Cybernoid II: The Revenge

From Wikipedia the free encyclopedia

Cybernoid II: The Revenge
Publisher(s)Hewson Consultants
Designer(s)Raffaele Cecco
Composer(s)Jeroen Tel
Platform(s)Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum
Release1988
Genre(s)Shoot 'em up
Mode(s)Single-player

Cybernoid II: The Revenge is a shoot 'em up released by Hewson Consultants in 1988 for the Amstrad CPC, Commodore 64, and ZX Spectrum home computers. It was later ported to the Atari ST and Amiga. It is the sequel to Cybernoid.

Gameplay[edit]

Cybernoid II: The Revenge is similar to its predecessor, but with improved graphics and minor differences in gameplay. The player must pilot their fighter through multiple levels destroying pirate spacecraft while collecting gems and powerups.

Reception[edit]

  • Sinclair User: "If you're expecting something completely new and original, forget it..."[2]
  • Your Sinclair: "... a souped-up, all-new version of the bestest blaster we've seen on the beermat this year..."[3]
  • Crash: "Not as stunning second time round, but still maintains the original's playability ... 88%"[4]

References[edit]

  1. ^ Game review, Amstrad Action magazine, Future Publishing, issue 39, December 1988
  2. ^ "Cybernoid 2 Review", Sinclair User, October 1988
  3. ^ "Cybernoid 2 Review", Your Sinclair, December 1988
  4. ^ "Cybernoid 2 Review", Crash, October 1988

External links[edit]