Cyberdreams
Industry | Video games |
---|---|
Founded | 1990 |
Defunct | 1997 |
Fate | Defunct |
Successor | None |
Headquarters | Calabasas, California |
Key people | Rolf Klug (owner) Patrick Ketchum (president, 1990–1995) Paul Licari (general manager, 1995–1997) |
Products | Dark Seed series, I Have No Mouth, and I Must Scream |
Parent | MGM Interactive (de facto, 1995–1997) |
Cyberdreams Interactive Entertainment was a video game publisher located in California that specialized in adventure games developed in collaboration with famous names from the fantasy, horror and science fiction genres between 1990 and 1997.
History
[edit]Patrick Ketchum, who had founded Datasoft before, founded the company in 1990. In 1995, an "internal shake-up" took place in which the investors removed management and installed a "turnaround management team" that could accomplish the transition to third-party publishing. Ketchum left the company and started a career as a photographer. The company went defunct early in 1997.
Cyberdreams' most successful titles were Dark Seed, incorporating the art of H. R. Giger, and I Have No Mouth, and I Must Scream, based upon Harlan Ellison's short story of the same name. Cyberdreams other published titles included CyberRace, a futuristic racing game using the vehicle designs of Syd Mead, Noir: A Shadowy Thriller, a film noir interactive movie, and a sequel to Dark Seed.
List of published titles
[edit]- Dark Seed (1992)
- CyberRace (1993)
- Red Hell (1993)
- Dark Seed II (1995)
- I Have No Mouth, and I Must Scream (1995)
- Noir: A Shadowy Thriller (1996)
Titles announced by Cyberdreams but never completed include Hunters of Ralk, a role-playing video game designed by Dungeons & Dragons creator Gary Gygax (with design by Knights of Xentar author David S. Moskowitz),[1] and Wes Craven's Principles of Fear, based on a concept by film director Wes Craven.[2][3] Other announced, but unreleased games are Evolver,[4] an adaptation of Species,[5][6] Reverence,[7] and The Incredible Shrinking Character.[8] Only two survived with the help of other publishers: Ares Rising and Blue Heat. Reverence was also eventually leaked as a playable prototype.[9]
References
[edit]- ^ "The 1995 Winter Consumer Electronic Show - Report - Coming Soon Magazine". Csoon.com. Archived from the original on 2016-06-18. Retrieved 2016-06-26.
- ^ "Principles of Fear". Game-nostalgia.com. Archived from the original on 2016-04-01. Retrieved 2016-06-26.
- ^ "Gamers Get a Taste of Fear". GameSpot.com. 2000-04-26. Archived from the original on 2022-05-25. Retrieved 2016-06-26.
- ^ "The Mugs of Sacrifice, pt. 5". IGN.com. 2000-11-13. Archived from the original on 2016-08-17. Retrieved 2016-06-26.
- ^ Hettrick, Scott (June 1995). "MGM Interactive gets in bed with CyberDreams". Hollywood Reporter. 337 (34): 30.
- ^ "MGM Interactive forms multimedia product alliance with Cyberdreams Inc.; interactive games based on original feature film, "Species", set for 1996". Business Wire. Berkshire Hathaway. June 14, 1995. Archived from the original on June 10, 2013. Retrieved August 15, 2019 – via The Free Dictionary.
- ^ "Reverence". Thecomputershow.com. Archived from the original on 2017-01-18. Retrieved 2016-06-26.
- ^ "The Incredible Shrinking Character [Cancelled – PSX SAT PC]". Unseen64.net. 31 October 2010. Archived from the original on 2016-08-12. Retrieved 2016-06-26.
- ^ "U64!Leaks? — Reverence | PC | Leaked Playable Prototype: You". U64leaks.tumblr.com. 2015-12-17. Archived from the original on 2016-03-22. Retrieved 2016-06-26.
External links
[edit]- Cyberdreams, Inc. at MobyGames
- Cyberdreams titles at the Internet Movie Database
- Cyberdreams company history at Game Nostalgia