Super Adventure Island II

From Wikipedia the free encyclopedia

Super Adventure Island II
North American cover art
Developer(s)Make Software, Inc.
Publisher(s)Hudson Soft
Designer(s)T. Kazaku
S.U. Bandit
Karayan
Sadamasa Ono
Composer(s)Akihiro Akamatsu
Sachiko Oita
Shinji Nakaya
SeriesAdventure Island
Platform(s)Super NES, Virtual Console[2]
ReleaseSuper NES
  • NA: October 1994[1]
  • JP: January 3, 1995
  • EU: March 1995
Virtual Console
  • PAL: June 10, 2011
  • JP: August 23, 2011
  • NA: August 11, 2011
Genre(s)Platform-adventure, Metroidvania[3]
Mode(s)Single-player

Super Adventure Island II (高橋名人の大冒険島II, Takahashi Meijin no Daibōken Jima Tsū, "Master Takahashi's Great Adventure Island II") is a Super NES video game by Hudson Soft. Unlike most of the previous games, it is a platformer with action-adventure elements that encourages exploration, similar to the later Wonder Boy games.

Story[edit]

Following on from New Adventure Island, in this game Master Higgins, along with his wife Tina, are stricken by a storm while on their honeymoon. Both of them end up separated by the storm, and Master Higgins wakes up to find out that he does not remember anything. After exploring the island he is on, he finds out that the island is ruled by a king who recently found a girl that also suffers from amnesia and is appointed to become queen. However, she is mysteriously kidnapped and the king requests Higgins to find her. Higgins accepts the mission since he feels that the girl is able to help him recover his lost memories.

Gameplay[edit]

Super Adventure Island II puts the player in a world map that is separated in different islands. Each one has various items and equipment, some of which can be used to access other areas on other islands to progress.

On the world map, the player travels by raft on the sea. While on the map and like in some role-playing games, an enemy can randomly attack, which changes the game in another perspective (in this case, a side-scroller), where the player must defeat the enemies or flee from the area by going to a side of said area.

Once the player accesses an island or some secret area, the game switches to a side-scrolling view. In this mode is where the main game takes place.

Reception[edit]

GamePro stated in their review that "targeted toward younger and first-time adventurers, Super Adventure Island II is light fare for RPG fans. But there's plenty of action for all comers". They commented that the animation is very limited, but that the game's emphasis is on the gameplay, which is solidly excellent.[5] PC Mag recommended the game to fans of non-linear levels and character progression, similar to a metroidvania.[6]

References[edit]

  1. ^ Nintendo staff. "Super NES Games" (PDF). Nintendo. Archived from the original (PDF) on June 14, 2011. Retrieved September 24, 2011.
  2. ^ "Nintendo - Official Site - Video Game Consoles, Games - Nintendo - Official Site".
  3. ^ Parish, Jeremy (June 12, 2012). "Metroidvania". GameSpite. Archived from the original on June 27, 2016. Retrieved July 7, 2016.
  4. ^ "Super Adventure Island II Review Score". Archived from the original on 2019-05-04.
  5. ^ "ProReview: Super Adventure Island II". GamePro. No. 67. IDG. February 1995. p. 64.
  6. ^ "7 Frequently Overlooked Super NES Classics". PCMAG. Retrieved 2023-01-02.

External links[edit]