Jaguar (microarchitecture)
General information | |
---|---|
Launched | Mid-2013 |
Discontinued | present |
Common manufacturer | |
Cache | |
L1 cache | 64 KB per core[1] |
L2 cache | 1 MB to 2 MB shared |
Architecture and classification | |
Technology node | 28 nm |
Instruction set | AMD64 (x86-64-v2) |
Physical specifications | |
Sockets |
|
Products, models, variants | |
Core names |
|
History | |
Predecessor | Bobcat - Family 14h |
Successors | Puma - Family 16h (2nd-gen) CPU of Xbox One X |
The AMD Jaguar Family 16h is a low-power microarchitecture designed by AMD. It is used in APUs succeeding the Bobcat Family microarchitecture in 2013 and being succeeded by AMD's Puma architecture in 2014. It is two-way superscalar and capable of out-of-order execution. It is used in AMD's Semi-Custom Business Unit as a design for custom processors and is used by AMD in four product families: Kabini aimed at notebooks and mini PCs, Temash aimed at tablets, Kyoto aimed at micro-servers, and the G-Series aimed at embedded applications. Both the PlayStation 4 and the Xbox One use SoCs based on the Jaguar microarchitecture, with more powerful GPUs than AMD sells in its own commercially available Jaguar APUs.[2]
Design
[edit]- 32 KiB instruction + 32 KiB data L1 cache per core, L1 cache includes parity error detection
- 16-way, 1–2 MiB unified L2 cache shared by two or four cores, L2 cache is protected from errors by the use of error correcting code
- Out-of-order execution and speculative execution
- Integrated memory controller
- Two-way integer execution
- Two-way 128-bit wide floating-point and packed integer execution
- Integer hardware divider
- Consumer processors support two DDR3L DIMMs in one channel at frequencies up to 1600 MHz[3]
- Server processors support two DDR3 DIMMs in one channel at frequencies up to 1600 MHz with ECC[4]
- As a SoC (not just an APU) it integrates Fusion controller hub
- Jaguar does not feature clustered multi-thread (CMT), meaning that execution resources are not shared between cores
Instruction-set support
[edit]The Jaguar core has support for the following instruction sets and instructions: MMX, SSE, SSE2, SSE3, SSSE3, SSE4a, SSE4.1, SSE4.2, AVX, F16C, CLMUL, AES, BMI1, MOVBE (Move Big-Endian instruction), XSAVE/XSAVEOPT, ABM (POPCNT/LZCNT), and AMD-V.[1]
Improvements over Bobcat
[edit]- Over 10% increase in clock frequency[5]
- Over 15% improvement in instructions per clock (IPC)[5]
- Added support for SSE4.1, SSE4.2, AES, CLMUL, MOVBE, AVX, F16C, BMI1[5]
- Up to four CPU cores
- L2 cache is shared between cores
- FPU datapath width increased to 128-bit[5]
- Added hardware integer divider
- Enhanced cache prefetchers
- Doubled bandwidth of load–store units
- C6 and CC6 low power states with lower entry and exit latency[5]
- Smaller, 3.1 mm2 area per core
- Integrated Fusion controller hub (FCH)
- Video Coding Engine
Features
[edit]Processors
[edit]Consoles
[edit]Chip (device) | Release date | Fab | Die area (mm2) | CPU | GPU | Memory | Storage | API support | Special features | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Archi- tecture | Cores | Clock (GHz) | L2 cache | Archi- tecture | Core config[a] | Clock (MHz) | GFLOPS [b] | Pixel fillrate (GP/s) [c] | Texture fillrate (GT/s) [d] | Other | Size | Bus type & width | Band- width (GB/s) | Audio | Other | ||||||
Liverpool (PS4) | Nov 2013 | 28 nm | 348 | Jaguar | 2 modules with 4 cores each | 1.6 | 2× 2 MiB | GCN 2 | 1152:72:32 18 CU | 800 | 1843 | 25.6 | 57.6 | 8 ACEs | 8 GiB | GDDR5 256-bit | 176 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 | OpenGL 4.2, GNM, GNMX and PSSL | Dolby Atmos (BD) S/PDIF | PS VR PS4 additional modules HDR10 (except discs)[e] CEC Optional IR sensor |
Durango (Xbox One) | 363 | 1.75 | 768:48:16 12 CU | 853 | 1310 | 13.6 | 40.9 | 2 ACEs | 32 MiB | ESRAM[f] | 204 | 3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 | Direct3D 11.2 and 12 | Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF | Xbox One additional modules FreeSync (1) HDMI 1.4 through IR sensor and IR out port Kensington lock | ||||||
