Zool 2

From Wikipedia the free encyclopedia

Zool 2
Developer(s)The Warp Factory
Gremlin Graphics (MS-DOS)
Imagitec Design (Jaguar)
Publisher(s)
Gremlin Graphics
  • Jaguar
    BlackBerry
Producer(s)Peter J. Cook
Designer(s)Ed Campbell
Programmer(s)Andy Findlay
Writer(s)Steven McKevitt
Composer(s)Neil Biggin
Patrick Phelan
SeriesZool
Platform(s)Amiga, Amiga CD32, Atari Jaguar, BlackBerry, MS-DOS
Release
1993
  • Amiga
    • EU: November 1993
    Amiga CD32
    MS-DOS
    Jaguar
    • NA: 9 December 1994
    • EU: 9 December 1994
    • JP: 21 April 1995
    BlackBerry
    • WW: 30 April 2013
Genre(s)Platform
Mode(s)Single-player, multiplayer (up to two players)

Zool 2 is a side-scrolling platform video game originally developed by The Warp Factory and published by Gremlin Graphics for the Amiga in November 1993.[1][2] It is the sequel to the original Zool, which was released earlier in 1992 on various platforms.

When the forces of Krool are wreaking havoc upon the Nth Dimension with the help from his henchman Mental Block, the intergalactic gremlin ninja Zool alongside his female companion Zooz and their two-headed dog Zoon, are entrusted with the task of stopping Mental Block and restore order to the dimension. Originally released for the Amiga microcomputers, Zool 2 was later ported to the Amiga CD32, MS-DOS, and Atari Jaguar platforms, with the latter being published by Atari Corporation in North America and Europe,[3][4] in addition to being published in Japan by Mumin Corporation on April 21, 1995.[5]

When it was originally released for the Amiga, Zool 2 received positive reception from critics who praised the graphics, sound department and gameplay, with some considering it as an improvement over the first game. Other ports of the game received similarly positive reception from reviewers, while the Jaguar version received mixed reviews from critics since its release and has sold nearly 11,000 copies as of April 1, 1995, though it is unknown how many were sold in total during its lifetime.[6]

Gameplay[edit]

Screenshot from the Amiga version.

Zool 2 is a side-scrolling platform game that plays very similarly to its predecessor, Zool.[7] Both Zool and his female counterpart, Zooz, almost share the same move set between each other but there are some subtle differences with the two characters in terms of their abilities and means of defense. Whereas Zool attacks with projectiles, Zooz is armed with an energy whip for close quarters combat, along with the ability of shooting projectiles as well. In addition, each character is capable of destroying certain parts of the scenery that the other one could not, and vice versa, resulting in a slightly different route through the levels. As with the original game, the sequel features several minigames, such as a version of Breakout which involves using Zoon, the two-headed morphing pet dog of Zool and Zooz, as a paddle in order to keep the ball in play by bouncing it upwards. The progression system acts similarly to the original game, which involves the player in collecting a set number of items in order to advance into the next level. The game also features a two-player mode.

Plot[edit]

Zool 2 takes place several months after the events occurred in Zool.[7] Krool, the main antagonist of the original game has sent his forces and Mental Block, his shapeshifting henchman to invade the Nth dimension and seize power in order to stifle the imagination of the world, causing rampant boredom in the process. Zool, the main protagonist of the first game, alongside his companion Zooz and their two-headed mascot Zoon, are entrusted with the mission of restoring order to the dimension and defeat Mental Block.[7] After traversing through multiple locations, the trio reaches the main area where Mental Block resides and they defeat him, saving the dimension as a result, with a hint at a possible further sequel.[8]

Development and release[edit]

Zool 2 on the Amiga was conceived by a new team that previously worked on Harlequin for Gremlin Graphics.

