List of Advanced Dungeons & Dragons 2nd edition monsters

This is a list of Advanced Dungeons & Dragons 2nd-edition monsters, an important element of that role-playing game.[1][2][3] This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals.

Monsters in the 2nd edition Advanced Dungeons & Dragons

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The second edition of the Advanced Dungeons & Dragons game featured both a higher number of books of monsters[4] – "many tied to their growing stable of campaign worlds"[5]: 221  - and more extensive monster descriptions than both earlier[1] and later editions, with usually one page in length.[6][7][8][9][10]: 106–107  Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system.[6][7][11] While later editions gave the various creatures all the attributes which player characters had,[9][12] 2nd edition only listed intelligence[6][7] as a characteristic important for creating challenging encounters in the game.[13]

The 2nd edition also used a unique format in the form of Monstrous Compendiums of loose sheets that could be collected in a folder, and allowed the combination of monster books together with individual monster pages from boxed sets.[6][10]: 106–107 [1] This "unruly" format was abandoned again in 1993 in favor of bound books.[5]: 247 [7][14]: 83  In parallel with this change, the 2nd edition introduced colored images for each monster, which became standard in later editions of the game.[15]: 24 [7][9][16] Referencing Wizards of the Coast art director Dawn Murin, GameSpy author Allan Rausch found that until the 2nd edition the artwork depicting monsters was influenced by the popular culture of the late 1970s. As a result, creatures that were fearsome by description were not taken seriously due to ill-suited visuals. Likewise, humanoid monsters too closely resembled humans to be compelling. In the view of Rausch as well as Backstab reviewer Michaël Croitoriu, the Planescape setting marked a turning point for these shortcomings, which also had a significant impact on the presentation of the 3rd edition.[17][18]

The second edition's monsters were based on original inventions, fantasy literature, and mythologies from various cultures.[1][14]: 27, 29  Many monsters were updated from earlier editions, but the 2nd edition also introduced a great number of new creatures.[7][8]

Some types, such as devils and demons, were initially removed by TSR in response to a moral panic promoted by Patricia Pulling's advocacy group Bothered About Dungeons and Dragons (BADD).[19]: 129–130 [20][5]: 223  These were later reintroduced, sometimes with different names to avoid complaints.[14]: 83–84 [21]

TSR 2102 – MC1 – Monstrous Compendium Volume One (1989)

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TSR 2102 – MC1 – Monstrous Compendium Volume One (1989) – ISBN 0-88038-738-6
This was the initial volume in the Monstrous Compendium series, for the second edition of the Advanced Dungeons & Dragons game, published in 1989. Most of the monsters for Volume One were taken from previous first edition AD&D books; the monster entries were greatly expanded and in most cases each monster now filled an entire page and had an all-new illustration. The Monstrous Compendium series consisted of a pack of 5-hole punched loose-leaf pages rather than an actual book, designed to be arranged to the player's preference. Volume One of the Monstrous Compendium was packaged in a box, which contained the pack of monster sheets as well as a binder intended to store the sheets for Volumes One, Two, and Three. The pack consisted of 144 pages, unnumbered, and included a "How To Use This Book" page, with an alphabetical index to Volume One on the back, four pages of monster summoning and random encounter charts, and a blank monster sheet to be photocopied, with the remainder consisting of the monster descriptions. Also included were eight full-page illustrations on heavier card stock.
  • Note: All monsters from MC1 appeared in the Monstrous Manual (1993), though some had slightly altered headings.
Creature Other appearances Variants Description
Aerial servant Monster Manual (1977), Guide to the Ethereal Plane (1998) A form of invisible air kin elemental that can be summoned by a cleric; it is very strong and usually attacks by strangling an opponent
Animal, herd Camel, Cattle, Buffalo, Antelope, and Sheep
Bat Common, Large (Giant), and Huge Bat (mobat) The giant bat is exactly what its name would suggest—a giant form of bat with a 6' wingspan. White Dwarf reviewer Jamie Thomson commented on the giant bat, noting that it "seems an obvious choice for D&D".[22]
Bear Monster Manual (1977) (Black, brown, cave bear), Monster Manual II (1983) (Polar bear as Northern bear) Black, Brown, Cave and Polar
Behir The Lost Caverns of Tsojcanth (1982), Monster Manual II (1983), Monster Manual (2000), Monster Manual (2003) A snake-like reptilian monster which can move quickly and climb thanks to its dozen legs; it can discharge a stroke of lightning, squeeze opponents with its long body, and swallow creatures whole
Beholder Supplement I: Greyhawk (1975), Monster Manual (1977), Spelljammer: AD&D Adventures In Space (1989), Monster Manual (2000), Monster Manual (2003), Monster Manual (2008) A large orb protected by chitinous plates,[23]: 137  dominated by a central eye and a large toothy maw, with 10 smaller eyes on stalks sprouting from the top of the orb; the large eye negates all magic and the smaller eyes cause a variety of magical effects. A "creature that looks at you and is destroying you by the power of its magical eyes".[24] A terrible beast, but depicted as "a cuddly rosy ball with too many eyes".[25] Designed to counter magic-using characters while being a formidable opponent for a whole party due to its versatility.[1] Considered one of "the game's signature monsters" by Philip J. Clements.[26]: 133  A "classic"[27] "iconic", as well as "one of the most feared and fearsome monsters of the game", present through all editions.[5]: 5, 40–41, 65 
Boar Wild Boar, Giant Boar (Elothere) and Warthog
Bookworm Monster Manual II (1983) A worm that inhabits libraries and eats books, it can change its normal gray color to match its surroundings
Brownie Monster Manual (1977) A 2-foot-tall (0.61 m), benign humanoid relative of the halfling that is difficult to surprise, and can blend into its surroundings. The brownie was written up as a player character race in White Dwarf No. 29 (Feb. 1982) for AD&D 1st Edition by Bob Lock in 1982.[28]
Bugbear Supplement I: Greyhawk (1975), Monster Manual (1977), Monster Manual (2000), Monster Manual (2003), Monster Manual (2008) A 7-foot-tall (2.1 m), hairy cousin of the goblin,[29] with a nose like that of a bear, which prefer to attack foes by ambush
Carrion crawler Supplement I: Greyhawk (1975), Monster Manual (1977), Monster Manual (2000), Monster Manual (2003), Monster Manual (2008) A worm-like cephalopod that scavenges subterranean areas, feeding primarily upon carrion, whose tentacles paralyze creatures
Catoblepas Strategic Review v2 No. 2 (1976),[14]: 22  Supplement III: Eldritch Wizardry (1976), Monster Manual (1977), Monster Manual II (2002) A bizarre creature that inhabits swamps, the large bloodshot eyes of its unusually heavy head emanate a ray that causes other creatures to simply die. David M. Ewalt described it as "an overweight buffalo with stumpy legs, a giraffe-like neck, and a warthog's head".[23]: 138  An "old personal favorite" of reviewer Mark Theurer,[30] Black Gate editor Howard Andrew Jones remarked on their presence throughout the game's history.[31]
Cats, great Monster Manual (1977) (Giant Lynx)[5]: 93  Cheetah, Jaguar, Leopard, Common Lion, Mountain Lion, Spotted Lion, Giant Lynx, Wild Tiger and Smilodon