8 GiB | DDR3 256-bit | 68 | |||||||||||||||||||
Edmonton (Xbox One S) [6] | Jun 2016 | 16 nm | 240 | 914 | 1404 | 14.6 | 43.9 | 32 MiB | ESRAM | 219 | 4KBD/3DBD/DVD/CD[g] 1× 2.5" SATA hard drive USB 3.0 | Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF | Xbox One S additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) HDMI 1.4 through IR sensor and IR out port Kensington lock | ||||||||
8 GiB | DDR3 256-bit | 68 | |||||||||||||||||||
Liverpool? (PS4 Slim) | Sep 2016 | 208 | 1.6 | 1152:72:32 18 CU | 800 | 1843 | 25.6 | 57.6 | 8 ACEs | 8 GiB | GDDR5 256-bit | 176 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 | OpenGL 4.2, GNM, GNMX and PSSL | Dolby Atmos (BD) | PS VR PS4 Slim additional modules HDR10 (except discs) CEC Optional IR sensor | |||||
Neo (PS4 Pro) [7][8][9] | Nov 2016 | 325 | 2.13 | GCN 4 Polaris[10] | 2304:144:32 36 CU | 911 | 4198 | 58.3 | 131.2 | 4 ACEs and 2 HWS Double-rate FP16[h] checkerboard rendering | 8 GiB [11] | GDDR5 256-bit | 218 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 | OpenGL 4.2 (4.5), GNM, GNMX and PSSL | Dolby Atmos (BD) S/PDIF | PS VR PS4 Pro additional modules HDR10 (except discs) Up to 4K@60 Hz CEC Optional IR sensor | ||||
1 GiB | DDR3[i] | ? | |||||||||||||||||||
Scorpio (Xbox One X) [12][13][14] | Nov 2017 | 359 | Customized Jaguar | 2.3 | 2560:160:32 40 CU | 1172 | 6001 | 37.5 | 187.5 | 4 ACEs and 2 HWS | 12 GiB | GDDR5 384-bit | 326 | 4KBD/3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 | Direct3D 11.2 and 12 | Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF | Xbox One X additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) Up to 4K@60 Hz HDMI 1.4b through IR sensor and IR out port |
- ^ Unified Shaders : Texture Mapping Units : Render Output Units
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
- ^ Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.
- ^ UHD BD is the only video disc format supporting HDR.
- ^ Cache
- ^ "Digital" version does not have an optical drive.
- ^ Feature preview of Rapid Packed Math, introduced in GCN 5 Vega.
- ^ Swap
Desktop
[edit]SoCs using Socket AM1:
Model | CPU | GPU | TDP (W) | DDR3 Memory Speed | Socket | ||||
---|---|---|---|---|---|---|---|---|---|
Cores | Freq. (GHz) | L2 Cache (MB) | Model | Cores (unified shaders : texture mapping units : render output units) | Freq. (MHz) | ||||
Athlon 5370 | 4 | 2.2 | 2 | Radeon R3 | 128:8:4[15] | 600 | 25 | 1600 | AM1 |
Athlon 5350[16] | 2.05 | ||||||||
Athlon 5150 | 1.6 | ||||||||
Sempron 3850 | 1.3 | 450 | |||||||
Sempron 2650 | 2 | 1.45 | 1 | 400 | 1333 |
Desktop/Mobile (28 nm)
[edit]Target segment | Model | CPU | GPU | TDP (W) | DDR3 Memory | Turbo | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cores | Freq. (GHz) | Turbo (GHz) | L2 Cache (MB) | Model | Config. | Freq. (MHz) | Turbo (MHz) | |||||
Notebooks /Mini-PCs[17] | A6-5200 | 4 | 2.0 | — | 2 | HD 8400 | 128:8:4[18] | 600 | — | 25 | (L)1600 | No |
A4-5100 | 1.55 | HD 8330 | 500 | 15 | ||||||||
A4-5000 | 1.50 | |||||||||||
Notebooks | E2-3000 | 2 | 1.65 | 1 | HD 8280 | 450 | ||||||
E1-2500 | 1.4 | HD 8240 | 400 | (L)1333 | ||||||||
E1-2100 | 1.0 | HD 8210 | 300 | 9 | ||||||||
Tablets | A6-1450 | 4 | 1.4 | 2 | HD 8250 | 400 | 8 | (L)1066 | Yes | |||
A4-1350[19] | — | HD 8210 | — | 1066 | No | |||||||
A4-1250 | 2 | 1 | (L)1333 | |||||||||
A4-1200[20] | HD 8180 | 225 | 3.9 | (L)1066 |
Server
[edit]Opteron X1100-series "Kyoto" (28 nm)
[edit]Model | Step. | CPU | Memory support | TDP (W) | Released | Part number | Release price (USD) | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cores | Freq. (GHz) | Turbo | L2 Cache (MB) | Multi | Vcore | |||||||
X1150 | B0 | 4 | 2.0 | — | 2 | DDR3 | 17 | May 2013 | OX1150IPJ44HM | $64 |
Opteron X2100-series "Kyoto" (28 nm)
[edit]Model | Step. | CPU | GPU | DDR3 Memory | TDP (W) | Released | Part number | Release price (USD) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cores | Freq. (GHz) | Turbo (GHz) | L2 Cache (MB) | Multi | Vcore | Model | Config | Freq. (MHz) | Turbo | |||||||
X2150 | B0 | 4 | 1.9 | — | 2 | HD 8400 | 800 | — | 22 | May 2013 | OX2150IAJ44HM | $99 | ||||
