Mega Man 11

From Wikipedia the free encyclopedia

Mega Man 11
Developer(s)Capcom
Publisher(s)Capcom
Director(s)Koji Oda
Producer(s)Kazuhiro Tsuchiya
Designer(s)Masakazu Eguchi
Programmer(s)Naotaka Noda
Artist(s)Yuji Ishihara
Writer(s)Masakazu Eguchi
Composer(s)Marika Suzuki
SeriesMega Man
EngineMT Framework[1]
Platform(s)
ReleaseSwitch, PS4, Windows, Xbox One
  • WW: October 2, 2018
  • JP: October 4, 2018
Luna
  • US: September 9, 2021
Genre(s)Action, platform
Mode(s)Single-player

Mega Man 11[a] is an action-platform game developed and published by Capcom. The game is an 11th main entry in the original Mega Man series, and was released worldwide for Nintendo Switch, PlayStation 4, Windows, and Xbox One in October 2018. The game was ported to Amazon Luna on September 9, 2021. The game brings back several features such as voice acting and a 2.5D graphic style from previous games throughout the Mega Man franchise.

Gameplay[edit]

A gameplay screenshot of Mega Man 11. The head-up display displays Mega Man's energy level and Weapon Energy Level, which is used to fire Special Weapons.

Mega Man 11 retains the gameplay style of the classic Mega Man series of games, and features a 2.5D graphics style with 3D polygonal characters and 2D environments. Players control Mega Man in an attempt to stop Dr. Wily from using the Double Gear system that he invented many years before when he was at Robot University. Players travel through eight linear stages, which can be chosen in any way the player sees fit, and have to face Doctor Wily's newest Robot Masters, including Block Man, Fuse Man, Blast Man, Acid Man, Tundra Man, Torch Man, Impact Man (known as Pile Man in Japan), and Bounce Man (known as Rubber Man in Japan).

Mega Man can perform classic moves such as the chargeable Mega Buster and slide, as well as obtain new weapons by defeating Robot Master bosses at the end of each level. Unique to this game is the Double Gear system, which grants Mega Man two additional abilities: the Speed Gear and Power Gear. The Speed Gear lets Mega Man slow down time, allowing him to dodge attacks, while the Power Gear increases the attack power of Mega Man's weaponry, allowing him to fire two charged shots at the same time or a single, very powerful charged shot; however, there is a limit, showcased by a bar above Mega Man's head, so if Mega Man uses them too much, he will overheat, making him unable to reuse them again for a few seconds. When Mega Man's health is critically low, he can activate both gears at the same time, slowing time and performing a powerful charge shot. This can only be used once and leaves Mega Man weakened after the limit expires: he can't charge his shots, can only fire a single solar bullet at a time and he will only have one unit of life energy, making the next hit he takes fatal for him, and even the cooldown period where he can't use the gears is mostly longer because of the severe strains.[2]

The game has additional features including Time Trials, Missions, Global Leaderboards, a character gallery and more.[3] The game also features difficulty settings, last seen in Mega Man 10, expanding upon them for a total of four: Newcomer, Casual, Normal, and Superhero.[4] The Nintendo Switch version has Amiibo support, which can be used to unlock in-game items.[5]

Plot[edit]

The story begins with a flashback of Dr. Thomas Light and Dr. Albert Wily when they were students at Robot University at the exact moment they had their falling out. The committee is debating over choosing either Light's research of robots with independent thoughts or Wily's Double Gear system to continue work on. Despite Wily's objections to Light's ideologies, Light's research was chosen over Wily's. Enraged by his rejection, Wily swears revenge on Light. After the flashback ends with Wily waking up disturbed, he suddenly remembers the Double Gear System and begins plotting.