Cave fisher In the Dungeons of the Slave Lords (1981), Monster Manual II (1983), Dragon No. 355 (May 2007) A large insectoid with characteristics of a spider and lobster, it catches foes with its sticky filament by firing it from a distance
Centaur, sylvan Dungeons & Dragons set (1974), Monster Manual (1977), Monster Manual (2000), Monster Manual (2003) A woodland being with the upper half of a human and the lower body of a large powerful horse, it is a sociable tribal creature. Based on the creature from Greek mythology.[1][3][32]
Centipede Giant centipede, Huge centipede and Megalocentipede Giant centipedes are "low-level monsters", one-foot long red many-legged creatures.[23]: 212–213 
Chimera Dungeons & Dragons set (1974), Monster Manual (1977), Monster Manual (2000), Monster Manual (2003), Monster Manual (2008), Monster Manual (2014) Chimera and Gorgimera The chimera is based on the chimera of Greek mythology as found in the Iliad by Homer,[33][34] "stronger than a centaur but weaker than a sphinx".[32] Present in the game since the earliest edition.[5]: 45 
Cockatrice Supplement III: Eldritch Wizardry (1976), Monster Manual (1977), Monster Manual (2000), Monster Manual (2003) Cockatrice and Pyrolisk Based on the creature from medieval bestiaries.[1]
Couatl Supplement III: Eldritch Wizardry (1976), Monster Manual (1977), Monster Manual (2000), Monster Manual (2003) A 12-foot-long (3.7 m) feathered serpent native to jungle regions, of lawful good alignment, with great magical and psionic power. Based on the creature from Mesoamerican religion.[35]
Displacer beast Supplement I: Greyhawk (1975), Monster Manual (1977), Monster Manual (2000), Monster Manual (2003), Monster Manual (2008) A magical creature resembling a puma with a tentacle growing from each shoulder, it hates all forms of life, and always appears 3 feet from its actual position. Based on the alien Coeurl from the short story Black Destroyer by A. E. van Vogt.[1][5]: 71  David M. Ewalt, in his book Of Dice and Men, discussed several monsters appearing in the original Monster Manual, describing displacer beasts as looking like "pumas with thorn-covered tentacles growing out of their shoulders".[23]: 138  Rob Bricken from io9 named the displacer beast as the 2nd most memorable D&D monster.[36]
Dogs Wild, War, Blink and Death Dogs White Dwarf reviewer Jamie Thomson commented on the death dog, which is "rumored to be a descendant of Cerberus".[22]
Dragons Powerful and intelligent, usually winged reptiles with magical abilities and breath weapon.[37] The different subraces, distinguished by their colouring, vary in power.[38] The dragon has been referred to as the "iconic creature for D&D adventurers to conquer".[39]: 34 [40]
-- Dragon, Black Dungeons & Dragons set (1974), D&D Basic Set (1977, 1981, 1983), Monster Manual (1977), D&D Companion Rules (1984), Dungeons & Dragons Rules Cyclopedia (1991), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Dragoneye set #44 (2004), D&D Icons: Gargantuan Black Dragon (2006), D&D Miniatures: Unhallowed set #55 (2007) Evil[41] chaotic-aligned dragons that spit acid.[37] They have horns projecting forward, a long body and thin tail.[25]
-- Dragon, Blue Dungeons & Dragons set (1974), Monster Manual (1977), D&D Basic Set (1981, 1983), D&D Companion Rules (1984), Dungeons & Dragons Rules Cyclopedia (1991), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Deathknell set #38 (2005), D&D Icons: Gargantuan Blue Dragon (2007) Evil[41] lawful-aligned dragons that discharge a bolt of lightning.[37] They have a distinctive horn on their snout.[25]
-- Dragon, Brass Greyhawk set (1974), Monster Manual (1977), D&D Basic Set (1997), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Dragoneye set #14 (2004), D&D Miniatures: Unhallowed set #19 (2007) Benevolent and talkative good-aligned[41] desert-dwelling dragons that can breathe sleep gas[37] or fear-causing gas. An example of content misrepresented by the game's detractors.[19]: xii 
-- Dragon, Bronze Greyhawk set (1974), Monster Manual (1977), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: War Drums set #7 (2006) Good[41] and lawful-aligned dragons that breathe a bolt of lightning or a repulsion gas cloud.[37]
-- Dragon, Copper Greyhawk set (1974), Monster Manual (1977), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Angelfire set #21 (2005), D&D Miniatures: Desert of Desolation #23 (2007) Good[41] and chaotic-aligned dragons that breathe a discharge of acid or a cloud of gas that slows creatures.[37]
-- Dragon, Gold Dungeons & Dragons set (1974), Monster Manual (1977), D&D Basic Set (1981, 1983), D&D Companion Rules (1984), Dungeons & Dragons Rules Cyclopedia (1991), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Giants of Legend set #61 (2004), D&D Miniatures: Deathknell set #7 (2005) Good[41] and lawful-aligned dragons that breathe fire[37] or chlorine gas.
-- Dragon, Green Dungeons & Dragons set (1974), Monster Manual (1977), D&D Basic Set (1981, 1983), D&D Companion Rules (1984), Dungeons & Dragons Rules Cyclopedia (1991), Monster Manual (2000), Monster Manual v.3.5 (2003). D&D Miniatures: War of the Dragon Queen set #38 (2005) Evil[41] lawful-aligned dragons that breathe a cloud of poisonous[37] chlorine gas.[42]
-- Dragon, Red Dungeons & Dragons set (1974), D&D Basic Set (1977, 1981, 1983), Monster Manual (1977), D&D Companion Rules (1984), Dragon No. 134 "The Ecology of the Red Dragon" (1988), Dungeons & Dragons Rules Cyclopedia (1991), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Dragoneye set #55 (2004), D&D Miniatures: Giants of Legend set #71 (2004), D&D Icons: Colossal Red Dragon (2006) Evil[41] chaotic-aligned dragons that breathe a cone of fire.[37] According to Dant et al. "one of the most fearsome and classic monsters" in role-playing games.[43]
-- Dragon, Silver Greyhawk set (1974), Monster Manual (1977), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Archfiends set #5 (2004) Good[41] and lawful-aligned dragons that breathe a cone of frost or a cloud of paralyzing gas.[37]
-- Dragon, White Dungeons & Dragons set (1974), D&D Basic Set (1977, 1981, 1983), Monster Manual (1977), D&D Companion Rules (1984), Dungeons & Dragons Rules Cyclopedia (1991), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Night Below #58 (2007), D&D Icons: Legend of Drizzt Scenario Pack (2007) ("Icingdeath, Gargantuan White Dragon") Evil[41] chaotic-aligned dragons that breathe a cone of cold.[37]
Dragon turtle Present in the game since its inception.[5]: 26 
Dragonfish
Elemental Air, Earth, Fire and Water Elementals Powerful creatures in the game;[44] a characteristic of the air elemental is the ability of rapid movement.[23]: 141 
Elephant African elephant, Mammoth, Mastodon and Oliphant
Elf High elf, Grey elf (Faerie), Wood elf, Half-elf Based on Tolkien's version of the elf,[3] "quick but fragile", with senses surpassing a human's, often depicted as "effeminate" and "predisposed towards a "good" moral alignment".[26]: 14, 26, 68 

{{D&DCreatList

N=Genie A=Al-Qadim – Land of Fate V=Djinn, Dao and Efreeti D=Based on notions from Middle Eastern culture,[2][5]: 244  genies in the game are powerful elemental spirits from the Inner Planes, each of the four classical elements having its own subspecies of genie: djinn for air, dao for earth, efreet for fire. The djinn and efreet have namesakes from Arabic folklore also associated with air and fire, respectively. The dao were newly invented for the game altogether to fill the gap for the remaining element.[45]: 485–493  A depiction of an "evil [...] efreet" already appeared in the original Dungeons & Dragons (1974) edition, another "enormous, devilish red" one was the main feature of the cover of the 1st edition Dungeon Master's Guide. Within the game's cosmology they were based on the Plane of Fire, centered around the "fabled City of Brass". They feature especially in the Al-Qadim setting.[5]: 20–21, 85, 87, 244–245 
Ghost Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35]