Zool 2 was created by a new development team at The Warp Factory, whose programming staff involved personnel that previously worked on Harlequin for Gremlin Graphics, with only composer Patrick Phelan returning from the original Zool crew as George Allan, Adrian Carless and Tony Dawson did not return to work on the sequel.[9][10][11][12] Gremlin marketing manager Nick Clarkson stated that they wanted to expand upon Zool's character and gameplay for the sequel, while producer Peter J. Cook claimed that the team at The Warp Factory wanted to stay with a basic theme following the same gameplay style but move towards a new direction via new ideas with larger levels to explore.[9][10][11] The team also reworked Zool's look for the sequel, while his female companion Zooz went through various changes before release.[9][12]

The Amiga remained the lead format for the second Zool game,[13] but unlike the first it was not widely ported to the other platforms, only the Atari Jaguar and DOS. The game had originally been planned to be bundled with the Amiga CD32 at the request of Commodore, but when Gremlin Graphics failed to reach the deadline, Zool 2 was bundled with the Amiga 1200's Computer Combat pack in 1994.[14] The PC version of the game was also re-released as part of the Windows-based compilation CD Best of Gremlin in 2000. The Jaguar version of Zool 2 was developed by Imagitec Design and was first showcased to the public at SCES '94 in a playable state.[15][16][17]

Reception[edit]

The Amiga versions of Zool 2 received generally high review scores,[84] including 93% in Amiga Format, 90% in Amiga Computing, 86% in Amiga Power and 76% in CU Amiga.

GamePro gave the Jaguar version a positive review, saying that the varied abilities of the playable characters "push this game to the top of the Jaguar hop-n-bop ranks". GamePro also praised the graphics, stating that "Zool's Nth Dimension is a shiny, inventive world that's equal parts candy shop and toy store", and that the Jaguar version is sharper and brighter than previous versions of the game.[23] Next Generation called it "still a basic platform game, but one of the best we've seen a while". Like GamePro, they praised the quality of the graphics, and additionally the large number of interesting power-ups and stages.[24] Mike Weigand of Electronic Gaming Monthly assessed it as "a pretty good version of the pint-sized ninja character", particularly noting the large levels, though he felt the graphics were sometimes "visual overkill".[21]

References[edit]

