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In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32-bit units. Compared to smaller bit widths, 32-bit computers can perform large calculations more efficiently and process more data per clock cycle. Typical 32-bit personal computers also have a 32-bit address bus, permitting up to 4 GB of RAM to be accessed, far more than previous generations of system architecture allowed.
32-bit designs have been used since the earliest days of electronic computing, in experimental systems and then in large mainframe and minicomputer systems. The first hybrid 16/32-bit microprocessor, the Motorola 68000, was introduced in the late 1970s and used in systems such as the original Apple Macintosh. Fully 32-bit microprocessors such as the HP FOCUS, Motorola 68020 and Intel 80386 were launched in the early to mid 1980s and became dominant by the early 1990s. This generation of personal computers coincided with and enabled the first mass-adoption of the World Wide Web. While 32-bit architectures are still widely-used in specific applications, the PC and server market has moved on to 64 bits with x86-64 since the mid-2000s with installed memory often exceeding the 32-bit 4G RAM address limits on entry level computers. The latest generation of mobile phones have also switched to 64 bits.
Range for storing integers
A 32-bit register can store 232 different values. The range of integer values that can be stored in 32 bits depends on the integer representation used. With the two most common representations, the range is 0 through 4,294,967,295 (232 − 1) for representation as an (unsigned) binary number, and −2,147,483,648 (−231) through 2,147,483,647 (231 − 1) for representation as two's complement.
The world's first stored-program electronic computer, the Manchester Baby, used a 32-bit architecture in 1948, although it was only a proof of concept and had little practical capacity. It held only 32 32-bit words of RAM on a Williams tube, and had no addition operation, only subtraction.
Memory, as well as other digital circuits and wiring, was expensive during the first decades of 32-bit architectures (the 1960s to the 1980s). Older 32-bit processor families (or simpler, cheaper variants thereof) could therefore have many compromises and limitations in order to cut costs. This could be a 16-bit ALU, for instance, or external (or internal) buses narrower than 32 bits, limiting memory size or demanding more cycles for instruction fetch, execution or write back.
Despite this, such processors could be labeled 32-bit, since they still had 32-bit registers and instructions able to manipulate 32-bit quantities. For example, the IBM System/360 Model 30 had an 8-bit ALU, 8-bit internal data paths, and an 8-bit path to memory, and the original Motorola 68000 had a 16-bit data ALU and a 16-bit external data bus, but had 32-bit registers and a 32-bit oriented instruction set. The 68000 design was sometimes referred to as 16/32-bit.
However, the opposite is often true for newer 32-bit designs. For example, the Pentium Pro processor is a 32-bit machine, with 32-bit registers and instructions that manipulate 32-bit quantities, but the external address bus is 36 bits wide, giving a larger address space than 4 GB, and the external data bus is 64 bits wide, primarily in order to permit a more efficient prefetch of instructions and data.
Prominent 32-bit instruction set architectures used in general-purpose computing include the IBM System/360 and IBM System/370 (which had 24-bit addressing) and the System/370-XA, ESA/370, and ESA/390 (which had 31-bit addressing), the DEC VAX, the NS320xx, the Motorola 68000 family (the first two models of which had 24-bit addressing), the Intel IA-32 32-bit version of the x86 architecture, and the 32-bit versions of the ARM, SPARC, MIPS, PowerPC and PA-RISC architectures. 32-bit instruction set architectures used for embedded computing include the 68000 family and ColdFire, x86, ARM, MIPS, PowerPC, and Infineon TriCore architectures.
On the x86 architecture, a 32-bit application normally means software that typically (not necessarily) uses the 32-bit linear address space (or flat memory model) possible with the 80386 and later chips. In this context, the term came about because DOS, Microsoft Windows and OS/2 were originally written for the 8088/8086 or 80286, 16-bit microprocessors with a segmented address space where programs had to switch between segments to reach more than 64 kilobytes of code or data. As this is quite time-consuming in comparison to other machine operations, the performance may suffer. Furthermore, programming with segments tend to become complicated; special far and near keywords or memory models had to be used (with care), not only in assembly language but also in high level languages such as Pascal, compiled BASIC, Fortran, C, etc.
The 80386 and its successors fully support the 16-bit segments of the 80286 but also segments for 32-bit address offsets (using the new 32-bit width of the main registers). If the base address of all 32-bit segments is set to 0, and segment registers are not used explicitly, the segmentation can be forgotten and the processor appears as having a simple linear 32-bit address space. Operating systems like Windows or OS/2 provide the possibility to run 16-bit (segmented) programs as well as 32-bit programs. The former possibility exists for backward compatibility and the latter is usually meant to be used for new software development.
In digital images/pictures, 32-bit usually refers to RGBA color space; that is, 24-bit truecolor images with an additional 8-bit alpha channel. Other image formats also specify 32 bits per pixel, such as RGBE.
In digital images, 32-bit sometimes refers to high-dynamic-range imaging (HDR) formats that use 32 bits per channel, a total of 96 bits per pixel. 32-bit-per-channel images are used to represent values brighter than what sRGB color space allows (brighter than white); these values can then be used to more accurately retain bright highlights when either lowering the exposure of the image or when it is seen through a dark filter or dull reflection.
For example, a reflection in an oil slick is only a fraction of that seen in a mirror surface. HDR imagery allows for the reflection of highlights that can still be seen as bright white areas, instead of dull grey shapes.
- 64-bit computing
- History of video games (32-bit era)
- Word (computer architecture)
- Physical Address Extension (PAE)
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