Dr Kawashima's Brain Training for Nintendo Switch

Dr Kawashima's Brain Training for Nintendo Switch
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Developer(s)Nintendo EPD
indieszero[1]
Publisher(s)Nintendo
Director(s)Kenta Kubo[2]
Producer(s)Kouichi Kawamoto
Takayuki Shimamura
Artist(s)Kunihiro Hasuoka
Yosuke Fujino
Composer(s)Minako Hamano
Akito Nakatsuka
Soshi Abe
SeriesBrain Age
Platform(s)Nintendo Switch
Release
  • JP: December 27, 2019
  • EU/AU: January 3, 2020
  • KOR: July 1, 2020
  • CHN: April 18, 2024
Genre(s)Edutainment, Puzzle
Mode(s)Single-player, multiplayer

Dr Kawashima's Brain Training for Nintendo Switch[a] is an edutainment puzzle video game developed by Nintendo and indieszero and published by Nintendo for the Nintendo Switch. It is the fifth entry in the Brain Age puzzle video game series, based on the research of neuroscientist Ryuta Kawashima, whose avatar guides the player through the game. It was released on December 27, 2019 in Japan, January 3, 2020 in Europe and Australia,[3] and July 1, 2020 in South Korea.

Dr Kawashima's Brain Training for Nintendo Switch builds upon the previous installments by adding puzzles and mini-games to strengthen the player's memory and concentration skills. The game contains previous puzzles in the series, all of which are taught by Dr. Kawashima. Puzzles in the game take advantage of some of the Nintendo Switch's functionalities such as the gyroscope and IR sensors. Physical editions of the game include a stylus to aid its touchscreen puzzles as an alternative to using the fingers.[4]

The game received generally mixed reviews from critics with praise for the use of the Switch's technology, puzzles, and replay value, though many felt the game lacked innovation and variety. The game has sold 1.20 million copies as of December 2021.

Gameplay

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This displays the player's hand is detected by the right Joy-Con's IR sensor to make a specific shape for Roshambo.

The player is presented with two modes: Quick Play and Daily Training. This game is played mostly in handheld mode with barely any usage of the TV mode. The Nintendo Switch console is mostly held vertically during play for easier drawing and tapping on the touchscreen. In total, the game contains 24 unique puzzles, all of which utilize the console's technology such as the IR sensor in the right Joy-Con, the Joy-Con shoulder buttons, and the touchscreen.

In Quick Play, mini-games can be played at the player's own pace, with each mini-game being unlocked daily. This mode allows for multiplayer, a new feature to the series. In Daily Training, the player has full access to a selection of puzzles, unlocking more puzzles the more days they play. The player can perform a "Brain Age Check", where the player performs three standard puzzles and their performance determines the "age" of the brain. Solving the puzzles speedily will result in a younger Brain Age. Once a day the player receives a stamp which allows playing more mini-games.

This game features a championship mode, where players connect online to compete with players worldwide. This feature uses Nintendo Switch Online. The championship mode takes place every Saturday, where players have up to two attempts per Daily Training puzzle to solve as fast as they can. The fastest attempt is submitted to the championship, where players are read their results instantly after finishing. Players receive access to online players' performances every Monday. The championship mode also allows the user to send messages to other players and compare their results once a day. In July 2020, the mode was used for an event where players can compete with Dr. Ryuta Kawashima.[5]

Development

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The Nintendo Switch version was developed by most of the original developers of previous Brain Age games, led by producer Kouichi Kawamoto, who directed most of the series.[6] Additional development was provided by indieszero.[1]

The game was announced on the Nintendo Japan YouTube account on September 30, 2019.[7] Two weeks later, it was announced that the game would come to Europe and Australia on January 3, 2020.[8] On December 27, 2019, the game was released in Japan.[9]

Reception

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The game received mixed reviews. Many praised the puzzles' quality and repeatability as well as the game making good use of Nintendo Switch technology.[15] However, the game was criticized for being too similar to previous installments and a lack of variety. Some noted that the game was not suitable for the recently released Nintendo Switch Lite since the system does not have detachable Joy-Con or IR sensors.[12] The game had also performed to the same quality of other Nintendo games with awkward handwriting recognition and a limited amount of puzzles.[16]

In the UK, sales charts showed that the game was number 14 in physical sales within its first week, the highest it has been in the series.[17][18] As of February 2021, the game has sold over 367,198 copies in Japan according to Famitsu.[19] As of December 2021, the game has sold 1.20 million copies.[20]

Awards

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Award Date of ceremony Category Result Ref.
Golden Joystick 2020 November 24, 2020 Nintendo Game of the Year Nominated [21]

In November 2020, the game was nominated for Nintendo Game of the Year at the Golden Joystick Awards, however, it lost to Animal Crossing: New Horizons.[22]

Notes

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  1. ^ In Japanese, the game is known as Supervised by Professor Ryuta Kawashima, Institute of Aging Medicine, Tohoku University Nintendo Switch training for adults to train their brain (東北大学加齢医学研究所 川島隆太教授監修脳を鍛える大人の Nintendo Switchトレーニング, Tōhokudaigaku kareiigakukenkyūjo kawashima ryūta kyōju kanshū nō o kitaeru otona no Nintendo Switch torēningu).