  1. ^ McNally, Steve (December 1993). "Blue Print: Zool 2 - The hype is now coming to an end. Will the final product live up to out expectations?". Amiga Action. No. 51. Europress, IDG Media. pp. 70–71. Archived from the original on 2015-05-28. Retrieved 2020-02-27.
  2. ^ "Previews! Just around the Corner! - Zool 2". Amiga Force. No. 12. Europress Impact. December 1993. p. 10.
  3. ^ "ATARI RELEASES MORE JAGUAR GAME TITLES; FIVE NEW GAMES AVAILABLE FOR HOLIDAY GIVING". Nine Lives. December 9, 1994. Archived from the original on November 21, 2001. Retrieved 2018-10-27.
  4. ^ Castle, Justin (July 21, 2018). "Historical Atari Jaguar UK Magazine Advert/Reviews Collection" (PDF). Issuu. p. 340. Archived from the original on January 4, 2019. Retrieved 2018-10-27.
  5. ^ "JAGUAR Soft > 1994-1995". GAME Data Room (in Japanese). Archived from the original on 2018-08-25. Retrieved 2018-10-27.
  6. ^ "Atari Jaguar Lifetime Sales". betaphasegames.com. Archived from the original on 24 August 2017. Retrieved 2018-10-27.
  7. ^ a b c Zool 2 game manual (Atari Jaguar, US)
  8. ^ "Ending for Zool 2 (Atari Jaguar)". vgmuseum.com. Archived from the original on 2016-06-10. Retrieved 2018-10-27.
  9. ^ a b c Roundell, Paul (June 1993). "Work in Progress - Zool 2". Amiga Action. No. 45. Europress, IDG Media. pp. 47–49. Archived from the original on 2015-05-28. Retrieved 2020-02-27.
  10. ^ a b Roundell, Paul (August 1993). "Work in Progress - Zool 2 (Part 3)". Amiga Action. No. 47. Europress, IDG Media. pp. 16–18. Archived from the original on 2015-05-28. Retrieved 2020-02-27.
  11. ^ a b Winstanley, Mark (November 1993). "Things to come - Zool 2". Amiga Power. No. 31. Future Publishing. p. 31. Archived from the original on 2015-05-28. Retrieved 2020-02-27.
  12. ^ a b Maddock, Jonathan (Christmas 1993). "On the Drawingboard - Zool 2". Amiga Computing. No. 68. Europress, IDG Media. pp. 146–147.
  13. ^ Borgmeier, Carsten (October 1993). "Newsflash: European Computer Trade Show London '93 - Gremlin". Amiga Joker (in German). No. 40. Joker-Verlag. p. 11. Archived from the original on 2015-05-28. Retrieved 2020-02-27.
  14. ^ "A1200 Computer Combat". Archived from the original on 2011-07-10. Retrieved 2012-01-25.
  15. ^ Trev (August 10, 2009). "Trevor Raynsford: Programmer and the porter of Zool 2". freejag.atari.org. Archived from the original on 28 October 2018. Retrieved 2018-10-27.
  16. ^ BiffsGamingVideos (November 8, 2011). 1994 SCES: Parts 01-12 (Atari, Llamasoft, 4Play) (58min 12sec). YouTube. Archived from the original on January 4, 2019. Retrieved October 28, 2018.
  17. ^ "The Atari Jaguar Game by Game Podcast: 16 - Zool2". atarijaguargamebygame.libsyn.com. December 13, 2016. Archived from the original on October 30, 2017. Retrieved 2019-10-05.
  18. ^ "Zool 2 for Jaguar". GameRankings. Archived from the original on 2018-10-24. Retrieved 2018-10-21.
  19. ^ "Zool 2 (MS-DOS) - Overview". AllGame. Archived from the original on 14 November 2014. Retrieved 2018-10-24.
  20. ^ Scoleri III, Joseph. "Zool 2 (Jaguar) - Overview". AllGame. Archived from the original on 14 November 2014. Retrieved 2018-10-24.
  21. ^ a b "Review Crew - Major Mike's Game Roundup - Zool 2". Electronic Gaming Monthly. No. 67. EGM Media, LLC. February 1995. p. 36. Archived from the original on 2018-06-12. Retrieved 2018-10-24.
  22. ^ "Viewpoint - Zool - Jaguar". GameFan. Vol. 3, no. 1. Shinno Media. January 1995. p. 25. Archived from the original on 2019-01-04. Retrieved 2018-10-24.