Ghoul Ghoul, Lacedon and Ghast Undead with "terrible claws".[23]: 175 
Giant Cloud, Fire, Frost, Hill, Stone and Storm Giant Overlarge powerful humanoids with a self-involved social focus,[45]: 8  usually presented as the "bad guys".[46] Based on mythological figures and Tolkien, their stone-throwing ability indicates their creative roots in wargaming.[33][1]
Gnoll Gnoll and Flind Vicious humanoids with hyena-like heads. Richard W. Forest assumed them to be inspired from but not resembling the gnoles conceived by Lord Dunsany,[1] while Gary Gygax himself stated that although Dunsany's "gnole" is close", he came up with the name as "a cross between a gnome and a troll", and the description was his original creation. He wanted to create a humanoid opponent in the game to fit in between the hobgoblin and bugbear in power.[47] Gnolls were considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[10]: 92 
Gnome Player character race "often stereotyped as buffoons, illusionists, mad inventors, and many characters play them as intentionally "wacky" or anachronistic"; often conforms to the trickster archetype. "predisposed towards a "good" moral alignment".[26]: 23, 31, 67 
Goblin Based primarily on the goblins portrayed in J.R.R. Tolkien's Middle-Earth.[48] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[10]: 92  Presented as "evil" and "predisposed towards a society of brutal regimes where the strongest rule" in the game.[26]: 48, 66, 134  Suitable opponent for characters of lowest level.[49]
Golem, lesser Strategic Review No. 4[14]: 22  (Clay) Flesh and Clay The clay golem is based on the golem of Medieval Jewish folklore, though changed from "a cherished defender to an unthinking hulk"[50][33] while the flesh golem is related to Frankenstein's monster as Universal's 1931 film, seen in e.g. being empowered by electricity,[1] as well as Gothic fiction more generally; a typical denizen of the Ravenloft setting,[35] and "classic" monster of the game.[27] The influence of Dungeons & Dragons has led to the inclusion of golems in other tabletop role-playing as well as in video games.[51]
Golem, greater Stone and Iron Inspired by Gothic fiction, a typical denizen of the Ravenloft setting,[35] and "classic" monster of the game.[27]
Halfling Hairfoot, Tallfellow and Stout Based on the hobbit in J.R.R. Tolkien's works.[1][14]: 27  The hobbit first appeared as a player character class in the original 1974 edition of Dungeons & Dragons.[52]: 62  Later the game began using the name "halfling" as an alternative to "hobbit" for legal reasons.[5]: 71 [53] The "halfling" appeared as a player character race in the original Player's Handbook (1978).[10]: 84–85 
Harpy Based on the creature from Greek mythology.[3]
Hobgoblin Koalinth Muscular humanoids somewhat taller than humans with reddish skin and canine teeth.[23]: 215  Koalinth are an undersea variation.[54] Reviewer Declan Lowthian included them among the "15 Best Monsters For Coastal D&D Adventures", because the provide a more organized and tactical opponent than most other coastal creatures of the game, and also could be negotiated with rather than providing purely combat encounters.[55]
Homonculous
Hornet, giant Hornet and Wasp
Horse Draft horse, Heavy Warhorse, Medium Warhorse, Light Warhorse, Pony, Wild horse, Riding horse and Mule
Hydra Hydra, Lernaean Hydra, Pyrohydra and Cryohydra Based on the creature from classical sources,[1][34] with Heracles' famed method of slaying it adapted into a vulnerability against fire, but not with the less well-known venomous bite, showing how the game mostly focuses on the well-known traits of mythological creatures.[32] Present in the game since its inception.[5]: 26 
Hyena Hyena and Hyaenodon
Imp Planescape Monstrous Compendium Appendix Imp and Quasit Minor fiends which could be created from larvae.[56] Reviewer Philippe Tessier found the quasit "very nice" and interesting when made available as a familiar.[27][5]: 4 
Invisible stalker
Jackal
Jackalwere An intelligent jackal with the ability to assume human and jackal-human-hybrid form and a sleep-inducing gaze.[45]: 66–67 [5]: 133 
Kobold "[S]hort subterranean lizard-men",[23]: 66  considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick,[10]: 92  and ranked among the weakest monsters in the game by Scott Baird from Screen Rant.[57]
Korred Based on the korred from Breton mythology.[58]
Lich Demilich: The Lost Caverns of Tsojcanth, Monster Manual II (1983), Epic Level Handbook (2002), Monster Manual (2014) Lich and Demilich Lich: Emaciated[27] undead spellcaster,[59] a "classic" monster of the game.[27] Demilich: Evolved beyond status as a lich. Creature of enormous powers, where only the skull remains.[60] Tyler Linn of Cracked.com identified the demi-lich as one of "15 Idiotic Dungeons and Dragons Monsters" in 2009, stating: "Besides looking like a Pirates of the Caribbean alarm clock, the Demi-lich seems to possess no tactical advantages of any kind. It just kind of floats around, waiting for a party of heroes to smack it out of the air like a pinata. We suppose it could try to bite you, but the illustration above kind of makes it look like the jaw is fused in place. Man, now we just feel sorry for it."[61] Ranked among the strongest in Screen Rant's "10 Most Powerful (And 10 Weakest) Monsters, Ranked", saying "You might think that a floating skull would be easy to smash to pieces, but you would be wrong, as demiliches are some of the most resilient creatures in the game."[57]
Lizard Fire, Giant, Minotaur and Subterranean lizards
Lizard man Greyhawk, Monster Manual (1977), Fiend Folio (1981), Dungeons & Dragons Basic Set, Dungeons & Dragons Game, Dungeons & Dragons Rules Cyclopedia (1991), Classic Dungeons & Dragons Game (1994), Dungeons & Dragons Adventure Game (1999), Hollow World Campaign Set, Dragonlance Monstrous Compendium, The Complete Spacefarer's Handbook, The Complete Book of Humanoids, Player's Option: Skills & Powers, Mind Lords of the Last Sea, Polyhedron No. 121 (1996), Monster Manual (2000) (from here on as lizardfolk), Races of Faerûn, Monster Manual (2003), Dragon No. 318 (2004), Serpent Kingdoms, Eberron Campaign Setting, Monster Manual III (2004), Dragon No. 335 (2005), Monster Manual IV (2006), Monster Manual (2008), Monster Vault: Threats to the Nentir Vale, Monster Manual (2014), Volo's Guide to Monsters Lizard Man, Lizard King Lizardfolk are primitive reptilian humanoids typically standing from six to seven feet tall. A player character race in some settings.[62][63] Reviewer Chris Gigoux described them by saying "Lizard Men aren't bad, [...] they're just a simple folks, struggling to survive."[64] In 2020, Comic Book Resources counted the lizardfolk as # 1 on the list of "10 Powerful Monster Species That You Should Play As", stating that "Along with the ability to manufacture their own weapons from the natural environment around them, they provide an excellent role-playing experience and have some pretty awesome tricks up their sleeve."[65] An image of a lizard man by Greg Bell functioned as the logo in the early phase of TSR Hobbies,[5]: 42–43, 47, 81  while "the bloodied bodies of lizard men" overcome by a group of adventurers featured on the cover of the 1st edition Player's Handbook, considered "arguably the most iconic piece of art in all of RPGdom" by Reactor magazine commentator Saladin Ahmed.[66]
Lycanthrope Werewolf: Dungeons & Dragons "white box" set (1974), Monster Manual (1977), Dragon, Dungeons & Dragons Basic Set (1977, 1981, 1983), Dungeons & Dragons Rules Cyclopedia (1991), Night Howlers (1992), Monster Manual (2000), Monster Manual (2003), Dragon No. 313, Monster Manual (2008) Werebear, Wererat, Lesser and greater Seawolf, Weretiger and Werewolf Afflicted shapechangers, whose condition could be transmitted like a disease;[67] some available as player character races.