References

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  1. ^ a b "Supervised by Professor Ryuta Kawashima, Institute of Aging Medicine, Tohoku University Dr Kawashima's Brain Training for Nintendo Switch - indieszero". indieszero.co.jp (in Japanese). indieszero. Archived from the original on April 9, 2021. Retrieved April 9, 2021.
  2. ^ "Interview with Professor Kawashima and development staff about "Brain Training" of Switch". Nintendo. Archived from the original on May 6, 2020. Retrieved May 16, 2020.
  3. ^ "Dr Kawashima's Brain Training for Nintendo Switch". Nintendo Life. January 7, 2020. Archived from the original on May 30, 2020. Retrieved May 15, 2020.
  4. ^ "Dr Kawashima's Brain Training For Nintendo Switch review – return of the non-game". Metro. January 7, 2020. Archived from the original on August 13, 2020. Retrieved May 15, 2020.
  5. ^ Lada, Jenna (July 2, 2020). "Dr. Kawashima's Brain Training for Nintendo Switch Will Let People Compete With the Doctor". Siliconera. Archived from the original on December 7, 2020. Retrieved November 28, 2020.
  6. ^ "Kouichi Kawamoto". Video Games Chronicle. April 15, 2019. Archived from the original on January 13, 2022. Retrieved May 16, 2022.
  7. ^ "Switchで新しい脳トレ [脳を鍛える大人のNintendo Switchトレーニング]". YouTube. Archived from the original on March 10, 2022. Retrieved May 15, 2020.
  8. ^ "Dr Kawashima's Brain Training for Nintendo Switch - Announcement Trailer (Nintendo Switch)". YouTube. Archived from the original on March 10, 2022. Retrieved May 15, 2020.
  9. ^ "Dr Kawashima's Brain Training For Nintendo Switch Is Out Today, Here's The Launch Trailer". Nintendo Life. January 3, 2020. Archived from the original on June 15, 2021. Retrieved May 16, 2022.
  10. ^ "Dr Kawashima's Brain Training for Nintendo Switch Reviews". Metacritic. Archived from the original on June 13, 2020. Retrieved May 16, 2020.
  11. ^ "Test: Dr. Kawashima's Brain Jogging for Nintendo Switch". 4Players.de. January 8, 2020. Archived from the original on January 12, 2020. Retrieved July 23, 2020.
  12. ^ a b "Brain Training by Dr. Kawashima for Nintendo Switch - Review". IGN. Archived from the original on December 29, 2019. Retrieved May 16, 2020.
  13. ^ "Test : Programme d'Entraînement Cérébral du Dr Kawashima : Que vaut cet épisode sur Nintendo Switch ?". Jeuxvideo.com. January 3, 2020. Archived from the original on July 23, 2020. Retrieved July 23, 2020.
  14. ^ "Dr Kawashima's Brain Training for Nintendo Switch Review". Nintendo Life. January 7, 2020. Archived from the original on March 16, 2020. Retrieved March 22, 2020.
  15. ^ "Dr. Kawashima's Brain Training for Nintendo Switch (Switch) Review". Nintendo World Report. Archived from the original on May 18, 2020. Retrieved May 16, 2020.
  16. ^ "Dr Kawashima's Brain Training for Nintendo Switch Review". Trusted Reviews. February 6, 2020. Archived from the original on June 16, 2020. Retrieved May 16, 2020.
  17. ^ "UK Charts: Call of Duty retains No.1 as Brain Training Switch makes Top 20". Game Industry. January 6, 2020. Archived from the original on January 8, 2020. Retrieved May 16, 2020.
  18. ^ "Brain Training is the only new entry in this week's UK Charts". Destructoid. January 6, 2020. Archived from the original on May 16, 2022. Retrieved May 16, 2020.
  19. ^ Romano, Sal (February 25, 2021). "Famitsu Sales: 2/15/21 – 2/21/21 [Update]". Gematsu. Archived from the original on February 25, 2021. Retrieved February 25, 2021.
  20. ^ 2022CESAゲーム白書 (2022 CESA Games White Papers). Computer Entertainment Supplier's Association. 2022. ISBN 978-4-902346-45-9.
  21. ^ Craddock, Ryan (October 1, 2020). "Animal Crossing, Pokémon, Mario And More Nominated In Golden Joystick Awards 2020". GamesRadar+. Archived from the original on October 21, 2020. Retrieved November 28, 2020.
  22. ^ Wald, Heather (November 24, 2020). "Animal Crossing: New Horizons is your Nintendo Game of the Year at the Golden Joystick Awards 2020". GamesRadar+. Archived from the original on December 7, 2020. Retrieved November 28, 2020.
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