- ^ "Wii | Virtual Console バーチャルコンソール".
- ^ "Nintendo - Official Site - Video Game Consoles, Games - Nintendo - Official Site". Archived from the original on 2018-10-08. Retrieved 2018-10-07.
- ^ a b "Break in".
- ^ "BREAK IN | Wii U | 任天堂".
- ^ "Break in for Wii U - Nintendo Game Details".
- ^ Break In rated for VC, isn't as exciting as it sounds - Nintendo Wii Fanboy
- ^ Lucas M. Thomas (2008-08-12). "Break In Review". IGN. Archived from the original on 2008-09-01. Retrieved 2008-09-02.