  23. ^ a b Squideo, Captain (February 1995). "ProReview: Zool 2". GamePro. No. 67. IDG. p. 100. Archived from the original on 2018-10-24. Retrieved 2018-10-24.
  24. ^ a b "Finals - Jaguar - Zool 2". Next Generation. No. 3. Imagine Media. March 1995. p. 91. Archived from the original on 2019-01-04. Retrieved 2018-10-24.
  25. ^ "Review - Zool 2 - Die Rückkehr des ninja". Aktueller Software Markt (in German). No. 84. Tronic Verlag. February 1994. p. 24. Archived from the original on 2019-01-05. Retrieved 2018-10-25.
  26. ^ "Replay - Amiga 1200 - Zool 2". Aktueller Software Markt (in German). No. 89. Tronic Verlag. July 1994. p. 120. Archived from the original on 2019-01-05. Retrieved 2018-10-25.
  27. ^ "Neue Amiga-CD32-Software - ...Und Es Dreht Sich Doch! - Zool 2". Aktueller Software Markt (in German). No. 90. Tronic Verlag. August 1994. p. 91. Archived from the original on 2019-01-05. Retrieved 2018-10-24.
  28. ^ Ashworth, Rachel; McNally, Steve (January 1994). "Action Reviews: Zool has left his cosmic chaos to resume his fight for justice... with the help of his dog and girlfriend - Zool 2". Amiga Action. No. 53. Europress, IDG Media. pp. 46–47. Archived from the original on 2018-09-23. Retrieved 2020-02-27.
  29. ^ "Review - Zool 2 (CD32)". Amiga Action. No. 59. Europress, IDG Media. July 1994. p. 40. Archived from the original on 2018-09-23. Retrieved 2020-02-27.
  30. ^ Hackett, Tina (February 1994). "Zool 2 - Is it a bird? Is it a plane? No, it's the return of the ninja from the nth dimension and this time he's got company". Amiga Computing. No. 70. Europress, IDG Media. p. 135. Archived from the original on 2019-01-05. Retrieved 2018-10-25.
  31. ^ Bergeron, Leyla; Picart, Laurent; Duely, Severine (June 1994). "Test - CD32 - Zool 2". Amiga Concept (in French). No. 5. Delta Publishing Group. p. 44.
  32. ^ Gibson, Jason (May 1994). "Games - Zool 2". Amiga Down Under. No. 9. Fromont Holdings Ltd. p. 76. Archived from the original on 2018-09-23. Retrieved 2020-02-27.
  33. ^ Marie, Christophe (January 1994). "Jeux tests: Zool II - Gremlin". Amiga Dream (in French). No. 3. Posse Press. p. 38.
  34. ^ Houng, Michel (April 1994). "Jeux tests - Zool II (AGA)". Amiga Dream (in French). No. 6. Posse Press. p. 43.
  35. ^ Marke, Chris; Smith, Mark (February 1994). "Reviews! Rich Pickings! CD! - Zool 2". Amiga Force. No. 15. Europress Impact. pp. 26–27.
  36. ^ Dyson, Marcus (January 1994). "Game Review - Zool 2". Amiga Format. No. 55. Future Publishing. pp. 76–77. Archived from the original on 2016-04-01. Retrieved 2018-10-25.
  37. ^ Bradley, Stephen (May 1994). "Re-Releases - Zool 2 AGA". Amiga Format. No. 59. Future Publishing. p. 91.
  38. ^ Bradley, Stephen (June 1994). "CD32 Games - Zool 2". Amiga Format. No. 60. Future Publishing. p. 89.
  39. ^ Fleischmann, Gerhard (February 1994). "Amiga Games Review: Grenlins Megaheld legt wieder los! - Zool 2". Amiga Games (in German). No. 17. CT Computec Verlag GmbH & Co. KG. pp. 20–22.
  40. ^ a b Ippisch, Hans (July 1994). "Jump & Run Review (A1200 Speziell/CD32 Speziell): Ninja auf AGA-Tour - Zool 2". Amiga Games (in German). No. 22. CT Computec Verlag GmbH & Co. KG. p. 17.
  41. ^ Löwenstein, Richard (January 1994). "Zool 2". Amiga Joker (in German). No. 43. Joker-Verlag. p. 18. Archived from the original on 2018-10-25. Retrieved 2018-10-24.
  42. ^ Stoschek, Monika (May 1994). "Zool 2 - Das Dimensionsloch - A 1200 Speziell". Amiga Joker (in German). No. 47. Joker-Verlag. p. 92. Archived from the original on 2018-10-25. Retrieved 2018-10-24.
  43. ^ Stoschek, Monika (July 1994). "Amiga CD-Joker - Zool 2 - Zool ist cool!". Amiga Joker (in German). No. 48. Joker-Verlag. p. 73. Archived from the original on 2018-10-25. Retrieved 2018-10-24.