Depiction of the werewolf is related to those in 1930s and 1940s Hollywood movies like The Wolf Man.[1] Ranked sixth among the ten best low-level monsters by the authors of Dungeons & Dragons For Dummies: "a classic monster", interesting due to shapechanging because "players can never be entirely sure whether that surly villager might indeed be the great black wolf who attacked their characters out in the forest."[68]: 373  The presence of lycanthropes in the gaming system is one of the elements that has led Christian fundamentalists to condemn Dungeons & Dragons and to associate it with the occult.[69] Screen Rant has described the operation of lycanthropy in the game as an aspect that "makes no sense" because it is often a positive development for a character. "It is possible for a character to be infected with lycanthropy in Dungeons & Dragons and it comes highly recommended, as the benefits outweigh the negatives". It notes that "[i]n exchange for learning how to control your condition, you gain Damage Reduction, +2 to your Wisdom stat, the Scent ability, Low-Light Vision, a new Hit Dice, the Iron Will feat, and the ability to transform into a more powerful form".[70] An illustration in one edition of the Monster Manual implied that the beast in Disney's Beauty and the Beast was a lycanthrope, with a creature having a resemblance to the Beast attacking a human resembling that film's antagonist, Gaston.[71] Present in the game since its inception, an image of a werewolf's face by Gygax' childhood friend Tom Keogh was "[a]lmost certainly the oldest piece of art" in the original D&D.[5]: 26–27 
Manticore Based on its mythological counterpart, including the barbed tail, the manticore appeared in the game from its earliest edition.[72]: 44 [73]: 268 
Medusa Normal and Greater Based on the creature from classical sources[1][3][34] but translated into species of monsters[29][34] originated from "humans seeking eternal youth".[32] Reviewer Allan Rausch found their portrayal as "a woman with snakes for hair" up to 2nd edition less compelling than their less human-like depiction in 3rd edition.[17] Part of the game from its very beginning, a medusa was already depicted in the playtest material from 1973 for the original edition.[5]: 21 
Men Aborigines/Cavemen, Adventurers, Bandits/Brigands, Barbarians/Nomads, Berserkers/Dervishes, Farmers/Herders, Gentry, Knights, Mercenary Soldiers, Merchant Sailors/Fishermen, Merchants/Traders, Middle Class, Peasantry (serfs), Pilgrims, Pirates/Buccaneers, Police/Constabulary, Priests, Sailors, Slavers, Soldiers, Thieves/Thugs, Tradesmen/Craftsmen, Tribesmen, and Wizards Human variants. The game aims to present humans with the same diversity found in the real world and more, but in most cases they are statistically comparatively homogeneous, and depictions have often suffered from Eurocentrism. As the players are humans, in the game humans are the standard against which other playable races are compared,[12] and often promoted "as the best or most versatile characters".[74] Berserkers are based on the berserkir, "men of Odin, whom the god made strong like wild beasts", from Icelandic sagas and Snorri Sturluson's history of the kings of Norway.[75]
Mind flayer Strategic Review No. 1[14]: 22  Also known as illithids, these "Squid-headed humanoids" were considered one of "the game's signature monsters" by Philip J. Clements.[26]: 133  Reviewer Julien Blondel described them as vile brain-eating creatures full of psionic energy. He found them delightful creatures for a sadistic Dungeon Master to use, and a useful bridge between classic game worlds and the planes, as illithids abound in both.[76]
Minotaur Dungeons & Dragons (1974)[77] Based on the creature from Greek mythology,[1][3][32][78] but translated from a singular creature into a species.[34] In 2021, Comic Book Resources counted the minotaur as one of the "7 Underused Monster Races in Dungeons & Dragons", stating that "far from just brutal monsters. Many are lawful by nature, which means, surprisingly, Minotaurs make for some good Paladins. They also, obviously, make for some good Barbarians, Monks and Fighters. There's a lot of potential with Minotaurs. People hate and fear them, but you might be able to play that to your advantage...or fight against the stereotypes."[79] The minotaur was among the monsters featured as trading cards on the back of Amurol Products candy figure boxes.[5]: 161, 163 
Mud-man Screen Rant compiled a list of the game's "10 Most Powerful (And 10 Weakest) Monsters, Ranked" in 2018, calling this one of the weakest, saying "The mudmen are magically bound to their pool of mud, which means that the only way they can defeat an enemy is if they walk right into the middle of a dirty puddle. They will then have to score numerous hits in order to prevent the enemy from running away."[57]
Mummy Powerful undead usually from desert areas, wrapped in bandages. Based on the creature from Gothic fiction and appearances in more contemporary entertainment, a typical denizen of the Ravenloft setting.[35][80] In his review of the Monster Manual in the British magazine White Dwarf No. 8 (August/September 1978), Don Turnbull noted that the mummy was revised from its previous statistics, and could now cause paralysis on sight (as a result of fear).[81]
Nixie
Nymph Based on the nymph from Greek mythology,[1][3] also an instance of the sexist tropes the game draws on which presented female sexuality as inherently dangerous.[26]: 94  Appeared in the movie Futurama: Bender's Game.[82]
Ogre Ogre, Ogre mage and Merrow Large, powerful humanoid creatures, with slightly below average intelligence.[45]: 249, 257 [83] Typical bad guys in the game,[46] who can be used to teach "players about fighting big, powerful, stupid monsters, which is an iconic D&D experience".[68]: 356 
Oozes/slimes/jellies Ochre Jelly, Gray Ooze, Crystal Ooze, Gelatinous cube and Green Slime "D&D's large variety of monstrous oozes and slimes took their original inspiration from Irvin S. Yeathworth Jr's The Blob" movie. In the artificial dungeon environment of the game, they function as a "clean up crew". The gelatinous cube, "a living mound of gelatinous jelly",[23]: 138  was considered especially suited for that role, as it fit exactly in the standard grid for tactical combat. Considered an "iconic monster".[1] SyFy Wire contributor Lisa Granshaw counted oozes among "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons" and found them "extremely disturbing because everything may seem fine one minute and then the next you're on the way to death."[84] D&D's slimes have served as inspiration for appearances of this kind of monster in many video games.[85]
Orc Orc and Orog Directly adapted from the orc in J.R.R. Tolkien's works.[1] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[10]: 92  Presented as "evil" and "savage raiders" in the game.[26]: 48, 95 
Owl Normal, Giant and Talking
Owlbear Newly created for the game early on inspired by a Hong Kong–made plastic toy,[86][5]: 66  the owlbear was well-received as a useful and memorable monster.[36][87][88]
Pegasus Winged horse. Taken from greek mythology, an example of the diverse cultures amalgamated into D&D.[32][89] Part of the game from its very beginning, a pegasus was already depicted in the playtest material from 1973 for the original edition.[5]: 21 
Piercer Strategic Review No. 3[14]: 22 
Pseudodragon "a miniature dragon that also has a tail stinger"[37] Reviewer Philippe Tessier found it "very nice" and interesting when made available as a familiar.[27]
Puddings, deadly Black, White, Dun and Brown "D&D's large variety of monstrous oozes and slimes took their original inspiration from Irvin S. Yeathworth Jr's The Blob" movie.[1]
