Three Mile Island (video game)

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Three Mile Island
Cover art
Publisher(s)Muse Software
Programmer(s)Richard Orban[1]
Platform(s)Apple II
Release1979
1980: Special Edition
Genre(s)Simulation

Three Mile Island is an Apple II game written by Richard Orban and published by Muse Software in 1979. Three Mile Island: Special Edition is a 1980 update that is written in 6502 assembly language instead of Integer BASIC.[1]

Background[edit]

The game gets its name from the Three Mile Island accident, which occurred the same year as its release. The date the game is set is December 30th, 1978 - which was also the day Unit 2 of the Three Mile Island Nuclear Generating Station went into commercial operation.

Contents[edit]

Three Mile Island is a simulation game set in a nuclear power plant with an impending nuclear meltdown.[2]

Reception[edit]

Bruce F. Webster reviewed Three Mile Island in The Space Gamer No. 34. Webster commented that "Three Mile Island is not a cheap piece of software, in any sense of the term. But for those of you with the interest and the money, I can recommend it to you without reservations."[2]

See also[edit]

  • Scram, a 1981 Atari 8-bit family game with a similar premise

References[edit]

  1. ^ a b "Three Mile Island: Special Edition Manual". archive.org. MUSE Software, Inc. 1980.
  2. ^ a b Webster, Bruce F. (December 1980). "Capsule Reviews". The Space Gamer (34). Steve Jackson Games: 36.

External links[edit]