Total Immersion Racing

Total Immersion Racing
European cover art
Developer(s)Razorworks
Publisher(s)Empire Interactive, Feral Interactive (Mac)
Composer(s)Richard Jacques
Platform(s)Windows
Macintosh
PlayStation 2
Xbox
Release
  • PAL: November 1, 2002
  • NA: November 9, 2002 (PC)
  • NA: November 18, 2002 (Xbox)
  • NA: November 20, 2002 (PS2)
Mac OS X
  • NA: December 18, 2003
  • EU: 2004
Genre(s)Racing
Mode(s)Single player and Multi player up to 2 players

Total Immersion Racing is a 2002 racing game that covers three types of car classes: GT, GTS and PRO (Prototype) and involves racing on both real-world and imaginary circuits. There are four difficulty levels: Amateur, Professional, Legend and Extreme.

Total Immersion Racing was released for the Mac OS X by Feral Interactive in 2003.

Game modes

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Single Race: Race on any unlocked track with any unlocked car. One lap to twenty-five can be raced and the time of day can be changed to either Evening or Day (on most tracks).

Career: Start in a low power GT car and rise through the ranks to win the PRO category championship and unlock cars and tracks.

Time Trial: Get best lap times on any track with any car.

Challenge: Complete thirty seven different challenges under five classes: GT, GTS, PRO, Manufacturer and Endurance. A list of all the challenges can be found below.

Cars

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There are a total of seventeen cars divided into three groups (GT, GTS and PRO (prototype)):[1]

Challenges

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The challenges have to be completed in order, with completion of #1 unlocking #2 and so on. With each race the player accumulates points for their finishing position (10 for a win), which contribute to a championship score. Failure to win the championship will constitute failure of the challenge. The challenges may be one-car specific or may allow the choice of several or all cars from a single class. Completing challenges unlocks cars and tracks for use in single and multi-player as well a time trial use. Generally, 'manufacturer' challenges (where specific cars are unlocked) are separated by one or two general challenges (mostly allowing use of any unlocked car from the class of the previously unlocked vehicle). Winning races on tracks not previously raced on will unlock them, since not all tracks are available for racing from the start. Each challenges includes anywhere from 1 to 8 separate races, each of between 1 and 50 laps.

For challenge racing, there are no difficulty settings, with the difficulty ramping up as the player moves through them.

Reception

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The game received "mixed or average reviews" on all platforms according to the review aggregation website Metacritic.[2][3][4]

References

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  1. ^ "Total Immersion Racing". Paul Schurmans. November 11, 2006. Archived from the original on March 23, 2020. Retrieved May 10, 2022.
  2. ^ a b "Total Immersion Racing for PC Reviews". Metacritic. Red Ventures. Archived from the original on May 11, 2022. Retrieved May 10, 2022.
  3. ^ a b "Total Immersion Racing for PlayStation 2 Reviews". Metacritic. Red Ventures. Archived from the original on May 11, 2022. Retrieved May 10, 2022.
  4. ^ a b "Total Immersion Racing for Xbox Reviews". Metacritic. Red Ventures. Archived from the original on May 11, 2022. Retrieved May 10, 2022.
  5. ^ "Review: Total Immersion Racing". Computer Games Magazine. No. 150. theGlobe.com. May 2003. p. 81.
  6. ^ Kato, Matthew (January 2003). "Total Immersion Racing (Xbox)". Game Informer. No. 117. FuncoLand. p. 114. Archived from the original on November 13, 2004. Retrieved May 10, 2022.
  7. ^ Liu, Johnny (January 2003). "Total Immersion Racing Review (PS2)". GameRevolution. CraveOnline. Archived from the original on September 19, 2015. Retrieved May 11, 2022.
  8. ^ Goble, Gord (December 2, 2002). "Total Immersion Racing Review (PC) [date mislabeled as "December 5, 2002"]". GameSpot. Red Ventures. Archived from the original on December 6, 2004. Retrieved May 10, 2022.
  9. ^ Provo, Frank (January 6, 2003). "Total Immersion Racing Review (PS2)". GameSpot. Red Ventures. Archived from the original on May 10, 2022. Retrieved May 10, 2022.
  10. ^ Provo, Frank (January 6, 2003). "Total Immersion Racing Review (Xbox)". GameSpot. Red Ventures. Archived from the original on May 10, 2022. Retrieved May 10, 2022.
  11. ^ Steinberg, Steve (February 12, 2003). "GameSpy: Total Immersion Racing (PS2)". GameSpy. IGN Entertainment. Archived from the original on September 12, 2015. Retrieved May 11, 2022.
  12. ^ Ovaldog (December 17, 2002). "Total Immersion Racing - PC - Review". GameZone. Archived from the original on January 20, 2009. Retrieved May 11, 2022.
  13. ^ Tha Wiz (December 8, 2002). "Total Immersion Racing - PS2 - Review". GameZone. Archived from the original on September 18, 2008. Retrieved May 11, 2022.
  14. ^ Code Cowboy (December 10, 2002). "Total Immersion Racing - XB - Review". GameZone. Archived from the original on October 7, 2008. Retrieved May 11, 2022.
  15. ^ Magruder, Randy (March 27, 2003). "Total Immersion Racing Review (PC)". IGN. Ziff Davis. Archived from the original on May 10, 2022. Retrieved May 10, 2022.
  16. ^ Boulding, Aaron (December 6, 2002). "Total Immersion Racing (Xbox)". IGN. Ziff Davis. Archived from the original on May 10, 2022. Retrieved May 10, 2022.
  17. ^ Lee, John (July 2004). "Total Immersion Racing". MacADDICT. No. 95. Future US. p. 55. Archived from the original on August 3, 2004. Retrieved May 10, 2022.
  18. ^ Cohen, Peter (October 13, 2004). "The Game Room". Macworld. IDG Communications. Archived from the original on May 10, 2022. Retrieved May 10, 2022.
  19. ^ "Total Immersion Racing". Official U.S. PlayStation Magazine. No. 66. Ziff Davis. March 2003. p. 114. Archived from the original on June 4, 2004. Retrieved May 11, 2022.
  20. ^ "Total Immersion Racing". Official Xbox Magazine. Imagine Media. January 2003. p. 74.
  21. ^ Mahood, Andy (May 2003). "Total Immersion". PC Gamer. Vol. 10, no. 5. Imagine Media. p. 88. Archived from the original on March 15, 2006. Retrieved May 11, 2022.
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