Moai (software)

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Moai
Developer(s)Zipline Games
Repository
Written inLua, C++
TypeGame engine, Cloud computing
LicenseCommon Public Attribution License, Proprietary
Websitegetmoai.com (down since 2018)

Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones.[1] The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services. Moai developers use Lua, C++ and OpenGL, to build mobile games that span smartphones and cloud. Several commercial games have been built with Moai, including Crimson: Steam Pirates,[2][3] Invisible, Inc.,[4] and Broken Age.[5] Moai integrates third-party game analytics and monetization services such as Apsalar and Tapjoy.

History[edit]

A public beta of Moai was launched in July 2011.[6] The first Moai game to ship was Crimson: Steam Pirates, developed by Jordan Weisman and published by Bungie Aerospace in September 2011.[2] The 1.0 release of Moai was announced in March 2012.[1] As of 2017, the platform is no longer supported.[7]

Notable games[edit]

Year Title Developer Ref.
2011 Crimson: Steam Pirates Harebrained Schemes [2][3]
2011 Wolf Toss Zipline Games [8][9]
2014-2015 Broken Age Double Fine [5]
2014 Spacebase DF-9 Double Fine
2015 Invisible, Inc. Klei Entertainment [4]
2017 The Franz Kafka Videogame Denis Galanin
2021 Eastward Pixpil

References[edit]

  1. ^ a b Takahashi, Dean (23 March 2012). "With 6,000 followers, Zipline launches Moai game-dev platform". VentureBeat..
  2. ^ a b c Woodward, Curt (6 June 2011). "Zipline's Moai Powering 'Crimson', the First Mobile Game Release through Bungie Aerospace". Xconomy. Archived from the original on 9 July 2011..
  3. ^ a b Bolden, Aljernon (26 September 2011). "How Crimson: Steam Pirates (#1 game on iPad) Was Built in just 12 Weeks". Game Developer..
  4. ^ a b Wawro, Alex (17 February 2015). "Road to the IGF: Klei Entertainment's Invisible, Inc". Game Developer. Retrieved 31 December 2016.
  5. ^ a b "Video: Double Fine Adventure built with Moai". MCVUK. 2 May 2012.
  6. ^ Orland, Kyle (6 July 2011). "Moai Mobile Game Development Platform Launches Open Beta". Game Developer.
  7. ^ Meehan, Patrick (18 November 2017), Commit changing repository readme to reflect no support, GitHub{{citation}}: CS1 maint: location missing publisher (link).
  8. ^ Takahashi, Dean (8 December 2011). "Zipline Games launches its first Moai-based mobile game Wolf Toss". VentureBeat.
  9. ^ Woodward, Curt (8 December 2011). "Zipline's Wolf Toss Game Goes for Hat Trick Debut on iOS, Android, Chrome". Xconomy. Archived from the original on 14 January 2012..

Further reading[edit]