Winged Samurai

Winged Samurai
Publisher(s)Discovery Games
Designer(s)David Wesely
Programmer(s)Stephen Goss[1]
Platform(s)Apple II, PET, TRS-80, Atari 8-bit[1]
Release1980

Winged Samurai is a 1980 video game designed by David Wesely and published by Discovery Games for the Apple II, Commodore PET, TRS-80, and Atari 8-bit computers.

Gameplay

[edit]

Winged Samurai is a game in which the player is in command of 16 Japanese fighter aircraft and must destroy bombers on their way to Rabaul.[2]

Reception

[edit]

Forrest Johnson reviewed Winged Samurai in The Space Gamer No. 33.[2] Johnson commented that "Unfortunately, in creating this historical authenticity, the programmer sacrificed the game to the simulation. The display is purely two-dimensional, and the graphics are unimpressive. ... The game is not real time. You can take all day to make your combat decisions. ... Recommended to historical aviation gamers."[2]

Reviews

[edit]

References

[edit]
  1. ^ a b "Winged Samurai". Atari Mania.
  2. ^ a b c Johnson, Forrest (November 1980). "Capsule Reviews". The Space Gamer (33). Steve Jackson Games: 36–37.
  3. ^ https://strategyandtacticspress.com/library-files/Moves%20Issue56.pdf
[edit]