Aegyptus (game)

Aegyptus
PublishersWorld Campaigns
Years active1984 to unknown
Genresplay-by-mail
LanguagesEnglish
PlayersUp to 150 per game
Playing timeUnlimited
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail or email

Aegyptus is a computer moderated play-by-mail (PBM) game. Announced in 1984, it was published by World Campaigns

History and development

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Aegyptus was a role-playing play-by-mail game published by World Campaigns.[1] It was computer moderated,[2] and open-ended.[3] It was a strategic-tactical, historical game of medium to hard complexity.[4]

The game was announced in the May–June 1984 issue of Paper Mayhem.[2]

Gameplay

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The game setting was an imaginary country on historical Earth, akin to the Greek city-states.[5] Players roleplayed through the copper, bronze and iron ages.[1] Up to 150 players could play in a game.[3] As part of gameplay, "Players begin as the leader of a herding tribe. You progress to a farming tribe, to a city, state, and then an empire."[2] Play possibilities and turn fees increased as players rose in stature, with $15 turn fees for players leading empires which could comprise thousands of people.[4] Combat, economics, and technology were elements of gameplay.[4]

Reception

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Editor Bob McLain reviewed the game in a 1984 issue of Gaming Universal.[4] He recommended the game, stating that it was "A truly impressive game of developing civilization."[4] Overall, McLain rated it four stars of five, or "exceptional".[4]

See also

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References

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  1. ^ a b World 1984. p. 20.
  2. ^ a b c Editors 1984. p. 18.
  3. ^ a b Gooch 1985. p. 12.
  4. ^ a b c d e f McLain 1984. p. 56.
  5. ^ Flagship Editors 1984. p. 37.

Bibliography

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  • Editors (May–June 1984). "GameLine News & Updates: World Campaigns". Paper Mayhem. No. 6. p. 18.
  • Flagship editors (Autumn 1984). "The Spokesmen Speak". Flagship. No. 4. p. 37.
  • Gooch, Larry T. (September–October 1985). "Aegyptus: A Game Review". Paper Mayhem. No. 14. pp. 7–13.
  • McLain, Bob (Summer–Fall 1984). "Gamealog: Aegyptus". Gaming Universal. No. 3–4. p. 56.
  • World Campaigns (July–August 1984). "A is for Aegyptus". Paper Mayhem. No. 7. p. 20.

Further reading

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  • Sayers II, S.B. (January–February 1987). "Getting On (The Nomadic) Track". Paper Mayhem. No. 22. pp. 27–28.
  • Simmons, Steve (February 1987). "Food in Aegyptus". The Postal Warrior. No. 1. p. 22.
  • Webb, H. Randall (March–April 1986). "Troop Choices in Aegyptus". Paper Mayhem. No. 17. pp. 10, 12.
  • Webb, H. Randall (May–June 1986). "Setting up Your Aegyptus Tribe". Paper Mayhem. No. 18. pp. 10–11.
  • Webb, Randall (February 1987). "Technology Comes to Aegyptus". The Postal Warrior. No. 3. pp. 12–17.