Meanwhile, at his lab, Light, Roll, and Auto are checking up on eight of the latest generation models of Robot Masters for maintenance. Just as they finish with one, Wily barges into the lab and tells Light that he has perfected the Double Gear system before using its Speed Gear to capture the Robot Masters. Mega Man demands Wily release them, but he instead leaves with the robots. Light explains to Mega Man about the Double Gear System and its capabilities, warning him that he won't stand a chance on his own. Seeing Mega Man's determination, Light reveals that he kept and repaired Wily's prototype Double Gear System. After briefly warning Mega Man of its risks, Light installs the Double Gear into Mega Man after several days to help him combat Wily's forces.

After defeating four Robot Masters, Light explains to Mega Man that the Double Gear system was partly responsible for him and Wily falling out. Light believed that if robots were given the power to think for themselves, they could be true partners with humans. Wily, however, believed that even robots who think independently would be mere tools to humans, but by giving them power and speed boosts with the Double Gear System, then humans would finally respect robots for what they are and any robot could become a hero. However, when the committee chose Light over Wily, the latter stormed off never forgiving his old friend for not even giving him a chance.

Back in the present, Light muses if he had shown him there was a way to work together instead of telling him that he was wrong, they might have remained friends. Light then gives Mega Man the Rush Jet modification for Rush (Mega Man's robotic pet dog) with Mega Man then setting off to defeat the remaining Robot Masters.

After defeating all eight Robot Masters, Auto attempts to locate Wily, who angrily beckons Mega Man to come to his Gear Fortress so he can deal with him. Mega Man overcomes Wily's defences and the Robot Masters once again, then defeats the doctor in his new Wily Machine. After begging for mercy with the Speed Gear, Wily insists that he did not lose to Mega Man but the Double Gear system. Light arrives and tries to make amends with Wily, citing Mega Man as an example of their ideas working together, but Wily declares he will only be satisfied once he defeats Light and his creation and escapes, leaving Light dismayed. As the fortress begins to collapse, Auto arrives, telling Light he had finished doing what he asked of him. With that, the three of them escape the collapsing fortress.

Back at the lab, Light reveals he and Auto went to the Gear Fortress to find the parts in order to rebuild the Robot Masters. Auto uses Mega Man's Double Gear System to carry the Robot Masters to the repair room, so they can be sent back to their owners (during which he overheats and faints).

Development[edit]

The game was announced in December 2017[6] as part of the celebration of the series' 30th anniversary, along with the announcements of re-releases of earlier Mega Man games. Mega Man 11 features 3D polygonal characters and hand-drawn environments, departing from the pixel art-based approach from previous games, and is displayed in 2.5D.[7] It was directed by Koji Oda and produced by Kazuhiro Tsuchiya,[8] with character designs by Yuji Ishihara,[9] and music by Marika Suzuki.[10] According to Tsuchiya and Oda, the departure of Mega Man producer Keiji Inafune was mainly the reason for the long hiatus of a new game, as there was a huge hesitation for anyone to step up and become "the new Mega Man guy" up until Oda himself did so.[11] Marika Suzuki was the composer, although she was unresponsible for the arranged versions.[12]

Mega Man 11 was released worldwide for Nintendo Switch, PlayStation 4, Windows, and Xbox One on October 2, 2018,[13] except in Japan where it was released two days later. An alternate soundtrack in the form of a DLC add-on for the game was made freely available to those who pre-ordered the game.[2] A Mega Man Amiibo was released alongside the game for the Switch version.[14] A demo featuring Block Man's stage was released on the Nintendo Switch on September 6, 2018, and on the Xbox One and PlayStation 4 the following day.[15] A version for Amazon Luna was made available on September 9, 2021.[16]

Reception[edit]