Rakshasa Strategic Review No. 3[14]: 22  Normal and Greater Based on the creature from Hindu mythology.[35] Humanoid fiends with tigerlike-features, Reactor magazine commentator Saladin Ahmed rated them as "ultimate badass monsters". He found a depiction sitting with pipe and smoking-jacket fitting on second thought, as the creature is so powerful it has no need to prove its dangerousness.[66]
Rat Common and Giant Example of a monster posing little threat to the characters in the game,[23]: 22  suitable for play at lowest level.[49]
Ray Manta, Pungi and Sting Rays, Ixitxachitl
Remorhaz
Satyr Based on the satyr from classical sources.[1]
Scorpion Large, Huge and Giant Scorpions have the distinction of having been the very first combat encounter in the first playtest, run by Gary Gygax, of the original version of the game.[23]: 65–66  Giant: Scorpion the size of a horse, its stinger carries a deadly poison.[39]: 148–149 
Selkie
Shadow In his review of the Monster Manual in the British magazine White Dwarf No. 8 (August/September 1978), Don Turnbull noted his disappointment that the shadow is of the undead class and thus subject to a cleric's turn undead ability. Turnbull commented, "I used to enjoy seeing clerics vainly trying to turn what wouldn't turn, when Shadows were first met".[81] Rob Bricken of io9 identified the shadow as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[90]
Skeleton Dungeons & Dragons "white box" set (1974), Monster Manual (1977), Dragon No. 66, Monster Manual II (1983), Dragon No. 138, Dungeons & Dragons Basic Set (1977, 1981, 1983), Dungeons & Dragons Game set (1991), Dungeons & Dragons Rules Cyclopedia (1991), Dungeons & Dragons Rules Cyclopedia (1991), Dungeons & Dragons Adventure Game (1999), Monstrous Compendium Volume One, Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness (1994), Monster Manual (2000), Monster Manual (2003), Libris Mortis: The Book of Undead, Monster Manual (2008) Normal, Animal skeleton and Monster skeleton Skeleton of a deceased creature animated as an undead. The skeleton was ranked second among the ten best low-level monsters by the authors of Dungeons & Dragons For Dummies: "introduces players to the special advantages and weaknesses of undead monsters". They also thank Ray Harryhausen for people knowing what fighting skeletons ought to look like.[68] Screen Rant ranked the tiny skeleton one of the weakest D&D creatures, saying "[skeletons] go all the way down to Tiny-sized creatures, which means that it is possible for your party of adventurers to fight a group of skeletons that are the same size as action figures."[57]
Skunk Normal and Giant
Snake Constrictor (Normal and Giant), Poisonous (Normal and Giant), Giant Sea and Giant Spitting Snakes
Spectre Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35]
Spider Large, Huge, Giant, Giant Water, Giant Marine and Phase Spiders Phase spider: Arachnid as big as a medium-large dog that can shift between dimensions and bite with fangs of deadly poison.[39]: 148–149 
Sprite
Toad, giant Giant, Fire, Ice and Poisonous Toads
Treant Based on the Ent by J. R. R. Tolkien[1][14]: 27  and renamed due to copyright reasons.[5]: 71 
Troll Troll, Two-Headed Troll, Freshwater and Saltwater Scrag Tall green-skinned[43] evil gaunt humanoids. A characteristic denizen of AD&D worlds.[2] Their appearance and powerful regenerative ability is taken from Three Hearts and Three Lions by Poul Anderson rather than from their mythological or Tolkienesque counterparts.[1][33][75] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[10]: 92 
Umber hulk Umber Hulk and Vodyanoi They are a type of humanoid insect. They have long mandible arms with powerful claws. Anyone looking into their eyes can be driven mad. Present in the game since the earliest edition.[5]: 45 
Unicorn Based on the creature from medieval bestiaries.[1][35] The Dungeons & Dragons animated series featured Uni the unicorn as well-received "mascot" and "cute animal sidekick".[91]
Vampire Depiction is related to those in 1930s and 1940s Hollywood Dracula movies,[1] as well as folklore[80] and Gothic fiction; a typical denizen of the Ravenloft setting[35][2] and "classic" monster of the game.[27]
Wight Thin humanoid undead.[92] Directly adapted from the barrow-wight in Tolkien's The Lord of the Rings,[1][14]: 27  while the concept is inspired by Icelandic sagas.[75] Rob Bricken of io9 identified the wight as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[90]
Will o'wisp
Wolf Wolf, Dire Wolf, Worg, Winter wolf Worgs are giant wolves inspired by the wargs in the works of J.R.R. Tolkien; the name was changed for legal reasons, while both the word and concept ultimately go back to Old Norse idea of varg, which can refer to wolves in their violent aspect.[75]
Wolfwere A reverse of a werewolf, that transforms from a wolf to either a humanoid or an humanoid-wolf hybrid instead of from a human to a humanoid wolf.
Wraith Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35]
Wyvern Dragon-like in overall appearance, the wyvern features a serpentine head, wings, scales, but only two legs and no breath weapon. Its tail is equipped with a poisonous tail stinger.[37]
Yeti
Yuan-ti A species of "cult-like snake people"[93] and among "D&D's most popular and iconic monsters".[94] The original yuan-ti castes were the abominations, the halfbreeds, and the purebloods, which first appeared in the module Dwellers of the Forbidden City (1981),[95][96][97] In the adventure, the characters are hired to find an object taken to a lost oriental-style city, which has been taken over by a cult of snake-worshipers, the yuan-ti, and their servants, the mongrelmen and tasloi.[10]: 101  The types have been summarized by A.V. Club as "a human-eating snake, or human-snake hybrid eater of humans and snakes, or other human-snake hybrids."[98] Snakes and snake-worship used in fiction have been criticized as characteristic of Orientalism.[99] The publication history, digital and print, of yuan-ti falls into this pattern as they serve as uncomplicated antagonists in "exotic" settings.[45][100][101] Graeme Barber, a game designer noted for his critique of racism in Dungeons & Dragons,[102] used yuan-ti in his contribution to the book Candlekeep Mysteries. Controversy arose after Wizards of the Coast, according to Barber, altered his depiction of yuan-ti.[103] Summarizing his critique of the simplistic portrayal, Barber wrote, "Yuan-ti are evil because evil."[104] Keith Ammann, in his 2019 book The Monsters Know What They're Doing, commented of the yuan-ti purebloods that "Yuan-ti have had hundreds of generations to live and adapt on their own, so they'll have the same self-preservation instinct as any evolved species."[45] TheGamer.com in April 2021 listed the yuan-ti pureblood as No. 2 on their list of "10 Most Underrated Races That Are Better Than You Think".[105] CBR.com listed the yuan-ti pure blood as No. 5 on their list of "Top 10 Playable Species In D&D".[106]
Zombie Common, Monster and Ju-Ju Zombie Based on the zombie from folklore as well as more contemporary entertainment.[80]

TSR 2103 – MC2 – Monstrous Compendium Volume Two (1989)

[edit]
TSR 2103 – MC2 – Monstrous Compendium Volume Two (1989) – ISBN 0-88038-753-X
This was the second volume in the Monstrous Compendium series, for the second edition of Advanced Dungeons & Dragons, published in 1989. As with Volume One, most of the monsters for Volume Two were taken from previous first edition AD&D books, with greatly expanded entries that now filled an entire page and had an all-new illustration. Volume Two was packaged in a wraparound cover, and the pages were designed to fit in the binder that came with Volume One of the Monstrous Compendium. The pack consisted of 144 pages, unnumbered, and included a 2-page alphabetical index to Volume One and Volume Two, 10 pages of monster summoning and random encounter charts, and a blank monster sheet to be photocopied with a sheet of instructions for the blank monster form, with the remainder consisting of the monster descriptions. Also included were 8 full-page illustrations on heavier card stock.
