Clark Aldrich

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Clark Aldrich is an American author and practitioner in the field of educational simulations and serious games for education and professional skills.

In 1999, Clark Aldrich began publishing research that criticized traditional education methods for failing to teach leadership, innovation, and strategic skills effectively. He advocated for interactive learning experiences inspired by computer games genres, arguing that they offer innovative models for content presentation. He believed that new genres of computer games would need to be developed for educational and entertainment purposes. His independent research and simulation designs resulted in numerous articles, speeches, and five books five books.[1]

Background[edit]

Childhood and education[edit]

Aldrich grew up in Concord, Massachusetts, and graduated from Fenn School and Lawrence Academy. He spent eight summers at the Chewonki Foundation, including four as a counselor under the mentorship of Director Tim Ellis. He received his Bachelor's degree in Cognitive Science from Brown University in 1989.[2][3][4][5]

Career[edit]

Aldrich first worked at Xerox as the speechwriter for Executive Vice President Wayland Hicks. Aldrich became the Governor’s appointee to the Joint Committee on Educational Technology and served in this role from 1996 to 2000 while at Xerox. He then moved to Gartner, where he launched their e-learning coverage and began his formal writing and analysis of education. Later, he left Gartner to begin hands-on work in designing and building simulations himself, where he also increased his external writing about the industry through books, columns, and articles.[6]

Aldrich went on to found the company SimuLearn, which produces training simulations that help corporations teach leadership, responsibility, and other skills within a corporate setting. The first product that was released by the company was titled Virtual Leader, and it required the user to conduct a series of business meetings while still juggling the interpersonal relationships of the employees and customers during business hours.[7] His simulations have earned numerous industry awards, including "Best Product of the Year" in 2004 by the American Society of Training And Development/Training Media Review.[8] He is also the lead designer for several educational simulations.

Aldrich's work is part of the conversation about the impact of simulations and serious games on the direction of 21st-century learning.[9][10][11]

Books[edit]

  • Aldrich, Clark (2004). Simulations and the Future of Learning. San Diego: Pfeiffer. ISBN 978-0-7879-6962-2.[12]
  • Aldrich, Clark (2005). Learning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in E-learning and Other Educational Experiences. San Diego: Pfeiffer. ISBN 978-0-7879-7735-1.[13][14]
  • Gibson, David V.; Aldrich, Clark; Prensky, Marc (2006). Games And Simulations in Online Learning: Research and Development Frameworks. IGI Global. ISBN 978-1-59904-304-3.
  • Aldrich, Clark (2009). The Complete Guide to Simulations and Serious Games. San Diego: Pfeiffer. ISBN 978-0-470-46273-7.[15][16][17]
  • Aldrich, Clark (2009). Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction. San Diego: Pfeiffer. ISBN 978-0-470-43834-3.[18]
  • Aldrich, Clark (2011). Unschooling Rules: 55 Ways to Unlearn What We Know About Schools and Rediscover Education. Austin: Greenleaf. ISBN 978-1-60832-116-2.[19]

References[edit]

  1. ^ "Serious Play Conference Aims Program at Corporate, Military, Education, Healthcare Decision-Makers, Developers for Serious Games; DigiPen to Host". Computer Weekly. UK: TechTarget. April 14, 2011. Archived from the original on June 11, 2014. Retrieved March 23, 2014.
  2. ^ Conlin, Michelle (2006-02-19). "Meet My Teachers: Mom And Dad". Businessweek. Archived from the original on August 9, 2012. Retrieved 2014-09-16.
  3. ^ Lesczinski, Mike (2013-04-13). "Excelsior College to Host "Games and the Curriculum: Towards a New Educational Model" Gaming Symposium on May 17". Excelsior College. Archived from the original on 2014-09-30. Retrieved 2014-09-16.
  4. ^ Leigh, Pam (2001-05-01). "Training's New Guard 2001: Clark Aldrich". T+D. HighBeam Research. Archived from the original on 2014-06-11. Retrieved 2014-09-16.(subscription required)
  5. ^ "Computer Games and Formal Learning Programs" (PDF). Conduit. 15. Brown University: 6.
  6. ^ Galagan, Patricia A. (September 1, 2001). "Swimming with the big fish". T+D. Archived from the original on June 11, 2014. Retrieved March 23, 2014.
  7. ^ Becker, David (July 10, 2002). "Think you can run Enron? Play the game". CNET. San Francisco, California: CBS Interactive. Retrieved March 23, 2014.
  8. ^ EBSCOhost Connection
  9. ^ Fisher, David (2007). "CMS-based simulations in the writing classroom: Evoking genre through game play". Computers and Composition. 24 (2). Elsevier: 179–197. doi:10.1016/j.compcom.2006.06.004.
  10. ^ Gathany, Nancy; Stehr-Green, Jeanette (April 4, 2003). "Scenario-Based E-Learning Model: A CDC Case Study" (PDF). Learning Circuits. Alexandria, Virginia: American Society for Training & Development. Retrieved March 23, 2014.[permanent dead link]
  11. ^ García-Pañella, Oscar; de la Hermosa, Emiliano Labrador-Ruiz; Badia-Corrons, Anna; Moreno-Font, Pau (December 2010). "On Creativity in Multimedia: "Serious Games"" (PDF). CEPIS Upgrade. 11 (6). Council of European Professional Informatics Societies: 28–32. Archived from the original (PDF) on September 23, 2015. Retrieved March 23, 2014.
  12. ^ Gery, Gloria (September 1, 2003). "Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to E-Learning". T+D. Archived from the original on June 11, 2014. Retrieved March 23, 2014.
  13. ^ Fillicaro, Barbara (July 1, 2005). "Not Just for Kids". T+D. Archived from the original on June 11, 2014. Retrieved March 23, 2014.
  14. ^ Kapp, Karl (September 2005). "Review of "Learning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in E-learning and Other Educational Experiences by Clark Aldrich"". eLearn Magazine. New York City: Association for Computing Machinery. Retrieved March 23, 2014.
  15. ^ Bozarth, Jane. "Book Review: The Complete Guide to Simulations & Serious Games by Clark Aldrich". Learning Solutions Magazine. The eLearning Guild. Retrieved March 22, 2014.
  16. ^ Aleckson, Jon (January 1, 2009). "The Complete Guide to Simulations & Serious Games". Training Media Review. Archived from the original on June 11, 2014. Retrieved March 23, 2014.
  17. ^ Shea, Peter (November 2009). "Review of 'The Complete Guide to Simulations & Serious Games' by Clark Aldrich". eLearn Magazine. New York City: Association for Computing Machinery. Retrieved March 23, 2014.
  18. ^ Brandon, Bill. "Book Review: Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction by Clark Aldrich". Learning Solutions Magazine. The eLearning Guild. Retrieved March 22, 2014.
  19. ^ Neibert, Jennifer. "Book Review: Unschooling Rules, by Clark Aldrich". Learning Solutions Magazine. The eLearning Guild. Retrieved March 22, 2014.

Further reading[edit]

External links[edit]