Title | Platforms | First release date | Description |
SubRoc-3D | Arcade | 1982 | Uses a special eyepiece,[2] a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor.[3] The game's active shutter 3D system jointly developed by Sega with Matsushita (now Panasonic).[4] |
Vectrex 3D Imager peripheral | Vectrex | 1984 | A proprietary disk-rotating glasses system |
Battle Bird | Arcade | 1986 | Developed by Irem and released in January 1986.[5][6] It used Irem's 3D Vision system, which displayed stereoscopic 3D color graphics using a complex 3D system consisting of a dual-monitor setup, a half-silvered mirror, and a viewer with a polarizing filter for each eye.[6][7] |
3-D Thunder Ceptor II | Arcade | 1986 | Developed by Namco, the stereoscopic 3-D image is generated using LCD shutter glasses, which is enhanced by a fresnel lens placed between the video screen and shutter glasses, giving the impression of large 3-D images coming near the player. It was one of several stereoscopic 3-D arcade games at the time, along with titles from rival companies Irem, Sega and Taito.[8] |
Hover Force | Intellivision | 1986 | Programmed with ChromaDepth 3-D technology[9] and shown publicly by Mattel Electronics as Hover Force 3-D at 1984 January CES.[10] Released in 1987 by INTV Corporation; 3-D glasses not included.[11] |
The various SegaScope 3D games | SMS | 1987–1989 | A proprietary LCD Shutter Glasses system,[3][12] not compatible with Modern 3D TV systems. |
Continental Circus | Arcade | 1987 | Active shutter 3D glasses |
Maze Hunter 3-D | SMS | 1987 | LCD Shutter Glasses (SegaScope 3D) |
Missile Defense 3-D | SMS | 1987 | LCD Shutter Glasses (SegaScope 3D) |
Zaxxon 3-D | SMS | 1987 | LCD Shutter Glasses (SegaScope 3D) |
3-D WorldRunner | NES, FDS | 1987 | Anaglyph mode |
Rad Racer (Highway Star in Japan) | NES | 1987 | LCD Shutter Glasses (Famicom 3D System), Anaglyph mode (USA) |
JJ | NES Japan | 1987 | LCD Shutter Glasses (Famicom 3D System) |
Falsion | NES FDS Japan | 1987 | LCD Shutter Glasses (Famicom 3D System) |
Attack Animal Gakuen | NES Japan | 1987 | LCD Shutter Glasses (Famicom 3D System) |
Blade Eagle 3-D | SMS | 1988 | LCD Shutter Glasses (SegaScope 3D) |
Space Harrier 3-D | SMS | 1988 | LCD Shutter Glasses (SegaScope 3D) |
Famicom Grand Prix II: 3D Hot Rally | NES FDS Japan | 1988 | LCD Shutter Glasses (Famicom 3D System) |
Wanderer 3D | Amiga, Atari ST, Sinclair QL | 1988 | Anaglyph mode |
SpaceSpuds | Amiga | 1988 | Anaglyph mode |
Poseidon Wars 3-D | SMS | 1989 | LCD Shutter Glasses (SegaScope 3D) |
Cosmic Epsilon | NES Japan | 1989 | LCD Shutter Glasses (Famicom 3D System) |
Beyond the Black Hole | MS-DOS, Commodore 64, Commodore 128 | 1989 | |
The various Sega VR games | Arcade, Mega Drive, Saturn | 1991-1995 | Head-mounted display |
The various Virtuality games | Arcade | 1991-1996 | Head-mounted display |
Orb-3D | NES | 1991 | Pulfrich effect |
Doom | PC | 1993 | Unofficial support via the GZDoom engine: Anaglyph mode, Side-by-Side, Top-Bottom, Interleaved, Checkerboard[13] |
Magic Carpet | MS-DOS | 1994 | Anaglyph mode, Autostereogram mode, Forte VFX1 |
Nintendo Virtual Boy | Nintendo Virtual Boy | 1995 | The first home game system designed around 3-D, which was produced from dual images inside a viewer that displayed red monochrome images.[3] |
Descent | MS-DOS | 1995 | Anaglyph mode,[14] Head-mounted display (support for VFX-1 Head Mounted Display and CyberMaxx HMD) |
Contra: Legacy of War | PlayStation | 1996 | Anaglyph mode |
Duke Nukem 3D | MS-DOS | 1996 | Anaglyph mode, limited support for LCD shutter glasses (only the CrystalEyes VR model from Stereographics is supported) |
Quake | PC | 1996 | Anaglyph mode supported by the Quakespasm source port (set r_stereo 1 ).[15] |