X2170 | 4 | 2.4 | — | — | 25 | September 2016 | OX2170IXJ44JB |
Embedded
[edit]Model | CPU | GPU | TDP (W) | DDR3 ECC Memory Speed | ||||
---|---|---|---|---|---|---|---|---|
Cores | Freq. (GHz) | L2 Cache (MB) | Model | Config. | Freq. (MHz) | |||
GX-420CA | 4 | 2.0 | 2 | HD 8400E | 128:8:4[citation needed] | 600 | 25 | 1600 |
GX-416RA[21][22][23][24] | 1.6 | — | 15 | |||||
GX-415GA | 1.5 | HD 8330E | 128:8:4[citation needed] | 500 | ||||
GX-412TC[25] | 1.0 | — | 6 | 1333 | ||||
GX-411GA | 1.1 | HD 8210E | 128:8:4[citation needed] | 300 | 15 | 1600 | ||
GX-217GA | 2 | 1.65 | 1 | HD 8280E | 450 | |||
GX-210HA | 1.0 | HD 8210E | 300 | 9 | 1333 | |||
GX-210JA | HD 8180E | 225 | 6 | 1066 |
Jaguar derivative and successor
[edit]In 2017, a derivative of the Jaguar microarchitecture was announced in the APU of Microsoft's Xbox One X (Project Scorpio) revision to the Xbox One.[26] The Project Scorpio APU is described as a 'customized' derivative of the Jaguar microarchitecture, utilizing eight cores clocked at 2.3 GHz.[27][28]
The Puma successor to Jaguar was released in 2014 and targeting entry level notebooks and tablets.[29]
References
[edit]- ^ a b "Software Optimization Guide for Family 16h Processors". AMD. Retrieved August 3, 2013.
- ^ "Xbox One vs. PS4: How the final hardware specs compare". ExtremeTech. November 22, 2013. Retrieved January 25, 2014.
- ^ "AMD releases 5 Kabinis and 3 Temashes". SemiAccurate. 23 May 2013. Retrieved July 16, 2013.
- ^ "AMD launches Opteron X-Series, Moving Jaguar into Servers". Bright Side Of News. 30 May 2013. Retrieved July 16, 2013.
- ^ a b c d e "Slide detailing improvements of Jaguar over Bobcat". AMD. 29 August 2012. Retrieved August 3, 2013.
- ^ MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
- ^ Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
- ^ Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
- ^ Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
- ^ Freedman, Andrew (3 November 2017). "Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?". Tom's Guide. Retrieved 3 November 2017.
- ^ "PS4 Pro's additional RAM frees up memory for game developers". Polygon. Retrieved 2018-11-23.
- ^ "Microsoft's Project Scorpio Gets a Launch Date: Xbox One X, $499, November 7th".
- ^ "Xbox One Project Scorpio specs: 12GB GDDR5, 6 teraflops, native 4K at 60FPS". 6 April 2017.
- ^ Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.
- ^ AMD Radeon R3 5350 compare Nvidia GeForce GT 520 GPU
- ^ "AMD Introduces New Socketed AMD Sempron and AMD Athlon APU Products with AM1 Platform". AMD. Retrieved 9 April 2014.
- ^ "AMD introduces its Mini-PC based Kabini". Tech News Pedia. Retrieved July 16, 2013.
- ^ Shimpi, Anand. "AMD's Jaguar Architecture: The CPU Powering Xbox One, PlayStation 4, Kabini & Temash". AnandTech. Retrieved August 3, 2013.
- ^ "AMD Expands Elite Mobility APU Line-Up with New Quad-Core Processor". Amd.com. 2013-06-29. Retrieved 2013-10-23.
- ^ "AMD Quanta A4-1200 APU Tablet Prototype". YouTube. 2013-06-29. Retrieved 2013-10-23.
- ^ Shvets, Gennadiy. "AMD G-Series GX-416RA specifications". cpu-world.com. CPU-World. Retrieved 1 March 2015.
- ^ "AMD Embedded G-Series System-on-Chip (SOC)" (PDF). AMD. Archived from the original (PDF) on 2018-07-26. Retrieved 2013-11-10.
- ^ "Netboard A10". deciso.com. Deciso B.V. Retrieved 1 March 2015.
- ^ Schellevis, Jos. "Under the Hood: AMD G-Series SOC Delivers the Horsepower for Next Generation Firewalls". community.amd.com. Advanced Micro Devices, Inc. Retrieved 1 March 2015.
- ^ "PC Engines apu2c2 product file". pcengines.ch. Retrieved 2016-07-15.
- ^ Leadbetter, Richard (6 April 2017). "Inside the next Xbox: Project Scorpio tech revealed". EuroGamer. Retrieved 6 April 2017.
- ^ Howse, Brett (3 November 2017). "The Xbox One X Review". Anandtech. Retrieved 18 May 2018.
- ^ Carbotte, Kevin (21 August 2017). "Microsoft Details Xbox One X Scorpio Engine SoC". Tom's Hardware. Retrieved 18 May 2018.
- ^ Lal Shimpi, Anand (29 April 2014). "AMD Beema/Mullins Architecture & Performance Preview". Anandtech. Retrieved 17 April 2017.