Dream Zone
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Dream Zone | |
---|---|
Developer(s) | JAM Software |
Publisher(s) | Baudville |
Programmer(s) | Andy Gavin |
Artist(s) | Jason Rubin |
Composer(s) | Sarah Sidman |
Platform(s) | Apple II, Apple IIGS, MS-DOS, Amiga, Atari ST |
Release | |
Genre(s) | Adventure |
Mode(s) | Single-player |
Dream Zone is an adventure game developed by JAM Software and published by Baudville. It was released in 1988 for the Apple II and Apple IIGS, followed by versions for MS-DOS, the Amiga, and the Atari ST.
Plot
[edit]Dream Zone is a game in which an elixir from a scientist traps the player in his own imaginary dream world of terrifying creatures, magic, airships, a floating castle, and an infuriating bureaucracy, that he must escape to return to reality.[4]
Reception
[edit]Compute! stated that the game "truly conveys a dream-like feeling". The magazine praised its satire and the IIGS version's graphics, and stated that "it's hard to believe that the program was written by two high school juniors".[5] A later Compute! review praised the graphics, story, and interface.[6] The game was reviewed in 1988 in Dragon #134 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[4]
The game sold upwards of 10,000 copies, earning the developers about $15,000.[7]
Reviews
[edit]- Commodore User - Jan, 1989[8]
- Computer and Video Games - Feb, 1989[9]
- ASM (Aktueller Software Markt) - Feb, 1989[10]
- Tilt - Apr, 1989[11]
- ACE (Advanced Computer Entertainment) - Feb, 1989[12]
- ST/Amiga Format - Mar, 1989[13]
- Zzap! - Feb, 1989[14]
References
[edit]- ^ "Availability Update". Computer Entertainer. Vol. 7, no. 2. May 1988. p. 14. Retrieved December 22, 2023 – via Internet Archive.
- ^ "Availability Update". Computer Entertainer. Vol. 7, no. 9. December 1988. p. 14. Retrieved December 22, 2023 – via Internet Archive.
- ^ "Availability Update". Computer Entertainer. Vol. 7, no. 10. January 1989. p. 14. Retrieved December 22, 2023 – via Internet Archive.
- ^ a b Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (June 1988). "The Role of Computers". Dragon (134): 80–86.
- ^ Trunzo, James V. (May 1988). "Dream Zone". Compute!. p. 65. Retrieved 10 November 2013.
- ^ Addams, Shay (October 1989). "Nightmare on Game Street". Compute!. p. 110. Retrieved 11 November 2013.
- ^ Moriarty, Colin (4 October 2013). "Rising to Greatness: The History of Naughty Dog". IGN. Ziff Davis. Retrieved 31 December 2013.
- ^ "Commodore User Magazine Issue 64". January 1989.
- ^ "CVG Magazine Issue 088". February 1989.
- ^ https://www.kultboy.com/index.php?site=t&id=1981 [bare URL]
- ^ http://download.abandonware.org/magazines/Tilt/tilt_numero065/TILT%20065%20(Avril%201989)%20-%20Page%20111.jpg [bare URL image file]
- ^ "ACE Magazine Issue 17". February 1989.
- ^ "Dream Zone review from ST Amiga Format 9 (Mar 1989) - Amiga Magazine Rack".
- ^ "ZZap!64 Magazine Issue 046". February 1989.
External links
[edit]- Dream Zone at MobyGames
- Review in Info