  44. ^ McGill, Steve (January 1994). "Game Reviews - Zool 2". Amiga Power. No. 33. Future Publishing. pp. 35–37. Archived from the original on 2019-01-05. Retrieved 2018-10-25.
  45. ^ Campbell, Stuart (May 1994). "Game Reviews - Zool 2 A1200". Amiga Power. No. 37. Future Publishing. p. 80. Archived from the original on 2019-10-11. Retrieved 2020-02-27.
  46. ^ Campbell, Stuart (July 1994). "Game Reviews: Hi-Ho Silver Lining - Zool 2 (CD32)". Amiga Power. No. 39. Future Publishing. p. 80. Archived from the original on 2019-10-11. Retrieved 2020-02-27.
  47. ^ "Zool 2". Amiga User International. Vol. 8, no. 2. AUI Limited. February 1994. p. 81. Archived from the original on 2018-09-23. Retrieved 2020-02-27.
  48. ^ "Amiga CD! Review - Zool 2". Amiga User International. Vol. 8, no. 6. AUI Limited. July 1994. pp. 58–59. Archived from the original on 2018-09-23. Retrieved 2020-02-27.
  49. ^ Powell, Gareth (March 1994). "Entertainment - Game Reviews: Zool 2". Australian Commodore & Amiga Review. Vol. 11, no. 3. Saturday Magazine Pty. p. 57.
  50. ^ Iida, Keith. "AGH Jaguar Review: ZOOL 2". atarihq.com. Archived from the original on 2018-03-15. Retrieved 2018-12-20.
  51. ^ Sloan, Jon (January 1994). "Game Review - Zool 2". CU Amiga. No. 47. EMAP. p. 89. Archived from the original on 2016-06-10. Retrieved 2018-10-25.
  52. ^ Boissarie, Véronique (January 1995). "Jaguar Review - Zool 2". Consoles + (in French). No. 39. M.E.R.7. p. 99. Archived from the original on 2018-10-24. Retrieved 2018-10-24.
  53. ^ "News - 3DO/Jaguar - Zool 2". Game Players. No. 69. Signal Research. March 1995. p. 20.
  54. ^ Man, Ferrari; Phoenix, E.; R.I.P.; Salamander (March 1995). "The Final Word game review - Zool 2 -- Gremlin Interactive Ltd". Game Zero Magazine. Game Zero. Archived from the original on 2018-08-08. Retrieved 2019-10-02.
  55. ^ Houng, Michel (January 1994). "Test Amiga: Zool 2 - Un Zool pour Zooz!". Génération 4 (in French). No. 62. Computec Media France. pp. 88–90. Archived from the original on 2017-09-16. Retrieved 2020-02-27.
  56. ^ "Tests Express... - Zool 2 (Amiga 1200)". Génération 4 (in French). No. 65. Computec Media France. April 1994. p. 56.
  57. ^ Felske, Niclas (March 1995). "Jaguar - Ärger in der n-ten Dimension - Zool 2". Jaguar (in German). No. 2. Falke Verlag. p. 15. Archived from the original on 2019-01-04. Retrieved 2018-10-24.
  58. ^ Pinky (December 1993). "Test Amiga: Zool 2 - "La nouvelle référence?"". Joystick (in French). No. 44. Anuman Interactive. pp. 74–76. Archived from the original on 2017-09-16. Retrieved 2020-02-27.
  59. ^ Pinky (April 1994). "En Bref: Zool 2 (sur Amiga 1200)". Joystick (in French). No. 48. Anuman Interactive. p. 98.
  60. ^ Bannert, Robert (March 1995). "Spiele-Tests - Jaguar - Zool 2". MAN!AC (in German). No. 17. Cybermedia. p. 72. Archived from the original on 2019-01-04. Retrieved 2018-10-24.
  61. ^ Stoschek, Monika (March 1994). "Commodore Amiga CD32 - Zool 2". Megablast (in German). No. 5. Joker-Verlag. p. 69.
  62. ^ Appel, Markus (February 1995). "Test Jaguar – Zool 2". Mega Fun (in German). No. 29. CT Computec Verlag GmbH & Co. KG. p. 109. Archived from the original on 2018-10-24. Retrieved 2018-10-24.
  63. ^ O.S.G. (September 1994). "Punto de mira - El buen arcade llega a PC: Zool 2 (PC)". Micromanía (in Spanish). Vol. 2, no. 76. HobbyPress. p. 31.
  64. ^ "...Y además - Zool 2 CD (PC CD-ROM)". Micromanía (in Spanish). Vol. 2, no. 78. HobbyPress. November 1994. p. 31.
