Ace Combat: Joint Assault

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Ace Combat: Joint Assault
North American Cover Art
Developer(s)Project Aces
Access Games
Publisher(s)Namco Bandai Games
Director(s)Nobuo Tomita
Producer(s)Kuniaki Kakuwa
Shigeru Yoshida
Designer(s)Yuta Hamanaka
Composer(s)Go Shiina
Kanako Kakino
Inon Zur
SeriesAce Combat
Platform(s)PlayStation Portable
Release
  • JP: 26 August 2010
  • NA: 31 August 2010
  • AU: 23 September 2010
  • EU: 24 September 2010
Genre(s)Air combat simulation
Mode(s)Single-player, multiplayer

Ace Combat: Joint Assault[a] is a 2010 combat flight simulation video game developed by Project Aces and Access Games and published by Namco Bandai Games for the PlayStation Portable. It is the second in the Ace Combat franchise to be released for the PlayStation Portable and the fourth for a portable platform. It is also the first game in the franchise to be set in the real world.[1]

Gameplay[edit]

Ace Combat: Joint Assault is a combat flight simulation game but it is presented in a more arcade-like format in contrast to other flight-sim games. The game features both a single-player mode as well as a multiplayer mode supporting ad hoc and infrastructure mode. The game features a co-operative campaign which can be played with up to four players as well as a competitive multiplayer mode supporting up to eight players. Some missions in the campaign will make use of the Joint Assault Mission System, which breaks the players into teams and has them coordinate attacks where each effort can affect the other team's situation. A new feature of the game is the Enhanced Combat View mechanic, which removes the distanced fighting seen in almost every flight simulation game.

Aircraft[edit]

Joint Assault features more than 40 licensed aircraft types,[1] plus fictional aircraft from previous installments in the series, particularly Ace Combat X: Skies of Deception. Propeller planes are also available for the first time in the series, with players being able to unlock the F6F-5 Hellcat and the A6M Zero. Frequent use of each aircraft allows the player to unlock more weapons, tune-up parts, paint schemes, and new emblems. The game's official superfighter is the GAF-1 Varcolac.

Plot[edit]

Characters[edit]

Players assume the role of a pilot freshly hired by a private military company called Martinez Security. The unnamed pilot is assigned to Antares Squadron under the command of Lieutenant Colonel Frederick Burford. Another squadron within the company, Rigel, has Milosz Sulejmani, Daniel Oruma, Faryd Gaviria, and Tolya Kiriakov. The game's antagonists are Romanian Colonel Nicolae Dumitrescu and international insurance businessman Andre Olivieri.

Story[edit]

The game is set sometime after the global financial crisis. Off Midway Island, the player begins his first day on the job flying with Martinez Security in an exercise involving the US 7th Fleet and the Japan Maritime Self-Defense Force. After a successful practice run, several unidentified bandits suddenly appear from the east and head due west. Burford breaks the news that the bandits, identified as the terrorist group "Valahia", are attacking Tokyo and the 7th Fleet is seeking Martinez Security's help. The defense of Tokyo is a success, with the destruction of the Valahia's Orgoi flying fortress and heavy damage being dealt to a larger airborne fortress called the Spiridus. Antares Squadron also helps the SDF fend off Valahia attacks at the Boso Peninsula and over the Izu Islands. In the midst of the action, the Rigel Squadron defects to the Valahia and leave Tokyo upon considering a lucrative offer by Valahia leader Colonel Nicolae Dumitrescu.

Embarrassed by the defection, Martinez Security joins the International Union Peacekeeping Force (IUPF) in stopping all Valahia activity around the world, starting with operations in the Middle East and the Balkans. During missions over Croatia and Serbia, the player fends off an attack from Rigel Squadron, now calling themselves the Varcolac Squadron. The crackdown is given an added boost when the IUPF destroys the Spiridus over London. Dimitrescu later announces that the Valahia have captured several former Soviet ballistic missile silos in Central Asia. As the IUPF prepares to attack the silos, the player is ordered to pilot Andre Olivieri's personal Boeing 747-200B over Valahia-controlled territory.

As Antares Squadron destroys the silos and eliminates the Valahia threat, the player discovers that Olivieri used his insurance earnings to finance the Valahia and the IUPF's operations, preparing for an operation named Golden Axe, scheduled to take place over San Francisco. It is revealed that the attacks themselves are part of a plan for Olivieri to establish a monopoly over the global insurance market. He also orders the Valahia eliminated because they went rogue on him with plans to establish a new nation. Antares Squadron, which reorganizes at Midway after the silo attack, is also attacked by the Golden Axe forces in an attempt to prevent them from stopping the operation.