Heart of Darkness | PlayStation, Windows | 1998 | Anaglyph used for a few cut-scenes in the game; main gameplay is normal 2D |
Serious Sam | Windows | 2001 | Anaglyph |
The Elder Scrolls III: Morrowind | PC | 2002 | Inofficial Side-by-Side 3D when using the OpenMW engine and setting some environment variables.[16] |
Downtown Run | PlayStation 2, Windows, GameCube | 2003 | Anaglyph mode |
Nanosaur 2: Hatchling | Mac (3D), Windows | 2004 | Anaglyph mode |
Trigger Rally | PC | 2004 | Anaglyph mode, Quad buffer[17] |
OpenArena | PC | 2005 | Anaglyph mode via ioquake3 engine (set r_anaglyphMode 1 ). [18] |
Sly 3: Honor Among Thieves | PlayStation 2 (3D) | 2005 | Anaglyph mode (certain sections only) |
TrackMania Nations/United Forever | Windows | 2006 | Anaglyph mode, game update adds modes for line-interleaved stereoscopic displays and a side-by-side AVI video recording mode |
CubiCute - The 3D Game | Online mini game (3D) | 2008 | Anaglyph |
Skate 2 | , Xbox 360 | 2009 | Anaglyph |
Shaun White Skateboarding | PS3, Xbox 360 | 2010 | Side-by-Side-Mode which most 3D TVs can project as 3D |
Minecraft | Java platform, Java applet | 2009 | Anaglyph mode (Only available pre-version 1.13) |
Diorama[19] | iPhone, iOS | 2009 | Anaglyph mode |
G-Force | Xbox 360, | 2009 | Anaglyph mode |
Invincible Tiger: The Legend of Han Tao[20] | Xbox 360, | 2009 | Anaglyph mode, some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors[20] |
Cloudy with a Chance of Meatballs | Windows, Xbox 360, , Wii, Nintendo DS, PlayStation Portable | 2009 | Anaglyph mode, adventure game |
Toy Story Mania! | Wii | 2009 | Anaglyph mode |
James Cameron's Avatar: The Game | Windows, PS3, Xbox 360 | 2009 | Windows : Nvidia 3D Vision, Dual-projectors, iZ3D Monitor, some manual modes compatible with 3D via HDMI standard PS3 and Xbox 360 : Some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors.[21] |
Trine | Windows, MacOS, Linux | 2009 | Windows : Nvidia 3D Vision, iZ3D drivers |
MotorStorm: 3D Rift | PS3 | 2010 | 3D via HDMI standard |
Minetest | PC | 2010 | Anaglyph, Side-by-Side, interlaced, Top-Bottom |
Top Spin 4 | PS3 | 2010 | 3D via HDMI standard, 3D not in XBox 360 Version |
Pro Evolution Soccer 2013 | PS3 | 2012 | 3D via HDMI standard, 3D not in XBox 360 Version |
Virtua Tennis 4 | PS3 | 2012 | 3D via HDMI standard, 3D not in XBox 360 Version |
Wipeout HD | PS3 | 2010 | 3D via HDMI standard, No 3D in Wipeout HD fury! |
Super Stardust HD | PS3 | 2010 | 3D via HDMI standard |
The Adventures of Tintin: The Secret of the Unicorn | PS3 | 2011 | 3D via HDMI standard |
Pain | PS3 | 2010 | 3D via HDMI standard |
Call of Duty: Black Ops | PS3, Windows, Xbox 360 | 2010 | Windows : Nvidia 3D Vision PS3 and Xbox 360 : 3D via HDMI standard |
Call of Duty: Black Ops II | Xbox 360 | 2012 | Anaglyph mode (Red/Cyan) |
The Sly Collection | PS3 | 2010 | 3D via HDMI standard |
Prince of Persia Trilogy | PS3 | 2010 | 3D via HDMI standard |
Gran Turismo 5 | PS3 | 2010 | 3D via HDMI standard |
Attack of the Movies 3D | Wii, Xbox 360 | 2010 | Anaglyph mode |
Batman Arkham Asylum: Game of the Year: 3D Edition | PS3, Xbox 360 | 2010 | TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology.,[22][23][24] NVIDIA 3DVision |
Enslaved: Odyssey to the West DLC Pigsy's Perfect 10 | PS3, Xbox 360 | 2010 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology.[25] |
The various Nintendo 3DS games | Nintendo 3DS | 2011-20,2022 | Parallax barrier autostereoscopic display |
Hedgewars | Windows, Linux, OS X | Since 2011 | side-by-side Anaglyph mode Wiggle |
Dynasty Warriors 7 | PS3, Xbox 360 | 2011 | 3D via HDMI standard |
Thor: God of Thunder | PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology |
Green Lantern: Rise of the Manhunters | PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology |
