Little Devil Inside

From Wikipedia the free encyclopedia

Little Devil Inside
Developer(s)Neostream Interactive
Publisher(s)Neostream Interactive
EngineUnreal Engine 5
Platform(s)
Genre(s)Action-adventure
Mode(s)Single-player, Multiplayer

Little Devil Inside is an upcoming action-adventure video game developed and published by Neostream Interactive. The game's single-player and co-operative multiplayer modes both follow the professional and personal lives of explorers searching for monsters & supernatural events in a 19th-century-inspired world. It is planned for initial release on Microsoft Windows, PlayStation 4 and PlayStation 5, and will be followed by Nintendo Switch and Xbox One shortly after.

Gameplay[edit]

Little Devil Inside is a third-person 3D action-adventure role-playing video game[1][2] with elements of survival,[3][4][2] combat,[4][5] and open-world exploration;[4][2][6] however, its developers, Neostream Interactive, have described the game's survival elements as "rather easy" compared to other games in the survival genre, stating that the game is "not about how long you can survive in a certain environment", instead being about "taking a trip for a mission, and surviving during the process."[7][8] Examples of in-game survival elements include harvesting water from cacti,[9] chopping wood to make a fire,[9] and cooking food obtained from hunting.[10] Players can use a variety of weapons and tools to survive and accomplish their objectives, such as a sword, shield, gun, grappling hook, bombs, tent, and cooking equipment.[11][3][5]

The game takes places across multiple locations with differing environmental conditions, including desert,[12][3] snow,[12][13] forest,[8][5] mountains,[3][9] swampland,[3] and deep-sea diving.[3][14] These areas are connected by a "world map", which uses tilt-shift effects to create the appearance of miniature scale.[15][16] Although this overall map is available, players cannot "fast forward" their travel to these locations; instead, they must take direct control of their transportation during the journey and respond to events that occur on the way,[5][17] such as encounters with NPCs, overcoming obstacles (such as a flock of sheep), or being ambushed by enemies.[15][18] Players also have the ability to upgrade their transportation (alongside their weapons and armor) as the game progresses.[19][5]

Between missions, players can return to the safety of the game's home town to rest and prepare for further adventures (such as talking with NPCs, gathering information on the next location through library research, and preparing for its weather conditions).[17][19][5]

The game also includes roguelike gameplay elements: In the event of a player's character dying, that character cannot be resurrected; however, the player can take subsequent characters to that same location in order to recover any lost equipment.[9][8]

The game also supports co-operative multiplayer (including local multiplayer),[8] where more than one player participates in the same mission.[17][19][9] Additionally, the game features the possibility of random encounters between players.[19]

Plot[edit]

Little Devil Inside takes place in a 19th-century, Victorian-inspired setting,[11][3][20] with elements of steampunk.[11][17] The developers describe it as a "surreal, unrealistic world ... somewhere between heaven and hell."[5] The main character, Billy, is a swordsman, employed by a research team (led by college professor Vincent and his colleague, Dr. Oliver)[21] to travel the world in search of the supernatural and other unusual incidents.[11][19] The ultimate objective set out by the researchers is to assemble a complete encyclopaedia of "all phenomenal existence."[21]

The game also takes a satirical angle on the video game cliché of hunting monsters for financial reward by also exploring the more mundane aspects of such characters' lives and their financial inequality with their employers.[11][4]

Development and release[edit]

Little Devil Inside was originally conceived by its creative director, Kody Lee,[21] and was developed as the first game by Seoul's Neostream Interactive, who initially began in 1998 as a multimedia design & production company.[11][19][5] Development began originally using the Unity Engine,[5][8] then later switched to the Unreal Engine by Epic Games.[22][20][8] The game was first announced through a Kickstarter campaign in April 2015, alongside a pre-alpha trailer and gameplay footage,[23][24] and an entry on Steam Greenlight.[25][1][26] At the time of the original campaign, the game had an approximate release window of "Fall 2016."[25] Backed by over 5,000 people, the Kickstarter campaign raised A$306,515 by its completion in May 2015.[25][13] Subsequently, the game's original release window was pushed back, due to an increase in its scope.[27]

In December 2017, the developers released a new trailer for the game, and began communicating a planned release date of "late 2018," with PC planned as the first release platform;[9][7][5] however, that window passed without the game being released.

