Single-serving visitor pattern

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In computer programming, the single-serving visitor pattern is a design pattern. Its intent is to optimise the implementation of a visitor that is allocated, used only once, and then deleted (which is the case of most visitors).

Applicability[edit]

The single-serving visitor pattern should be used when visitors do not need to remain in memory. This is often the case when visiting a hierarchy of objects (such as when the visitor pattern is used together with the composite pattern) to perform a single task on it, for example counting the number of cameras in a 3D scene.

The regular visitor pattern should be used when the visitor must remain in memory. This occurs when the visitor is configured with a number of parameters that must be kept in memory for a later use of the visitor (for example, for storing the rendering options of a 3D scene renderer).

However, if there should be only one instance of such a visitor in a whole program, it can be a good idea to implement it both as a single-serving visitor and as a singleton. In doing so, it is ensured that the single-serving visitor can be called later with its parameters unchanged (in this particular case "single-serving visitor" is an abuse of language since the visitor can be used several times).

Usage examples[edit]

The single-serving visitor is called through the intermediate of static methods.

  • Without parameters:
     Element* elem;  SingleServingVisitor::apply_to(elem); 
  • With parameters:
     Element* elem;  TYPE param1, param2;  SingleServingVisitor::apply_to(elem, param1, param2); 
  • Implementation as a singleton:
     Element* elem;  TYPE param1, param2;  SingleServingVisitor::set_param1(param1);  SingleServingVisitor::set_param2(param2);  SingleServingVisitor::apply_to(elem); 

Consequences[edit]

Pros[edit]

  • No "zombie" objects. With a single-serving visitor, it is ensured that visitors are allocated when needed and destroyed once useless.
  • A simpler interface than visitor. The visitor is created, used and free by the sole call of the apply_to static method.

Cons[edit]

  • Repeated allocation. At each call of the apply_to method, a single-serving visitor is created then discarded, which is time-consuming. In contrast, the singleton only performs one allocation.

Implementation (in C++)[edit]

Basic implementation (without parameters)[edit]

// Declaration class Element; class ElementA; class ElementB; class SingleServingVisitor;  ... // Same as with the [[visitor pattern]].  // Definition class SingleServingVisitor { protected:     SingleServingVisitor(); public:     ~SingleServingVisitor();      static void apply_to(Element*);     virtual void visit_ElementA(ElementA*) = 0;     virtual void visit_ElementB(ElementB*) = 0; }  // Implementation void SingleServingVisitor::apply_to(Element* elem)  {     SingleServingVisitor ssv;     elem.accept(ssv); } 

Passing parameters[edit]

If the single-serving visitor has to be initialised, the parameters have to be passed through the static method:

void SingleServingVisitor::apply_to(Element* elem, TYPE param1, TYPE param2, ...)  {     SingleServingVisitor ssv(param1, param2, ...);     elem.accept(&ssv); } 

Implementation as a singleton[edit]

This implementation ensures:

  • that there is at most one instance of the single-serving visitor
  • that the visitor can be accessed later
// Definition class SingleServingVisitor { protected:     static SingleServingVisitor* instance_;     TYPE param1_;     TYPE param2_;      SingleServingVisitor();      static SingleServingVisitor* get_instance();     // Note: get_instance method does not need to be public  public:     ~SingleServingVisitor();      static void apply_to(Element*);      // static methods to access parameters     static void set_param1(TYPE);     static void set_param2(TYPE);      virtual void visit_ElementA(ElementA*) = 0;     virtual void visit_ElementB(ElementB*) = 0; }  // Implementation SingleServingVisitor* SingleServingVisitor::instance_ = NULL;  SingleServingVisitor* SingleServingVisitor::get_instance()  {     if (this->instance_ == NULL)         this->instance_ = new SingleServingVisitor();     return this->instance_; }  void SingleServingVisitor::apply_to(Element* elem)  {     elem->accept(get_instance()); }  void SingleServingVisitor::set_param1(TYPE param1)  {     getInstance()->param1_ = param1; }  void SingleServingVisitor::set_param2(TYPE param2)  {     getInstance()->param2_ = param2; } 

Related patterns[edit]