  • Note: All monsters from MC2 appeared in the Monstrous Manual (1993), though some had slightly altered headings.
Creature Other appearances Variants Description
Aarakocra In 2020, Comic Book Resources counted the aarakocra as # 9 on the list of "10 Powerful Monster Species That You Should Play As", stating that "As long as they're not wearing heavy or medium armor you have a flying sniper, essentially."[65]
Aboleth
Ankheg
Ant Giant ant and Ant Swarm
Ant lion, giant
Ape, carnivorous
Baboon Wild Baboon and Banderlog
Badger Common and giant
Barracuda
Basilisk Lesser, greater and Dracolisk Based on the creature from medieval bestiaries.[1] In the original Monster Manual it is described as a reptilian monster whose gaze can turn creatures to stone.[107]
Beetle Bombardier, Boring, Fire, Rhinoceros, Stag and Water
Bulette Also called land shark, inspired by a plastic toy from Hong Kong.[1] In his 2019 book The Monsters Know What They're Doing, author Keith Ammann called bulettes "brutes tailor-made to give your players jump scares" and found its preferences and aversions for the meat of different humanoid races "ludicrous".[45]: 157–158 
Bullywug
Crocodile Normal and giant
Crustacean, giant Giant Crab and Giant Crayfish
Dolphin
Doppleganger
Dragonne Monster Manual (1977)[5]: 164–165  Lion-headed dragon-like creature, it was "Originally described as 'a weird cross between a brass dragon and a giant lion'". Present "in every edition of the game", James Wyatt stated it was "probably the oldest manifestation in the game of the idea of a half-dragon". Renamed to liondrake in 5th edition.[108][5]: 164–165 
Dryad Based on the dryad from classical sources.[1] The dryad appears as a player character class in Tall Tales of the Wee Folk in the "DM's booklet" (1989).[10]: 146 
Dwarf Hill and Mountain Based on Tolkien's version of the dwarf.[3][26]: 78  Often depicted as "short, stout, and fond of ale", "bearded masters of metalworking" and "predisposed towards a "good" moral alignment", "tend to embody an extreme vision of masculinity".[26]: 58, 67, 78, 165 
Dwarf, duergar Duergar and Steeder (Giant Spider) "the infamous dark dwarves",[109] an "evil and avaricious" dwarven subrace[110]: 152  with psionic powers. ComicBook.com contributor Christian Hoffer considered the struggle of the duergar with their dwarven cousins one "of the great conflicts that make up the D&D multiverse".[111] Backstab reviewer Michaël Croitoriu found the duergar interesting as a player character option.[46]
Eagle Wild and giant
Eel Electric, Giant, Marine and Weed
Elf, Drow Drow and Drider Made famous by R. A. Salvatore's Drizzt novels, these dark elves from the game influenced subsequent works of fantasy.[1] Drow have a gender-based caste system that says "a great deal about attitudes towards gender roles in the real world".[26]: 34  A drider is a "monster that looks like a centaur only with the bottom half of a spider instead of a horse."[112]
Ettercap
Ettin
Fish, giant Giant Catfish, Giant Gar and Giant Pike
Frog Giant, killer and poisonous
Fungus Strategic Review No. 3[14]: 22  (Shrieker) Violet Fungus, Shrieker, Phycomid, Ascomoid and Gas Spore Author Ben Woodard called D&D's fungi horrific in their variety, not only due to their poisonous nature but their creepy ability to move.[113] Scott Baird from Screen Rant ranked the man-sized shrieker among the weakest monsters in the game, at "the bottom of the mushroom monster food chain": They "can be used as cheap alarm systems for Underdark societies, but they possess no combat abilities of their own. The only thing a shrieker can do is shriek".[57]
Galeb duhr
Gargoyle Gargoyle and Margoyle
Genie Al-Qadim – Land of Fate Jann and Marid Based on notions from Middle Eastern culture,[2] genies in the game are powerful elemental spirits from the Inner Planes, each of the four classical elements having its own subspecies of genie. Marids were largely changed from their mythological namesakes to fit to the element of water. Keith Ammann assumes the game's creators were inspired by the syllable mar- meaning "sea" in Latin, even though there is no such connection in Arabic.[45]: 485–493 
Giant-kin, Cyclops Dungeons & Dragons "white box" set (1974), Gods, Demi-gods & Heroes (1976)m Deities & Demigods Cyclopedia (1980) (Greater and lesser), Legends & Lore (1985), Monster Manual II (1983) (Cyclopskin), Dungeons & Dragons Expert Set (1981 & 1983), Dungeons & Dragons Game, Dungeons & Dragons Rules Cyclopedia (1991), Classic Dungeons & Dragons Game (1994), Dungeons & Dragons Adventure Game (1999), Legends & Lore (1990), Deities and Demigods (2002), Shining South (2004), Monster Manual (2008), Monster Manual 2 (2009) Monster Manual (2014) One-eyed giants[114] based on Greek mythology.[33] Ranked tenth among the ten best mid-level 4th Edition monsters by the authors of Dungeons & Dragons 4th Edition For Dummies.[114]
Giant-kin, firbolg Bleeding Cool found the firbolg one "of the more distinctive race options in the D&D multiverse".[94] Comic Book Resources counted them as one of the "7 Underused Monster Races in Dungeons & Dragons", stating that "Firbolgs are a blend of strength and magic, making them useful for classes that blend the two. Firbolgs work well as Clerics and Druids, but they can also make for a good Ranger. Your harmony with nature will leave you definitely wanting to have a nature focus, but you'll also stand out in a crowd. As a naturally shy race, be sure to consider that when playing your character. Typically speaking, Firbolgs aren't aggressive."[79]
Giant-kin, fomorian
Giant-kin, verbeeg
Gorgon "iron plated bull", based on early modern bestiaries, with only the name being derived from the Classical counterpart.[32][33]
Griffon Originally based on the creature from Persian mythology.[35]
Groaning spirit (banshee) Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35]
Guardian daemon Least, lesser and greater
Hag Annis, Greenhag and Sea Hag Immortal wicked and ugly powerful females with magical abilities for deception. Based on the pervasive figure from folklore, with "different interpretations of the monster around the world" being worked into different variants in the game, allowing each "a little more personality".[80] In the view of Stang and Trammel, hags in D&D represent misogynistic and ageist tendencies in their authors.[56][115] SyFy Wire in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "There are endless horrific possibilities when it comes to hags."[84]
Haunt
Hawk Large (hawk), Small (falcon) and Blood Hawk
Hell hound In his review of the Monster Manual, Don Turnbull noted in the British magazine White Dwarf No. 8 (August/September 1978) that the breath weapon of the "much-feared" hell hound had been altered from its previous appearance.[81]
Heucuva as Huecuva: Fiend Folio (1981), Dungeon No. 86, Dungeon No. 94, Fiend Folio (2003), Dragon No. 364 Undead created from divine or oathbound creatures who have failed in their vows.