  65. ^ C.S.G. (September 1995). "Punto De Mira: Siente el poder ninja - Zool 2 (Jaguar)". Micromanía (in Spanish). Vol. 3, no. 8. HobbyPress. pp. 86–87.
  66. ^ Broughton, Matt (January 1994). "Review - Zool 2 (A500/600)". The One for Amiga Games. No. 63. EMAP. pp. 62–63.
  67. ^ Byron, Simon (May 1994). "Updates... - Zool 2 A1200". The One for Amiga Games. No. 67. EMAP. p. 79.
  68. ^ Broughton, Matt (June 1994). "Updates... - Zool 2 CD32". The One for Amiga Games. No. 68. EMAP. p. 78.
  69. ^ Stoschek, Monika (October 1994). "Action Section - Games Für Flinhe Finger - Zool 2 - Zool ist cool!". PC Joker (in German). No. 25. Joker-Verlag. p. 82. Archived from the original on 2018-10-25. Retrieved 2018-10-24.
  70. ^ Lenhardt, Heinrich (October 1994). "Spiele-Test - Zool 2 - Noch einmal ins Gewühl: Eines der schnellsten Plattformspiele erlebt seine technisch beeindruckende Neuauflage". PC Player (in German). No. 22. Future Verlag. p. 98. Archived from the original on 2018-10-25. Retrieved 2018-10-24.
  71. ^ Buret, Stéphane (January 1995). "Vite Vu - Jaguar - Zool 2". Player One (in French). No. 49. Média Système Édition. p. 114.
  72. ^ Gerhardt, Roland (February 1994). "Amiga Reviews - Zool 2". Play Time (in German). No. 32. CT Computec Verlag GmbH & Co. KG. p. 50. Archived from the original on 2018-10-25. Retrieved 2018-10-25.
  73. ^ a b Ippisch, Hans (August 1994). "Amiga Reviews - Zool 2". Play Time (in German). No. 38. CT Computec Verlag GmbH & Co. KG. p. 129. Archived from the original on 2018-10-25. Retrieved 2018-10-24.
  74. ^ Maueröder, Petra (October 1994). "PC Reviews - Zool 2". Play Time (in German). No. 40. CT Computec Verlag GmbH & Co. KG. p. 45. Archived from the original on 2018-10-25. Retrieved 2018-10-24.
  75. ^ Girlich, Stephan (March 1995). "Jaguar Reviews - Zool 2". Play Time (in German). No. 45. CT Computec Verlag GmbH & Co. KG. p. 119. Archived from the original on 2018-10-24. Retrieved 2018-10-24.
  76. ^ von Duisburg, Christian (February 1994). "Dynamisches Duo - Zool 2 (Amiga)". Power Play (in German). No. 71. Future Verlag.
  77. ^ Gollert, Knut (July 1994). "Test: Zoologie - Zool 2 (A1200)". Power Play (in German). No. 76. Future Verlag. p. 94.
  78. ^ Formánková, Irena (October 1994). "Recenze - Zool 2 - Hopsá, hopsá, šmik sem - housenka mrtvá, šmirk tam, sardinka to má za sebou". Score (in Czech). No. 10. Omega Publishing Group. p. 21. Archived from the original on 2019-01-05. Retrieved 2018-10-24.
  79. ^ F, R (March 1995). "Jaguar: Zool 2". ST-Computer (in German). No. 107. falkemedia. p. 95. Archived from the original on 2018-10-24. Retrieved 2018-10-24.
  80. ^ Béronie, Noelle; Feroyd, Morgan (January 1994). "Tests >> Zool 2 >> Gremlin Graphics >> Amiga". Tilt (in French). No. 122. Editions Mondiales S.A. pp. 52–53. Archived from the original on 2017-09-18. Retrieved 2019-06-26.
  81. ^ Schaedle, Wolfgang (August 1994). "Rom Check - CD32 - Zool 2". Video Games (in German). No. 33. Future-Verlag. p. 82. Archived from the original on 2018-10-25. Retrieved 2018-10-24.
  82. ^ Zengerle, Robert (February 1995). "Atari Jaguar - Reviews - Zool 2". Video Games (in German). No. 39. Future-Verlag. p. 90. Archived from the original on 2018-07-07. Retrieved 2018-10-24.
  83. ^ Hallock, Betty (March 1995). "Zool 2 - Watch Out For Those Eggs On Legs". VideoGames - The Ultimate Gaming Magazine. No. 74. L.F.P., Inc. p. 76. Archived from the original on 2019-01-04. Retrieved 2018-10-24.
  84. ^ James, Jeff (September 1994). "Zool 2". Amazing Computing. Vol. 9, no. 9. PiM Publications. p. 77.

External links[edit]