Mega Man 11 was met with generally favorable reviews by critics. IGN gave it a 7.5/10 rating, saying, "It's not revolutionary, but Mega Man 11 feels almost like a classic Mega Man game, and is a good foundation for the next 10 games"[27] while GameSpot gave it a 7/10 rating praising the game for its "great sub-bosses and intense robot master fights[,] some new stage gimmicks [being] a lot of fun and endearing personality of the series com[ing] through in the visual and character design", while criticizing the stages for being "far too long and hav[ing] some questionable elements[,] the difficulty spikes throughout levels lead[ing] to frustrating setbacks [and] the Double Gear System never seem[ing] quite as useful as you want it to be".[26] Nintendo Life gave it a 9/10 rating, writing that "Mega Man 11 is an excellent resurgence for the Blue Bomber, imbuing the tried-and-true classic gameplay with modern touches and new ideas that expand on existing concepts in interesting ways."[28][29]

Sales[edit]

During its first week on sale in Japan, the physical Nintendo Switch version of Mega Man 11 sold 14,650 copies, while the physical PlayStation 4 version sold 12,052 copies.[30] As of February 2019, the game sold 870,000 copies worldwide,[31] As of September 2019, the game sold 1.3 million copies worldwide. Capcom confirmed in September 30, 2022 that it had sold over 1.6 million copies becoming the highest selling game in the Mega Man franchise.[32] As of September 2023, the game sold 1.8 million copies worldwide.[33]

Accolades[edit]

The game was nominated for "Best Action Game" at The Game Awards 2018,[34] for "Original Light Mix Score, Franchise" at the National Academy of Video Game Trade Reviewers Awards,[35] and for the G.A.N.G. / MAGFEST People's Choice Award at the 2019 G.A.N.G. Awards.[36]

Notes[edit]

  1. ^ Known in Japan as Rockman 11: Unmei no Haguruma!! (ロックマン11 運命の歯車!!, Rokkuman 11 Unmei no Haguruma!!, lit. "Rockman 11: Gears of Fate!!")

References[edit]

