Animation Magazine

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Animation Magazine
The logo of Animation Magazine
EditorRamin Zahed
PublisherJean Thoren
FounderTerry Thoren
FoundedAugust 1987
First issue1987
CompanyAnimation Magazine, Inc.
CountryUnited States
Based inCalabasas, California
LanguageAmerican English

Animation Magazine is an American print magazine and website covering the animation industry and education, as well as visual effects.[1][2][3] The print magazine is published 10 times a year in the United States.[4][5]


Animation Magazine was founded in August 1987 by Terry Thoren, inspired by the success of the newspaper Animation News, which had been distributed over the previous six months to help promote Thoren's short-film compilations, Tournees of Animation.[6][7] The print edition is published 10 times a year in the United States.[4] Editorial covers all forms of animation: 2D animation, 3D for animation and visual effects, and stop-motion.[8][9][10] A digital version was created in 2006. The company also publishes a daily weekday newsletter that covers the world of animation art, business and technology including software reviews.[11][12][13]


Animation Magazine Inc, publishes annual Tradeshow Calendars, A Career and Education guide and 5 special Oscar and Emmy awards issues throughout the year. Daily animation news is updated every weekday on the publication's website.[11][14] Also featured on the site is AniMagTV, a portal dedicated to brief reports on animation events, shorts and trailers. Archives of early editions are available, along with digital and print subscriptions.

See also[edit]


  1. ^ "Top 6 Most Popular Animation Magazines". Maya Academy of Advanced Cinematics. May 19, 2017. Archived from the original on January 28, 2021.
  2. ^ Simon, Mark A. (2013). Producing Independent 2D Character Animation: Making & Selling A Short Film. Boca Raton, Florida: CRC Press. p. 387. ISBN 9781136132780 – via Google Books.
  3. ^ Levy, David B. (2013). Directing Animation. New York City: Simon & Schuster. p. 365. ISBN 9781581157758 – via Google Books.
  4. ^ a b What Can I Do Now?: Animation. New York City: Infobase Publishing. 2010. p. 177. ISBN 9781438132495 – via Google Books.
  5. ^ What Can I Do Now?: Film. New York City: Infobase Publishing. 2010. p. 169. ISBN 9780816080762 – via Google Books.
  6. ^ "Animation Magazine Turns 30!". Animation Magazine. December 18, 2016. Archived from the original on January 22, 2022. Retrieved August 10, 2019.
  7. ^ Zahed, Ramin (2007). Animation Magazine: 20-year Collection: Two Decades of the Most Profound Changes in Animation, Visual Effects, Technology and Gaming. Calabasas, California: Animation Magazine. ISBN 9781424338511 – via Google Books.
  8. ^ Levy, David B. (2010). Animation Development: From Pitch to Production. New York City: Simon & Schuster. p. 265. ISBN 9781581157307 – via Google Books.
  9. ^ Dobbs, G. Michael (2015). Escape! How Animation Broke into the Mainstream in the 1990s. Albany, Georgia: BearManor Media. p. 17. ISBN 9781593931100 – via Google Books.
  10. ^ Cohen, Karl F. (2013). Forbidden Animation: Censored Cartoons and Blacklisted Animators in America. Jefferson, North Carolina: McFarland & Company. pp. 1, 3. ISBN 9781476607252 – via Google Books.
  11. ^ a b Marx, Christy (2012). Writing for Animation, Comics, and Games. Milton Park, Abingdon-on-Thames, Oxfordshire United Kingdom: Taylor & Francis. p. 60. ISBN 9781136144455 – via Google Books.
  12. ^ Wright, Jean Ann (2013). Animation Writing and Development: From Script Development to Pitch. Milton Park, Abingdon-on-Thames, Oxfordshire United Kingdom: Taylor & Francis. pp. 82, 302, 309. ISBN 9781136144059 – via Google Books.
  13. ^ Smith, Mark (2007). The Art of Flash Animation: Creative Cartooning. Plano, Texas: Wordware Publishing, Inc. p. 53. ISBN 9781449613181 – via Google Books.
  14. ^ Subotnick, Steven (2012). Animation in the Home Digital Studio: Creation to Distribution. Boca Raton, Florida: CRC Press. p. 186. ISBN 9781136132940 – via Google Books.

External links[edit]