Hippocampus Based on medieval bestiaries. "Depicted as the front half of a horse and the rear half of a fish or sea-serpent."[33] Tyler Linn of Cracked.com listed it among the "15 Most Idiotic Monsters In Dungeons & Dragons History". He did not think " it would pose much of a threat" "and was intended to be one of the good guys", but found the depiction "douchey".[61]
Hippogriff Originally based on the creature from Persian mythology[35] the adapted hippogriff "was among the earliest fantasy beasts introduced into the Dungeons & Dragons universe":[72] An artistic representation drawing inspiration from real eagles and horses was used for the cover of the third booklet of the original Dungeons & Dragons (1974) edition and became one of "the game's earlies ambassadors" through use of that cover in advertisements.[5]: 20–21, 27, 39  Gary Gygax used a story in which he received a letter asking how many eggs a Hippogriff could lay as an example of the encyclopedic knowledge which fans expected him to have over every detail of gameplay.[116]
Jermlaine
Kelpie
Kenku Crow-like humanoids with a tendency for thievery, loosely based on the Japanese tengu.[117][45]: 56–58 
Ki-rin Golden-scaled flying equine exemplar of good with one horn. Based on the kirin from Japanese mythology,[3] an example of the diverse cultures amalgamated into D&D.[89] Black Gate reviewer Howard Andrew Jones called them "old stalwarts" of the game.[31]
Killmoulis
Kuo-toa "evil fish-men"[10]: 89 
Lamia Lamia and Lamia Noble
Lammasu Lesser and greater
Lamprey Normal, giant and land
Leech Leech Swarm, Giant Leech and Throat leech
Leprechaun
Leucrotta
Locathah
Lurker above Strategic Review No. 3 (lurker), Strategic Review No. 5 (trapper)[14]: 22  Lurker, Trapper, and Forest Trapper (Miner) An original creation for the game's artificial underground environment, this monster was designed as a trap for unwary player characters; the trapper camouflages as a piece of floor, engulfing a victim stepping on it.[1] Rob Bricken of io9 identified the lurker and the trapper as two of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[90]
Lycanthrope Wereboar and Werefox (Foxwoman)
Mammal, minimal The minimal (a contraction of "miniature animal") is a magically reduced version of a normal animal.
Mammal, small Beaver, Cat (house), Chipmunk, Ermine, Ferret, Fox, Gopher, Hedgehog, Mink, Mole, Monkey, Mouse, Muskrat, Opossum, Otter, Otter (sea), Otter (giant), Pig (domestic), Pig (wild), Rabbit, Raccoon, Squirrel (flying), Squirrel (giant black) and Woodchuck Reviewer Philippe Tessier described the rabbit, when made available as a familiar, as little and "doesn't look like much", but valued it as cute, interesting and useful for detecting traps.[27]
Merman
Mimic Common, Killer An original creation for the game's artificial underground environment, this "iconic monster" looks like a treasure chest and is designed as a trap for unwary player characters.[1]
Mold Brown, Russet and Yellow In the artificial dungeon environment of the game, molds function as a "clean up crew".[1]
Mongrelman
Morkoth Paste magazine reviewer Cameron Kunzelmann found the morkoth an inventive and "super weird" monster beyond the game's staples.[118]
Muckdweller
Myconid (fungus man) A "race of [man-sized] sentient fungus creatures", "some of which pack a mean punch", and which have the "ability to spray poisons that can disable their foes".[57]
Naga Strategic Review No. 3[14]: 22  Guardian, Spirit and Water Snake-like magical creatures with humanoid head. Based on the nāga from Indian mythology.[3]
Nereid A water kin elemental
Obliviax (memory moss) A black moss that steals memories and forms a tiny version of the robbed person which can use the memories to fight. The obliviax appeared on Geek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons", because ingesting the moss can transfer the memories, an "interesting" concept which lends itself to "Christopher Nolan-esque adventures that will be both universally applauded and terribly confusing at the same time.".[119]
Octopus, giant
Osquip
Otyugh Otyugh and Neo-otyugh Also known as gulguthra.[120] Game designer Don Turnbull rated the otyugh as a "most interesting creation".[81]
Piranha Normal and giant
Pixie The pixie appeared as a player character class in Tall Tales of the Wee Folk (1989).[10]: 146 
Plant, carnivorous Choke Creeper, Hangman tree, Mantrap, Strangleweed, Giant Sundew and Tri-flower Frond Author and gardener Charles Elliott considered D&D's plant species numerous but "not-very-ingenious".[121]
Poltergeist
Porcupine Black, brown and giant
Roc Dungeons & Dragons set (1974), Monster Manual (1977), Monster Manual (2000), Monster Manual (2003), Monster Manual (2008), Monster Manual (2014) An enormous bird, based on a mythological creature probably of Persian origin, known from Sindbad the Sailor.[33]
Roper Strategic Review No. 2[14]: 22  A dangerous inhabitant of the Underdark[122] with "murderous behavior".[123] One of the original creations for the game, Witwer et al. rated them among the "iconic D&D monsters".[5]: 39, 45 
Rot grub An original creation for the game's artificial underground environment, this monster was designed as a trap for unwary player characters: living in corpses, they infect those who disturb these dead searching for riches.[1]
Rust monster Large armored tick-like monster which devours metals. An original invention for the game and its artificial underground world, the appearance of the rust monster was inspired by a plastic toy from Hong Kong.[124] It was ranked among the most memorable as well as obnoxious creatures in the game, terrifying to certain characters and their players not due to their ability to fight but to destroy their items.[1][36][90][5]: 91, 93 [23]: 138  Chris Sims of the on-line magazine Comics Alliance referred to the rust monster as "the most feared D&D monster".[125]
Sahuagin Also called 'Sea Devils', these fishperson eschewers of magic with two or four arms domesticate sharks and are in frequent conflict and intrigue with sea-elves.