The game's original campaign stated that it was planned for release on Steam platforms (Windows, macOS, and Linux),[6] PlayStation 4,[13][28] and Xbox One,[13][28] with Nintendo's Wii U console added later as a stretch goal;[25][29] however, during the PlayStation 5 reveal event in June 2020, it was announced that Little Devil Inside would be a timed console exclusive for the PlayStation 4 and PlayStation 5.[30][31] In a subsequent message to their Kickstarter backers, Neostream announced that they plan to release concurrently with PC as part of their agreement with Sony; however no mention was made of Xbox or Nintendo platform releases.[25][2] A later website update for the game confirmed a planned release for Windows, and that releases for Nintendo Switch (replacing that of the Wii U) and Xbox One were still planned for once the PlayStation exclusivity period expires.[32][14]

During the CES trade show in January 2021, a presentation made by Sony included a footnote that Little Devil Inside was planned for release in July 2021;[33] however, Sony subsequently removed this release date (and those for other games) from the presentation without comment, and the game was not released within that period.[34]

As announced by Sony via Twitter on the preceding day, their "State of Play" livestream event on 27 October, featured the "first in-depth look" at Little Devil Inside.[35] The new footage highlighted elements such as the game's world map,[15][10] and displayed a release date of 2022.[36] This release date was further refined in December 2021 when an Instagram post from PlayStation showed teaser footage of the game with a footnote of "Releasing Winter 2022;" however, the release was delayed until further notice.[37]

In February 2024 (by which time lack of updates had caused public speculation about the game’s cancellation)[38][39] the development team published an update post through Kickstarter. They apologized to the community for being unable to deliver the game according to schedule (citing internal conflict as one of the main causes), and that the team had been downsized. They also released a new gameplay trailer and revealed that development had switched to Unreal Engine 5.[40][41] During the update, it was stated that the team were now "much stronger" and in publishing discussions for the game's release.[38][42]

Visual style[edit]

The game leans towards a minimalist visual style, with only a minimal user interface and avoidance of menus wherever possible, instead requiring players to ascertain details by observing visual cues and communicating with their character.[5][8] For example, characters will begin to limp if they are hurt, cough if they become sick, or shiver if they become too cold.[5][8] Similarly, although the various characters available to players will have different traits and stats (e.g. boastful characters hiding when they are injured, female-obsessed characters having narrower vision), these will not be explicitly displayed to the player, instead requiring them to be deduced.[5] According to the team, the intended design essence and aesthetics is to create a subtle but powerful sense of emptiness for each player to fill for themselves throughout the game experience."[1]

References[edit]

