The Duel: Test Drive II
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The Duel: Test Drive II | |
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Developer(s) | Distinctive Software |
Publisher(s) | Accolade |
Producer(s) | Shelley Day |
Designer(s) | Don Mattrick Amory Wong |
Programmer(s) | Kris Hatlelid Kevin Pickell Hanno Lemke |
Artist(s) | John Boechler Theresa Henry |
Composer(s) | Kris Hatlelid |
Series | Test Drive |
Platform(s) | Amiga, Amstrad CPC, Apple IIGS, Commodore 64, MS-DOS, MSX, ZX Spectrum, Atari ST, Sega Genesis, SNES |
Release | Atari ST
|
Genre(s) | Racing |
Mode(s) | Single-player |
The Duel: Test Drive II is a 1989 racing video game developed by Distinctive Software and published by Accolade for Amiga, Amstrad CPC, Apple IIGS, Commodore 64, MS-DOS, MSX, ZX Spectrum, Atari ST, Sega Genesis and SNES.
Gameplay
[edit]Like the original Test Drive, the focus of The Duel is driving exotic cars through dangerous highways, evading traffic, and trying to escape police pursuits. While the first game in the series had the player simply racing for time in a single scenario, Test Drive II improves upon its predecessor by introducing varied scenery, and giving the player the option of racing against the clock or competing against a computer-controlled opponent.
The player initially is given the opportunity to choose a car to drive and a level of difficulty, which in turn determines whether the car will use an automatic or manual transmission—the number of difficulty options varies between gaming platforms. Levels begin with the player's car (and the computer opponent, if selected) idling on a roadway. Primarily these are two to four lane public highways with many turns; each level is different, and they include obstacles such as bridges, cliffs, and tunnels in addition to the other cars already on the road. Each level also has one or more police cars along the course.[1]
The goal of each level is to reach the gas station at the end of the course in the least amount of time. Stopping at the gas station is not mandatory, and one could drive past it if inattentive. The consequence of not stopping is running out of gas, and thus losing a car (life). The player begins the game with five lives, one of which is lost each time the player crashes into something. The player is awarded a bonus life for completing a level without crashing or running out of gas. In addition to losing a life, crashing adds thirty seconds to the player's time. Cars can crash into other traffic or off-road obstacles such as trees or by falling off the cliff on one of the mountain levels. They can also sustain too much damage by staying off the roadway for too long on the flatland levels. Players can also lose a life when using a manual transmission by redlining and consequently blowing the engine. Crashing into a police car instantly ends the game, regardless of the number of lives the player has left.
Police cars appear in each level, and if the player is driving faster than the speed limit when encountering one of them, the police car will follow in pursuit. If at any point while being pursued the police car is able to pass the player's car, the player is forced to pull over and receives a ticket stating the offense and the speed of the vehicle. While this does not cost the player a life, it does take away valuable time. Players can avoid being pursued by police by slowing down before encountering them, anticipating them through the aid of a radar detector, which is standard in all vehicles in the game.
Vehicles
[edit]In the standard version of Test Drive II, the player has the option of using one of two vehicles (three in the 1992 console versions of the game). These vehicles are presented at the beginning of the game with technical specifications, including top speed, torque, and acceleration rates. The cars included a Porsche 959 and a Ferrari F40. The third car is a Lamborghini Diablo, only available in the console versions.
Courses
[edit]Computer versions
[edit]The computer versions of the game provided one course, referred to by the game as "Master Scenery", consisting of several stages. Each stage had one of three possible locations: a desert, with cacti along the side of the road; a mountain, with a sheer rock wall on one side of the highway and a cliff on the other, and occasionally a tunnel through the mountain; and a grassy area with trees.
Console versions
[edit]There are four available courses in the console versions of the game with varying length and difficulty. Each is a route on a public highway in a different part of the continental United States. The courses included are:
- "Desert Blast (Easy)" - seemingly takes place somewhere in the US Southwest.
- "City Bound (Medium)" - it is not entirely clear where this takes place, but in various parts of the course, Mount Rushmore can be seen, so the course is likely to take place in the US Midwest.
- "East Coast (Hard)" - takes place in the eastern U.S., with the last section of the course including a view of the New England coast.
- "West Coast (Hardest)" - takes place in the US West Coast, and is the longest and most difficult course in the game. The Seattle skyline and Space Needle can be seen in the beginning parts of the course.
