Pokémon Rumble

From Wikipedia the free encyclopedia

Pokémon Rumble
Pokémon Rumble logo
Developer(s)Ambrella
Publisher(s)
Director(s)Norio Matsumara
Producer(s)Mikiko Ōhashi
Toshio Miyahara
Hiroaki Tsuru
Designer(s)Miki Obata
Yoshihiro Hatta
Norio Matsumara
Watanabe Hirotake
Muneaki Ozawa
Programmer(s)Nayuta Taga
Composer(s)Miki Obata
SeriesPokémon
Platform(s)Wii
Release
Genre(s)Beat 'em up
Mode(s)Single-player, Multiplayer

Pokémon Rumble (titled Melee! Pokémon Scramble (乱戦!ポケモンスクランブル, Ransen! Pokemon Sukuranburu) in Japan)[4] is a beat 'em up video game in the Pokémon series for WiiWare developed by Ambrella and published by The Pokémon Company and Nintendo.

Gameplay[edit]

Screenshot showing Mew and Ivysaur fighting with the enemy Pokémon

The player controls Pokémon as they battle other Pokémon in a series of linear dungeons and enclosed arenas. The game features real-time melee-based gameplay, which has been likened to that of Smash TV.[5]

The game uses a Wii Remote held sideways by default, but also supports the Nunchuk, Classic Controller (Pro) and GameCube Controller.[6][7][8] Using one of the attachment controllers allows two players to share the same Wii Remote. Controllers can be changed at the Multiplayer booth in the Terminal area after finishing the first stage.

The player starts off with a low-level Pokémon with only one attack at their disposal. They can collect stronger Pokémon (with up to two moves) through defeating wild Pokémon within the game's levels. Additionally, by battling wild Pokémon the player collects coins which can be used to buy new attacks or recruit more Pokémon. When the player obtains a high enough level Pokémon, the doors to the Battle Royale room open, where they take on dozens of Pokémon at a time in an enclosed arena. The player must defeat all of the Pokémon in order to rank up, eventually facing much stronger and even Legendary Pokémon.[9]

The game supports up to four players simultaneously in co-operative and competitive modes.[1] It also features a password system which unlocks certain Pokémon. Passwords have been found in Nintendo Power magazines, the official game website, or online.

Development[edit]

The game was originally planned to also have Pokémon from Gold and Silver and Ruby and Sapphire, but they were not implemented presumably due do WiiWare's 40 megabytes size limit. This gets proven further when it was discovered that the games collection booth was hard coded to not show Pokémon 152 through 388, and Arceus. [10]

A free demo was available on the Wii Shop Channel. It included a number of functions including: The Normal Introduction, a few stages allowing the player to get the feeling of each stage. Pokémon can be recruited and the Terminal can be used. Once a Pokémon is recruited with Power Points of 100 or more (or they lose all their lives twice) a short video is displayed in which the Battle Royale doors open and then a screenshot appears stating that the demo is over.

Reception[edit]

IGN rated the game as 6 out of 10, saying that it is "mindless, but fun", but doesn't have enough depth to keep playing. They went on and criticized the developers for being lazy and reusing models from My Pokémon Ranch.[11] The game received an aggregated score of 59 on Metacritic, based on reviews from 9 critics.[12]

Sequels[edit]

On June 10, 2011, the Japanese Pokémon website announced a sequel, Pokémon Rumble Blast. The game was released in Japan on August 11, 2011, for Nintendo 3DS. In 2013, a second sequel for Wii U called Pokémon Rumble U was released. Pokémon Rumble World was released on April 8, 2015, through the Nintendo eShop as a freemium title for Nintendo 3DS. On May 22, 2019, a mobile sequel named Pokémon Rumble Rush was released globally for Android, with its iOS release happening on July 23.[13]

References[edit]

  1. ^ a b "Try Before You Buy: Nintendo Offers 5 Game Demos to Guide Holiday Shoppers". Nintendo of America. 16 November 2009. Archived from the original on 19 November 2009. Retrieved 16 November 2009.
  2. ^ Gantayat, Anoop (16 June 2009). "Take Pokemon Pics in Pokemon Scramble". Andriasang.com blog. Tokyo, Japan: Andriasang.com. Archived from the original on 18 June 2009. Retrieved 16 November 2009.
  3. ^ "Pokémon Rumble". Nintendo of Europe. Retrieved 19 November 2009.
  4. ^ Fletcher, JC (2009-09-03). "Get ready to Pokemon Rumble at PAX". Joystiq. Archived from the original on 2011-06-29. Retrieved 2009-09-03.
  5. ^ "Melee! Pokémon Scramble announced for WiiWare". Wiiware.nintendolife.com. 2009-06-05. Archived from the original on 2010-12-28. Retrieved 2012-02-16.
  6. ^ "In-game software manual texture extracted from the JPN game version". Archived from the original on 2020-10-15. Retrieved 2020-10-15.
  7. ^ "In-game software manual texture extracted from the USA game version". Archived from the original on 2020-10-15. Retrieved 2020-10-15.
  8. ^ "In-game software manual texture extracted from the EUR game version". Archived from the original on 2020-10-15. Retrieved 2020-10-15.
  9. ^ "First Impressions: Melee! Pokémon Scramble". Wiiware.nintendolife.com. Archived from the original on 2009-06-26. Retrieved 2012-02-16.
  10. ^ AbsolBlogsPokemon. "546 - Were Gen II & III Pokemon Meant to be in Rumble?? Unused Content/The Story of Weekend Edition". YouTube. Retrieved February 9, 2024.
  11. ^ Jack DeVries (November 16, 2009). "Pokemon Rumble Review - Wii Review at IGN". Archived from the original on March 11, 2010. Retrieved March 6, 2010.
  12. ^ "Pokémon Rumble Reviews". Metacritic. Archived from the original on 2010-02-23. Retrieved 2022-01-01.
  13. ^ Madnani, Mikhail (23 July 2019). https://toucharcade.com/2019/07/23/pokemon-rumble-rush-ios-android-free-download-released-now/ TouchArcade. Retrieved 2020-04-15.

External links[edit]