  1. ^ a b c Gera, Emily (April 13, 2015). "Little Devil Inside Is Zelda Meets Dark Souls". Rock Paper Shotgun. Retrieved September 27, 2020.
  2. ^ a b c d Razak, Matthew (June 12, 2020). "Little Devil Inside Makes a Surprise Appearance at Sony's PS5 Event". The Escapist. Retrieved June 12, 2020.
  3. ^ a b c d e f g Livingston, Christopher (June 11, 2020). "Little Devil Inside's beautiful new trailer is filled with giant monsters and one tiny little dump". PC Gamer. Retrieved September 28, 2020.
  4. ^ a b c d Sheridan, Connor (June 11, 2020). "Little Devil Inside re-emerges as a PS4 and PS5 console exclusive". GamesRadar+. Retrieved June 12, 2020.
  5. ^ a b c d e f g h i j k l m Calandra, Nick (May 18, 2015). "All New Details on Little Devil Inside by Neostream Games". The Escapist. Archived from the original on June 12, 2020. Retrieved September 29, 2020.
  6. ^ a b "Little Devil Inside action RPG now on Kickstarter and Greenlight for Linux, Mac and Windows PC". Linux Game Consortium. April 12, 2015. Retrieved September 27, 2020.
  7. ^ a b Devore, Jordan (December 22, 2017). "Little Devil Inside resurfaces with a wonderful trailer". Destructoid. Retrieved September 29, 2020.
  8. ^ a b c d e f g h "Interview with Little Devil Inside devs and the demonstration". InvenGlobal. December 21, 2017. Retrieved September 28, 2020.
  9. ^ a b c d e f Horti, Samuel (December 23, 2017). "Survival RPG Little Devil Inside shows off new gameplay footage, 2018 release date expected". PC Gamer. Retrieved September 29, 2020.
  10. ^ a b Kim, Matt (October 27, 2021). "New Gameplay Details for Little Devil Inside Revealed - State of Play October 2021". IGN. Retrieved October 29, 2021.
  11. ^ a b c d e f Gailloreto, Coleman (August 24, 2020). "What Is The Story of Little Devil Inside About?". Screen Rant. Retrieved September 27, 2020.
  12. ^ a b Bell, Alice (June 11, 2020). "What is Little Devil Inside and why do you already love it?". Rock Paper Shotgun. Retrieved September 29, 2020.
  13. ^ a b c d Cripe, Michael (December 3, 2019). "Survival RPG Little Devil Inside Gets Winter Gameplay Footage". The Escapist. Retrieved September 27, 2020.
  14. ^ a b Truong, Erin (July 27, 2020). "Action Adventure Game Little Devil Inside Has Been Confirmed For The Nintendo Switch". TheGamer. Retrieved October 2, 2020.
  15. ^ a b c Peppiatt, Dom (October 28, 2021). "Little Devil Inside's latest trailer is all kinds of weird and wonderful". VG247. Retrieved October 29, 2021.
  16. ^ Mudd, John (October 27, 2021). "Little Devil Inside Looks Like a Great Blend of Cute Visuals and Lovecraftian Threats". Game Rant. Retrieved October 29, 2021.
  17. ^ a b c d Matulef, Jeffrey (May 22, 2015). "Little Devil Inside mixes Wind Waker with Bloodborne and Mad Max". Eurogamer. Retrieved September 28, 2020.
  18. ^ Warner, Noelle (October 27, 2021). "Little Devil Inside gets an adventurous new trailer". Destructoid. Retrieved November 9, 2021.
  19. ^ a b c d e f Hou, Philip (June 19, 2020). "Little Devil Inside: What We Know About the Open-World RPG". Comic Book Resources. Retrieved September 28, 2020.
  20. ^ a b Kayser, Daniel (June 12, 2020). "Unreal Engine developers shine at PlayStation 5 showcase". Unreal Engine. Retrieved June 13, 2020.
  21. ^ a b c "More than just a mini Monster Hunter, Little Devil Inside is at the forefront of a new wave of PS5 indies". GamesRadar+. June 26, 2021. Retrieved January 27, 2021.
  22. ^ Maher, Cian (June 13, 2020). "Most of the games shown at the PS5 reveal run on Unreal Engine". VG247. Retrieved October 2, 2020.
  23. ^ "Little Devil Inside – Trailer". IGN. April 10, 2015.
  24. ^ Grayson, Nathan (April 9, 2015). "Steam Game Looks Like Wind Waker Meets Dark Souls". Kotaku. Retrieved October 2, 2020.
  25. ^ a b c d e Jones, Camden (June 12, 2020). "Little Devil Inside's PS5 Exclusivity Surprised Its Kickstarter Backers". Screen Rant. Retrieved September 27, 2020.
  26. ^ Hansen, Steven (April 9, 2015). "Where the hell did Little Devil Inside come from and why is it AMAZING?". Destructoid. Retrieved September 29, 2020.
  27. ^ Winslow, Jeremy (June 11, 2020). "Little Devil Inside Gets A New PS5 Reveal Trailer". GameSpot. Retrieved October 2, 2020.
  28. ^ a b Kratky, Otto (June 11, 2020). "Little Devil Inside From Neostream Showcased With a Brilliant New Trailer". DualShockers. Retrieved October 2, 2020.
  29. ^ Whitehead, Thomas (May 23, 2015). "Little Devil Inside Hits Its Target and is Coming to Wii U". Nintendo Life. Retrieved September 29, 2020.
  30. ^ Kim, Matt T.M. (August 12, 2020). "Little Devil Inside Announced for PS5". IGN. Retrieved September 27, 2020.
  31. ^ Purchese, Robert (June 11, 2020). "PS5 game Little Devil Inside looked marvellous". Eurogamer. Retrieved June 12, 2020.
  32. ^ John, Friscia (July 26, 2020). "Little Devil Inside, Kickstarted for Wii U, will come to Switch instead after Sony exclusivity". Nintendo Enthusiast. Archived from the original on January 27, 2022. Retrieved September 27, 2020.
  33. ^ Vjestica, Adam (January 12, 2021). "CES 2021: Sony reveals new PS5 game release dates, and there are some surprises". TechRadar. Retrieved January 13, 2021.
  34. ^ Peppiatt, Dom (January 17, 2021). "PS5 game release dates quietly removed from CES 2021 trailer". VG247. Retrieved February 8, 2021.
  35. ^ Plant, Logan (October 26, 2021). "PlayStation State of Play Includes In-Depth Look at Little Devil Inside". IGN. Retrieved October 26, 2021.
  36. ^ Ramsey, Robert (October 27, 2021). "Still No Release Date on Great Looking Little Devil Inside for PS5". Push Square. Retrieved October 30, 2021.
  37. ^ Blake, Vikki (December 19, 2021). "Looks like Little Devil Inside will release towards the end of 2022". Eurogamer. Retrieved December 27, 2021.
  38. ^ a b Henderson, Tom (February 21, 2024). "Little Devil Inside Developers Release New Footage and Is Seeking a New Publisher". Insider Gaming. Retrieved April 5, 2024.
  39. ^ Lane, Rick (February 21, 2024). "A decade since it was announced, the elusive Little Devil Inside resurfaces with a new 6-minute gameplay video and an apology from its developers". PC Gamer. Retrieved April 5, 2024.
  40. ^ Kennedy, Victoria (February 22, 2024). "Little Devil Inside re-emerges with an apology and some gameplay". Eurogamer. Retrieved February 24, 2024.
  41. ^ Stewart, Marcus (February 22, 2024). "Little Devil Inside Reemerges With A New Trailer And Cryptic Developer Update". Game Informer. Retrieved April 5, 2024.
  42. ^ Lewis, Catherine (February 23, 2024). "After years of silence, Little Devil Inside gets a new trailer as dev promises 'we're still here'". TechRadar. Retrieved April 5, 2024.

External links[edit]