Janese Swanson

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Janese Swanson
Born1958 (age 65–66)
NationalityAmerican
Alma materSan Diego State University University of San Francisco
Occupation(s)Inventor
Software developer

Janese Swanson (born 1958)[1] is an American inventor and software developer. Swanson co-developed the first of the Carmen Sandiego educational games, and founded the company Girl Tech,[2][3] which creates products aimed at making technology more interesting for girls. She has developed award-winning curricula, electronic toys, and books that encourage girls to explore technology and inventions. Her toy inventions include the Snoop Stopper Keepsake Box, Me-Mail Message Center, Zap N’ Lock Journal, and Swap-It Locket. Her publications include Tech Girl's Internet Adventures, Tech Girl's Activity Book, and Girlzine: A Magazine for the Global Girl.

Biography[edit]

Swanson was raised by her mother in San Diego, California, after her father was killed in the Vietnam War.[4] She graduated from Orange Glen High School in 1975, and while in high school, she worked a part-time job at Sears. Not only was she the youngest, she was also the only female salesperson in the television and sound system department and she received awards for her work in sales.[5] She earned a bachelor's degree in liberal studies in 1981 from San Diego State University, and went on to work as a teacher, a flight attendant and a model.[1] She convinced a computer company to donate laptops, and taught her mainly female fellow flight attendants how to use them during their spare time.[6]

She also continued her studies, eventually earning a total of seven academic degrees[3] including a doctorate in organization and leadership, with a doctoral thesis on gender issues in product design, play patterns and gender preferences.[2] Swanson received her Ed.D. in Organization and Leadership Technology in 1997 from the University of San Francisco.[4]

In the late 1980s, Swanson was hired by Broderbund Software as a product manager, where she helped develop The Treehouse, The Playroom, and the Macintosh edition of the game Where in Time Is Carmen Sandiego?.[7] She invented gadgets for her daughter, including a voice recording device that she hoped to install in Jackie's daycare cubby and in her own office. She said, "I missed her so much that I used to call my home answering machine to hear her voice, and I thought this would let me talk to her during the day."[1] In 1992, she left Broderbund to develop technology for electronically altering a voice's pitch and modulation; started her own company, Kid One For Fun, for developing and licensing Yak Bak to Yes! Entertainment and Talkboy F/X+ to Tiger Electronics.[1][6]

In 1995, Swanson decided that she wanted to create toys aimed specifically at girls, and founded Girl Tech as an independent company with headquarters near her home in San Rafael, California.[6] Products included the "Friend Frame" talking picture frame, the Snoop Stopper "Keepsafe" Box storage box with a remote-controlled lock, Me-Mail Message Center, Zap N’ Lock Journal, and Swap-It Locket, and a remote listening device called "Bug 'Em".[6] Swanson claimed that her vision for the company did not match the expectations of existing toy distributors: "For two years after I founded the company, toy store buyers would say, 'Can you make it pink?' 'Can't you make it for boys?' And I would say, 'No, this is what girls like to play with.'"[1] This company also publishes books on technology for girls, works with community groups, and developed a technology curriculum for Girl Scout councils.[6] She later sold the company to Radica Games, now a division of Mattel, for $6 million.[1] She has also licensed her technologies to Hasbro and Sega.[8]

Swanson worked as Education Coordinator at the United States Mint, and was a founder at The Art Apprentice.[9] She is now an art teacher in the Del Mar Union School District, and uses computer technology to encourage students' creation of art work.[8] Her students' work has received an "Innovative Video In Education" (iVIE) award in 2008 from the San Diego County Office of Education,[10] and she was the education chair of SIGGRAPH in 2007.[11]

References[edit]

  1. ^ a b c d e f "Inventor Fills Girls' Desire for Their Own Gadgets". New York Times. 1999-09-30. Retrieved 2013-09-25.
  2. ^ a b "Inventor of the Week: Janese Swanson". Massachusetts Institute of Technology. Archived from the original on 2003-03-02. Retrieved 2013-08-29.
  3. ^ a b "Beyond Pink and Fluffy: Janese Swanson". Smithsonian Institution. 2005-03-03. Archived from the original on 2005-03-16. Retrieved 2013-08-29.
  4. ^ a b "Guide to the Janese Swanson Innovative Lives Presentation and Interview". National Museum of American History. Retrieved 2013-09-25.
  5. ^ "Innovative Lives: Janese Swanson, Beyond Pink and Fluffy | Lemelson Center for the Study of Invention and Innovation". invention.si.edu. 3 March 2005. Retrieved 2017-02-01.
  6. ^ a b c d e Halliday, Kelsey (24 April 2017). "Janese Swanson". Women, Art & Technology. Retrieved 26 February 2020.
  7. ^ Slatalla, Michelle (30 September 1999). "Inventor Fills Girls' Desire for Their Own Gadgets - NYTimes.com". The New York Times. Retrieved June 8, 2016.
  8. ^ a b "Janese Swanson - Art & Design Educator". Lean In. Archived from the original on 2013-10-23. Retrieved 2013-09-25.
  9. ^ "Welcome". The Art Apprentice.
  10. ^ "Special Achievement Awards: "The Incredible Shrinking Students"". iVIE Awards. 2008.
  11. ^ "Educators Program Fact Sheet". SIGGRAPH. 2007.

External links[edit]