Jump (service)

From Wikipedia the free encyclopedia

Jump was a cloud gaming service for indie developers founded by CEO Anthony Palma with early team members Russ Mester, Cade Peterson, and Sam Hain. The service launched September 19, 2017 with 63 games, after a successful closed beta running during the month of July before.[1] Striving to be a 'Netflix for Indie Games', Jump offered a subscription-based model that provided access to a catalog of games by independent developers with little to no brand-name recognition, offering 70% of revenues to game developers.[2][3] Jump offered indie games such as The End is Nigh and Ittle Dew.[4] As of February 2019, Jump offered 120 games.[5]

On February 14, 2020, CEO Anthony Palma announced that Jump had officially shut down.[6][7]

References[edit]

  1. ^ Jump Strives to Be 'Netflix for Games' While Still Benefiting Indie Game Developers - IGN, 10 July 2017, retrieved 2020-01-23
  2. ^ Wawro, Alex (10 July 2017). "Netflix for indie games: How Jump aims to help devs beat discoverability issues". www.gamasutra.com. Retrieved 2020-01-23.
  3. ^ Donnelly, Joe (2017-07-11). "Jump is a subscription service that's 'like Netflix for indie games'". PC Gamer. Retrieved 2020-01-23.
  4. ^ Knapp, Alex. "Jump Aims To Be The Netflix Of Independent Video Games". Forbes. Retrieved 2020-05-10.
  5. ^ "Cake panel with Jump Gaming founder Anthony Palma". Cake. Retrieved 2020-05-10.
  6. ^ "Jump". February 23, 2020. Archived from the original on February 15, 2020. Retrieved February 23, 2020.
  7. ^ @anthonyrpalma (February 14, 2020). "End of an era. Jump, my startup of the last several years, officially closed its doors today. We built a great plat…" (Tweet) – via Twitter.