  1. ^ De Meo, Francesco (August 30, 2018). "Mega Man 11 Is Powered By Capcom's MT Framework Engine; Mega Man X9 Discussed". Wccftech. Archived from the original on August 30, 2018. Retrieved August 30, 2018.
  2. ^ a b "Kellen > Manage Blog". Capcom-unity.com. Archived from the original on May 30, 2018. Retrieved June 18, 2018.
  3. ^ "Mega Man 11". megaman.capcom.com. July 1, 2018. Archived from the original on July 2, 2018. Retrieved July 1, 2018.
  4. ^ "E3 2018 Day 1 - Mega Man Demo Developer Playthrough". youtube.com. Capcom USA. June 25, 2018. Archived from the original on September 8, 2018. Retrieved July 1, 2018.
  5. ^ Doolan, Liam (September 13, 2018). "Mega Man 11 Switch Release Will Include amiibo Support". Nintendo Life. Archived from the original on September 14, 2018. Retrieved September 14, 2018.
  6. ^ "READY? Mega Man 11 is coming in Late 2018!". Archived from the original on December 5, 2017. Retrieved August 6, 2018.
  7. ^ Gartenberg, Chaim (December 4, 2017). "Capcom announces Mega Man 11 with new hand-drawn art style". The Verge. Archived from the original on December 5, 2017. Retrieved December 4, 2017.
  8. ^ Hanson, Ben. "Exclusive Interview With Mega Man 11's Creators". Game Informer. Archived from the original on December 7, 2017. Retrieved December 7, 2017.
  9. ^ "Exclusive: Mega Man 11 Concept Art Gallery". Game Informer. Archived from the original on July 11, 2018. Retrieved July 10, 2018.
  10. ^ "Mega Man 11's Composer is Marika Suzuki". Archived from the original on July 11, 2018. Retrieved July 10, 2018.
  11. ^ "The RetroBeat: Mega Man 11's caretakers explain why the series had such a long break". venturebeat.com. June 13, 2018. Archived from the original on October 2, 2018. Retrieved October 2, 2018.
  12. ^ "株式会社カプコン| ミリオンセールスタイトル". March 31, 2023.
  13. ^ Krishna, Swapna. "'Mega Man 11' hits consoles and PC October 2nd". Engadget. Archived from the original on May 29, 2018. Retrieved May 29, 2018.
  14. ^ Reseigh-Lincoln, Dom (May 29, 2018). "Mega Man 11 Will Blast Onto Nintendo Switch On 2nd October (And You Can Pre-Order It Right Now)". Nintendo Life. Archived from the original on June 12, 2018. Retrieved May 29, 2018.
  15. ^ Haney, Kellen (September 6, 2018). "Bust Block Man in the Mega Man 11 Demo!". Capcom Unity. Capcom U.S.A. Archived from the original on September 30, 2018. Retrieved September 30, 2018.
  16. ^ Protodude. "Mega Man 11 Announced for Amazon Luna". Retrieved July 14, 2022.
  17. ^ "Mega Man 11 for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on October 3, 2018. Retrieved October 10, 2018.
  18. ^ "Mega Man 11 for Switch Reviews". Metacritic. CBS Interactive. Archived from the original on October 1, 2018. Retrieved October 2, 2018.
  19. ^ "Mega Man 11 for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on October 1, 2018. Retrieved October 2, 2018.
  20. ^ "Mega Man 11 for PC Reviews". Metacritic.
  21. ^ Carter, Chris (October 1, 2018). "Review: Mega Man 11". Destructoid. Retrieved October 2, 2018.
  22. ^ Slead, Evan (October 1, 2018). "Mega Man 11 review". EGMNow. Archived from the original on October 2, 2018. Retrieved October 2, 2018.
  23. ^ rawmeatcowboy (October 1, 2018). "Famitsu reviews - Mega Man 11 and Super Mario Party (full review breakdowns)". GoNintendo. Archived from the original on October 4, 2018. Retrieved October 4, 2018.
  24. ^ Reeves, Ben (October 1, 2018). "Mega Man 11 Review – Graduated old school". Game Informer. Archived from the original on October 4, 2018. Retrieved October 2, 2018.
  25. ^ Leri, Michael (October 1, 2018). "Mega Man 11 Review – Back in Blue". Game Revolution. Archived from the original on October 2, 2018. Retrieved October 11, 2018.
  26. ^ a b Kemps, Heidi (October 1, 2018). "Mega Man 11 Review - The Robots Ride Again". GameSpot. Archived from the original on October 2, 2018. Retrieved October 2, 2018.
  27. ^ a b Claiborn, Samuel (October 1, 2018). "Mega Man 11 Review". IGN. Archived from the original on October 1, 2018. Retrieved October 2, 2018.
  28. ^ a b Vogel, Mitch (October 1, 2018). "Mega Man 11 Review (Switch)". Nintendo Life. Archived from the original on October 1, 2018. Retrieved October 2, 2018.
  29. ^ "Mega Man 11 Review: For Hardcore Fans Only". October 2018.
  30. ^ Romano, Sal (October 10, 2018). "Media Create Sales: 10/1/18 – 10/7/18". Gematsu. Archived from the original on October 11, 2018. Retrieved November 3, 2018.
  31. ^ "Archived copy" (PDF). Archived (PDF) from the original on February 7, 2019. Retrieved February 5, 2019.{{cite web}}: CS1 maint: archived copy as title (link)
  32. ^ "Capcom Platinum Titles". March 31, 2023. As of June 2023, the game sold 1.7 million copies worldwide.
  33. ^ "Capcom Platinum Titles". March 31, 2023.
  34. ^ Grant, Christopher (December 6, 2018). "The Game Awards 2018: Here are all the winners". Polygon. Archived from the original on December 7, 2018. Retrieved December 7, 2018.
  35. ^ "Nominee List for 2018". National Academy of Video Game Trade Reviewers. February 11, 2019. Archived from the original on February 13, 2019. Retrieved February 20, 2019.
  36. ^ Fogel, Stefanie (March 21, 2019). "'God of War' Wins Six G.A.N.G. Awards, Including Audio of the Year". Variety. Archived from the original on March 22, 2019. Retrieved March 22, 2019.

External links[edit]