Captain America: Super Soldier | PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology |
Gears of War 3 | Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV. 3D delivered by TriOviz for Games Technology.[26] |
Batman: Arkham City | PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology.,[27] NVIDIA 3DVision |
Assassin's Creed: Revelations | PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology.[28] |
Crysis 2 | Windows, PS3, Xbox 360 | 2011 | Windows : Nvidia 3D Vision, AMD HD3D, Dual-projectors, iZ3D monitor, Anaglyph mode, manual modes for 3D via HDMI standard[29] PS3 and Xbox 360 : 3D via HDMI standard |
The Ico & Shadow of the Colossus Collection | PS3 | 2011 | 3D via HDMI standard |
Tom Clancy's Splinter Cell Trilogy | PS3 | 2011 | 3D via HDMI standard |
MotorStorm: Apocalypse | PS3 | 2011 | 3D via HDMI standard |
SOCOM 4 | PS3 | 2011 | 3D via HDMI standard |
Killzone 3 | PS3 | 2011 | 3D via HDMI standard |
Uncharted 3: Drake's Deception | PS3 | 2011 | 3D via HDMI standard |
Battlefield 3[30] | Windows | 2011 | Nvidia 3D Vision, AMD HD3D |
Sonic Generations | PS3, Xbox 360, Windows | 2011 | 3D via HDMI standard |
Minesweeper 3D: The New Generation[31] | Windows | 2011 | Anaglyph mode |
Halo: Combat Evolved Anniversary | Xbox 360 | 2011 | 3D via HDMI standard |
De Blob 2 | Xbox 360, PS3 | 2011 | 3D via HDMI standard |
3D-struction[32] | Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, Anaglyph Mode, Cross-Eyed Autostereoscopic |
Deus Ex: Human Revolution | Windows, PS3, Xbox 360, Mac OS X | 2011 | Windows: AMD HD3D, NVIDIA 3DVision |
Assassin's Creed III | Xbox 360, PS3, Wii U | 2012 | TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D via HDMI standard on PS3 |
Dirt: Showdown | Windows | 2012 | |
Test Drive Unlimited 2 (stereoscopic DLC) | Xbox 360, PS3, Windows | 2011 | Xbox 360 and PS3: Only with DLC, 3D via HDMI standard, Windows: NVIDIA 3DVision |
Silent Hill: Downpour | PS3 | 2012 | 3D via HDMI standard |
Max Payne 3 | Windows, Xbox 360, PS3 | 2012 | NVIDIA 3DVision |
Sleeping Dogs | Windows, Xbox 360, PS3 | 2012 | NVIDIA 3DVision |
Doom 3 BFG Edition | Linux, Windows, PS3, Xbox 360 | 2012 | side-by-side, interleaved, NVIDIA 3DVision |
Hitman: Absolution | Windows, PS3 | 2012 | native AMD HD3D support |
Crysis 3 | Windows, PS3, Xbox 360 | 2013 | side-by-side, interlaced, NVIDIA 3DVision |
Tomb Raider | Windows, PS3, Xbox 360 | 2013 | native AMD HD3D support, NVIDIA 3DVision |
Trine 2 | Linux, Windows, MacOS, PS3, PS4, Xbox 360, Wii U | 2013 | side-by-side, top-bottom, line-interlace, DLP-checkerboard, NVIDIA 3DVision, AMDHD3D, iZ3D |
Daylight | Windows, PS4 | 2014 | |
The Pinball Arcade | PS3 | 2014 | Patch for stereoscopic 3D support released for in 2014 |
Elite Dangerous | Windows, OS X, Xbox One | 2015 | side-by-side, Anaglyph mode |
Xonotic | Linux, Windows, Mac | 2015 | Anaglyph mode, LCD Shutter Glasses, side-by-side, Head-mounted display, polarized stereo LCDs, if supported by drivers. As of version 0.8.0, the stereoscopic settings were missing in the menu, but could be set by changing variables "r_stereo_*" and "vid_stereobuffer" with in-game console.[33] |
Rise of the Tomb Raider | Windows | 2016 | Starting with patch 1.0.629.3: side-by-side (for 3D TVs), NVIDIA 3DVision, or AMD HD3D (On Steam version), Windows DXGI 1.2 Stereo 3D (On Windows Store version) |
4D Toys | Windows, iOS | 2017 | virtual reality headset[34] |
Gridfighter 3D | DOS, Linux, OS X | 2017 | side-by-side, head-mounted display (supports Forte VFX-1 and Oculus Rift DK1 natively, and compatible headsets via in-game geometry adjustments)[35] |
Shadow of the Tomb Raider | Windows | 2018 | side-by-side (for 3D TVs), NVIDIA 3DVision |
Half-Life: Alyx | Windows. Linux | 2020 | virtual reality headset |
Gran Turismo 6 | PS3 | 2013 | 3D via HDMI Standard |