The game can technically be "won" if the players are not stopped by the law, at which point an animated female police officer and the player character smile at each other. If the player is apprehended by law enforcement for various infractions, including evasion of police, on any course, the end sequence shows the same female police officer placing the player under arrest. It's virtually impossible to complete any given course without a police confrontation at the end of the game, due to the fact that the players must maintain high speeds to evade police cars on the highways.
Development, release, and lawsuit
[edit]According to the Accolade v. Distinctive lawsuit, Distinctive Software developed several software libraries for Test Drive II. The studio argued that it had only used source code which did routine functions, like clearing the video screen, and publisher Accolade did not own a copyright on those functions. Accolade argued that their contract for Test Drive II gave them the ownership and copyright of the final product—the game—and the source code used to create it. Distinctive (as Unlimited Software, Inc.) used the software libraries they created for Test Drive II for a MS-DOS port of Outrun, resulting in the aforementioned lawsuit. Distinctive Software won, so the rights to make the Test Drive games without the source code transferred to Accolade. The court also found that Accolade had failed to demonstrate the balance of hardships was in its favor.[2]
For non-console versions, Accolade later released two data disks, which included more playable cars. These were released on many platforms:
- The Supercars car disk included five cars similar to those in the previous game in the series, most of them in newer and faster versions, a Lotus Turbo Esprit, Ferrari Testarossa, Ruf Twin Turbo, Lamborghini Countach and a Corvette ZR1.
- The Muscle Cars car disk included five muscle cars from the 1960s: a 1963 Corvette Stingray, 1969 Camaro ZL-1 COPO, 1968 Mustang Shelby GT500, 1967 Pontiac GTO and a 1969 Dodge Charger Daytona. The expansion did not change the police cars, however, so the player had practically no chance of outrunning a police car when caught speeding.
Later, two "scenery disks" were released, each containing an additional course:
- California Challenge, which included seven stages, each representing a section of a southbound crossing of the state of California.
- European Challenge, which allowed players to travel through six different European countries: the Netherlands, Germany, Switzerland, Italy, France, and Spain.
Reception
[edit]Aggregator | Score |
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GameRankings | 59.67% (SNES)[7] 35% (Genesis)[8] |
Publication | Score |
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Crash | 76%[3] |
Your Sinclair | 52%[4] |
MicroHobby (ES) | 76%[5] |
Power Play | 73%[6] |
Computer Gaming World stated that those who liked Test Drive would like this version more, but those who did not like the predecessor's steering system should avoid it.[9] Compute! favorably reviewed the game's realism, especially with a joystick, but stated that installation was overly difficult and frustrating.[10] Super Gamer magazine reviewed the SNES version and gave an overall score of 85% writing: "In truth not all that stunning to look at, but the realistic setting, four American highways with police, tunnels and oncoming traffic!"[11]
The game sold 250,000 units.[12]
References
[edit]- ^ The Duel: Test Drive II manual
- ^ Dannenberg, Ross (May 30, 2005). "Case: Accolade v. Distinctive (N.D.Cal. 1990) [C]". Patent Arcade. Retrieved September 26, 2019.
- ^ "Crash".
- ^ "Archived copy". Archived from the original on 2016-04-12. Retrieved 2016-04-12.
{{cite web}}
: CS1 maint: archived copy as title (link) - ^ "MicroHobby".
- ^ http://www.kultboy.com/gfx/pp/testberichte/1/testdrive2_amiga.jpg [bare URL image file]
- ^ "Test Drive II: The Duel SNES Review Score". Archived from the original on 2019-02-19.
- ^ "Test Drive II: The Duel Genesis Review Score". Archived from the original on 2019-05-16.
- ^ Lee, Wyatt (April 1989). "Computer Cavalcade of Sports". Computer Gaming World. p. 32.
- ^ McLean, Mickey (August 1989). "The Duel: Test Drive II". Compute!. p. 66. Retrieved 11 November 2013.
- ^ "The Duel: Test Drive II". Super Gamer (2). United Kingdom: Paragon Publishing: 123. May 1994. Retrieved March 14, 2021.
- ^ B.C, Burnaby (June 24, 1991). "Investment in home computer helped turn teen into a tycoon". Edmonton Journal. p. 10. Retrieved November 28, 2021 – via Newspapers.com.