Big Run (video game)

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Big Run – The Supreme 4WD Challenge
Attract mode screenshot
Developer(s)Jaleco
Publisher(s)Jaleco
Platform(s)Arcade, Amiga, Atari ST, SNES
Release
Genre(s)Racing
Mode(s)Single-player
Arcade systemDedicated Jaleco hardware

Big Run[a] is a rally racing arcade video game released by Jaleco in 1989. Rendered in pseudo-3D, the game is the first to be set in the Paris-Dakar rally raid which the player drives a Porsche 959, resembling that of the 1986 winner. Opponents in the game resemble Peugeot 205 T16s, which went on to win in the 1987 Paris-Dakar rally, with Mitsubishi Pajeros also appearing occasionally.

There are two games in the series: Big Run – The Supreme 4WD Challenge – 11e Rallye (1989) and Big Run – The Supreme 4WD Challenge – 13e Rallye (1991, Super Famicom)

Big Run was also ported to the Amiga and Atari ST.

Super Famicom version

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Jaleco Rally: Big Run: The Supreme 4WD Challenge
Cover art
Developer(s)Jaleco
Publisher(s)Jaleco
Platform(s)Super Famicom
Release
  • JP: March 20, 1991
Genre(s)Racing
Mode(s)Single-player

The race proceeds in a straight line without any 360° effects to simulate the road turning around in a different direction. Most of the turns are on a 30° angle, forcing the player to turn sharply to the left or right. At the end of the game, there is a message that says "Those who have tasted the waters of Africa will always long to be here" along with some synthesized beats. This message will play right after the "game over" screen no matter if the player wins or loses the game.

Driving by Tripoli, Libya

The object of the game is to travel from the cosmopolitan landscape of Tripoli, Libya to the swamp regions of West Africa (including the target of Dakar) in a rally race. Hitting various environmental obstacles or other vehicles will damage the player's vehicle. Taking too much damage will result in trouble for the vehicle's components.

There are many navigators (one female, five male) that know all the roads in Africa (the signals are given by nudges to turn either left or right). In addition, there are many corporate sponsors (with names sounding similar to real life corporations), auto mechanics, and automobile parts to choose from as the player goes for more than 4,000 kilometres or 2,500 miles through tricky terrain. Deserts, jungles, and even darkness pose challenges to the player. The object is to finish each leg of the rally before time runs out (failing to achieve this goal will result in a disqualification and an immediate game over, like in the real life rally circuit). Navigators help by directing players safely past areas of darkness in the race. Engine parts must be replaced by mechanics approximately every 2,500 kilometres or 1,600 miles. Racing equipment (tires, engine, brakes) must be packed up in the vehicle, creating extra weight that slows down the vehicle's top speed rating. The goal is to have as many replacement parts as possible while keeping the vehicle as light as possible. Emergencies do not cost money but will cause the player to lose time on the clock while waiting for the repair truck to appear. Having no parts will eventually cause the vehicle to stall on the rally, eating up the player's limited time.

Reception

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In Japan, Game Machine listed Big Run on their November 15, 1989, issue as being the second most-successful upright arcade game of the month.[5] It went on to become Japan's fourth highest-grossing dedicated arcade game of 1990, below Super Monaco GP, Winning Run Suzuka GP and Special Criminal Investigation.[6] In North America, it was the top-grossing new video game on the RePlay arcade charts in January 1990.[7]

Commodore User reviewed the arcade game, giving it an 85% score.[3]

Notes

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  1. ^ Japanese: ビッグラン, Hepburn: Biggu Ran

References

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  1. ^ "Big Run". Media Arts Database (in Japanese). Agency for Cultural Affairs. Retrieved September 4, 2021.
  2. ^ "Big Run. Get the Picture?". Vending Times. Vol. 29, no. 10. August 1989. p. 43.
  3. ^ a b "Arcades". Commodore User. No. 74 (November 1989). October 23, 1989. pp. 110–5.
  4. ^ "The Bondeal Chart". RePlay. Vol. 15, no. 6. March 1990. p. 138.
  5. ^ "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 368. Amusement Press. November 15, 1989. p. 25.
  6. ^ ""Tetris" Has Still Earned More Than "Final Fight"" (PDF). Game Machine (in Japanese). No. 396. Amusement Press, Inc. February 1, 1991. p. 22.
  7. ^ "RePlay: The Players' Choice". RePlay. Vol. 15, no. 4. January 1990. p. 4.
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