In a final series of missions over Nevada and the Bay Area, Antares engages the rest of the Golden Axe forces and the Varcolac Squadron. After eliminating the Varcolac team, the player is sent to destroy Olivieri's underground data center at his company's headquarters in downtown San Francisco. The data center is destroyed, and Olivieri is killed in the blast, ending any further schemes of the Golden Axe Plan to foment more conflict.

In the aftermath of the Battle of San Francisco, Olivieri's plans are exposed to the public, and the Antares Squadron continues to defend the skies.

Development[edit]

The game was officially announced by Namco Bandai on 12 January 2010, although screenshots had been leaked a day before on IGN.[2] The game officially went gold on 13 August.[3]

Reception[edit]

Ace Combat: Joint Assault received above-average reviews according to the review aggregation website Metacritic.[4] In Japan, Famitsu gave it a score of 36 out of 40.[6]

GameSpot[9] and IGN[12] stated that the game's story was not as dramatic as those from previous titles, and its saving grace is the co-operative play options and the easy access to new rewards. GamesRadar+ cited the PSP's control options as a letdown compared to console versions, but lauded the Joint Assault system as an idea worth seeing in future games, especially with Assault Horizon.[10]

Notes[edit]

  1. ^ Known in Japan as Ace Combat X²: Joint Assault (エースコンバットX² ジョイントアサルト, Ēsu Konbatto Ekkusu Tsū Jointo Asaruto)

References[edit]

  1. ^ a b Chris Roper (11 January 2010). "Ace Combat: Joint Assault Announced". IGN. Ziff Davis. Archived from the original on 22 June 2023. Retrieved 30 December 2023.
  2. ^ IGN staff (12 January 2010). "Namco Bandai Games America Announces Ace Combat Joint Assault for the PSP". IGN. Zff Davis. Archived from the original on 24 June 2023. Retrieved 30 December 2023.
  3. ^ IGN staff (13 August 2010). "Ace Combat Joint Assault Gone Gold for the PSP". IGN. Ziff Davis. Archived from the original on 26 November 2018. Retrieved 10 August 2015.
  4. ^ a b "Ace Combat: Joint Assault". Metacritic. Fandom. Archived from the original on 30 December 2023. Retrieved 30 December 2023.
  5. ^ Edge staff (October 2010). "Ace Combat: Joint Assault". Edge. No. 219. Future plc. p. 99.
  6. ^ a b "エースコンバットX2 ジョイントアサルト". Famitsu (in Japanese). Enterbrain. Archived from the original on 12 September 2019. Retrieved 30 December 2023.
  7. ^ Tim Stevens (13 September 2010). "Ace Combat Joint Assault Review". G4. G4 Media. Archived from the original on 11 March 2013. Retrieved 30 December 2023.
  8. ^ "Ace Combat: Joint Assault". Game Informer. No. 209. GameStop. September 2010. p. 96.
  9. ^ a b Carolyn Petit (7 September 2010). "Ace Combat: Joint Assault Review". GameSpot. Fandom. Archived from the original on 13 April 2021. Retrieved 30 December 2023.
  10. ^ a b Brett Elston (1 September 2010). "Ace Combat: Joint Assault review". GamesRadar+. Future plc. Archived from the original on 14 October 2016. Retrieved 11 June 2018.
  11. ^ Robert Workman (16 September 2010). "Ace Combat: Joint Assault Review". GameZone. Archived from the original on 23 December 2011. Retrieved 30 December 2023.
  12. ^ a b Ryan Geddes (10 September 2010). "Ace Combat: Joint Assault Review". IGN. Ziff Davis. Archived from the original on 21 June 2023. Retrieved 30 December 2023.
  13. ^ Tracy Erickson (31 August 2010). "Ace Combat: Joint Assault". Pocket Gamer. Steel Media Ltd. Archived from the original on 23 May 2022. Retrieved 30 December 2023.
  14. ^ "Review: Ace Combat: Joint Assault". PlayStation: The Official Magazine. No. 37. Future plc. October 2010. p. 79.
  15. ^ Roger Hargreaves (4 October 2010). "Games review – Ace Combat: Joint Assault lands on PSP". Metro. DMG Media. Archived from the original on 27 September 2016. Retrieved 30 December 2023.

External links[edit]