Salamander Salamander and Fire Snake Fire-kin elementals
Sandling An earth kin elemental
Sea horse, giant
Sea lion Monster Manual (1977), Monster Manual (2000) and Monster Manual (2003) (as Sea cat)
Shambling mound Strategic Review No. 3[14]: 22  Plant-like creature resembling a heap of rotting vegetation. Ben Woodard considered its ability to move "the base creepiness of the creep".[113]
Shark Common and giant (megalodon)
Slithering tracker Intelligent stealthy jelly creature. Either evolved from simpler relatives, or persons magically transfigured[7] "by hags and liches into a blobby puddle of remains" motivated by revenge. Reviewer Zack Furniss saw the monster on the "more horrific side of D&D" and observed: "even once they've found their vengeance, they're still a nasty blob and often go insane because they can't find satiation or communicate. Grim stuff."[126]
Slug, giant
Sphinx Androsphinx, Criosphinx, Gynosphinx and Hieracosphinx Based on Egyptian and Classical mythology, an example of the diverse cultures amalgamated into D&D.[32][89]
Squid, giant Giant squid and Kraken
Stirge Flying and blood-sucking[29] bird-like creatures. "[P]esky" because while small they are dangerous to characters as a swarm. Present in the game since its earliest edition.[5]: 44 
Swanmay Swanmay and Swan Inspired by a character from Three Hearts and Three Lions by Poul Anderson rather than their mythological counterparts.[1][33]
Sylph A air kin elemental
Tarrasque Ranked among the strongest monsters in the game by Scott Baird from Screen Rant, "the ultimate challenge for many players".[57] Rob Bricken from io9 named the tarrasque as the 10th most memorable D&D monster.[36] The tarrasque appeared on the 2018 Screen Rant top list at No. 5 on " Dungeons & Dragons: The 20 Most Powerful Creatures, Ranked", and Scott Baird highlighted that "The tarrasque is currently the most powerful creature in the 5th edition of Dungeons & Dragons, where it is matched only by Tiamat in terms of its combat prowess."[127]
Tasloi
Triton An aquatic race[126] based on the merman in Greek mythology.[33]
Troglodyte Based on the stock character of the primitive caveman, Gary Gygax portrayed the troglodyte in the game as more monstrous, with chaotic and evil behaviour, offensive smell and lizard-like characteristics.[128] The troglodyte was among the monsters featured as trading cards on the back of Amurol Products candy figure boxes.[5]: 161, 163 
Urchin Black, Green, Red, Silver, Yellow and Land First published in White Dwarf No. 9 (October/November 1978), submitted by Nick Louth.[129] It was voted among the top ten monsters from the magazine's "Fiend Factory" column and reprinted in Best of White Dwarf Articles (1980).[130][131][132]
Urd
Water weird A water kin elemental, an "old personal favorite" of reviewer Mark Theurer.[30]
Weasel Wild and giant
Whale Common, Giant, Leviathan, Killer and Narwhal The leviathan is based on the creature from Hebrew mythology.[35]
Wolverine Normal and giant
Worm Purple worm, Tenebrous worm and Tunnel worm The "dread purple worm" attacks with both ends,[73]: 268  maw and stinger. This "iconic monster" and original creation of Dungeons & Dragons is present all editions of the game.[5]: 26, 28–29 
Xorn
Yellow musk creeper & zombie Creeping plant that drains the intelligence of its victims, possibly turning them into "zombies" under the plant's control. Ben Woodard found it an expression of the "seemingly endless morphology of fungal creep and toxicological capacity" within the game.[113]

TSR 2104 – MC3 – Monstrous Compendium – Forgotten Realms Appendix (1989)

[edit]
TSR 2104 – MC3 – Monstrous Compendium – Forgotten Realms Appendix (1989) – ISBN 0-88038-769-6
This appendix to the Monstrous Compendium series was designed for use with the Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons game. The pack consisted of 64 5-hole punched unnumbered loose-leaf pages.
Creature Other appearances Variants Description
Ascallion Dragon No. 89 (1984), Monstrous Compendium Annual Volume Four (1998) (as Fish, Ascallion) Adult Female, Young, Adult Male
Asperii Dragon No. 89 (1984), 1991 Trading Card No. 622, Monstrous Compendium Annual Volume Four (1998), Monster Manual II (2002)
Beholder-kin Monstrous Manual (1993) Spectator, Gauth
Belabra (Tangler)
Berbalang
Bhaergala Monstrous Manual (1993) (as Mammal)
Bichir (Lungfish, Giant)
Bunyip Fiend Folio (1981), Monstrous Compendium Annual Volume Three (1996)
Burbur Monstrous Compendium Annual Volume Three (1996)
Claw, Crawling Monstrous Manual (1993) Screen Rant ranked the crawling claw among the 10 weakest monsters in 2018: "At best, you can use a bunch of them to act as a distraction or as a screen while another villain prepares a spell or trap."[57]
Cloaker Monstrous Manual (1993) An original creation for the game's artificial underground environment, this monster was designed as a trap for unwary player characters; it looks like a living cloak with teeth.[1]
Darkenbeast
Death, Crimson Monstrous Manual (1993) (as Mist, Crimson Death)
Dinosaur Monstrous Manual (1993) (Ankylosaurus, Deinonychus, Diplodocus, Elasmosaurus, Lambeosaurus, Pteranodon, Stegosaurus, Triceratops and Tyrannosaurus rex), Monstrous Compendium Annual Volume Two (1995) (Allosaurus, Brontosaurus, Ceratosaurus, Compsognathus, Dimetrodon, Euparkeria, Gorgosaurus, Iguanodon, Monoclonius, Plateosaurus, Struthiomimus, Tanystropheus, Teratosaurus, Trachodon; under Dinosaur, Aquatic: Archelon, Dinichthys, Mosasaurus, Nothosaurus, Plesiosaurus, Temnodontosaurus) Allosaurus, Anchisaurus, Ankylosaurus, Paleocinthus, Archelon, Brachiosaurus, Brontosaurus, Camarasaurus, Camptosaurus, Ceratosaurus, Cetiosaurus, Compsognathus, Deinonychus, Dilophosaurus, Dimetrodon, Dinichthys, Temnodontosaurus, Diplodocus, Elasmosaurus, Euparkeria, Gorgosaurus, Iguanodon, Lambeosaurus, Mamenchisaurus, Massospondylus, Megalosaurus, Monoclonius, Mosasaurus, Nothosaurus, Ornitholestes, Pentaceratops, Plateosaurus, Plesiosaurus, Podokesaurus, Pteranodon, Pterosaurus, Stegosaurus, Dacentrurus, Kentrosaurus, Struthiomimus, Styracosaurus, Tanystropheus, Teratosaurus, Trachodon, Triceratops, Tyrannosaurus rex Considered among the "standard repertoire of "Monsters"",[3] and among the 12 most underrated monsters, "a creature as large and fearsome as a dragon but without all the hype".[119]
Dracolich Monstrous Manual (1993) A dragon made even more powerful by transforming into an undead version of itself, which can only be destroyed if "its phylactery is taken to another dimension". Ranked among the strongest monsters in the game by Scott Baird from Screen Rant.[57] It was also one of the first new creatures introduced for the Forgotten Realms campaign setting.[41]
Dragon, Faerie Monstrous Manual (1993) (as Dragonet, Faerie Dragon)
Oriental Dragons (General)
Lung Wang (Sea Dragon)
Pan Lung (Coiled Dragon)
Shen Lung (Spirit Dragon)
T'ien Lung (Celestial Dragon)
Tun Mi Lung (Typhoon Dragon)
Yu Lung (Carp Dragon)
Chiang Ling (River Dragon)
Li Lung (Earth Dragon)
Firenewt Fiend Folio (1981), Monstrous Compendium Annual Volume Three (1996)
Firestar Dragon No. 94 (1985), 1991 Trading Card No. 686, Sword of the Dales (1995), Monstrous Compendium Annual Volume Four (1998)
Maedar Monstrous Manual (1993) (as Medusa, Maedar) Maedar, Glyptar Male version of the medusa, a consequence of turning the singular monster from classic mythology into a species in the game.[29][34]
Meazel Monstrous Compendium Annual Volume Three (1996)
Pleistocene Animals Monstrous Compendium Annual Volume Two (1995) (White Rhinoceros as Wooly Rhinoceros) Axebeak, Baluchitherium, Megatherium, Phororacos, White Rhinoceros, Titanothere
Revenant Monstrous Manual (1993)
Rhaumbusun
Strider, Giant Fiend Folio (1981), Monstrous Compendium Annual Volume Three (1996)
Sull
Svirfneblin (Deep Gnome) Monstrous Manual (1993) (Gnome)
Thessalmonster Monstrous Compendium Annual Volume Three (1996) Thessalhydra, Thessalmera, Thessalgorgon, Thessaltrice
Thri-kreen (Mantis Warrior) Monstrous Manual (1993) "Praying mantis man" with four arms and a poisonous bite,[133] "invented by Paul Reiche III for the AD&D Monster Cards Set 2 (1982)",[134] reviewer Mark Theurer considered them an "old personal favorite".[30] With their additional limbs and specialized chatkcha and gythka weapons, thri-kreen were infamous as player characters optimized to do extreme amounts of damage. J.R. Zambrano found them "an interesting race" and preferred their "2nd Edition aesthetic" to others.[135]
Thylacine
Vulture Monstrous Manual (1993) (as Bird) Common, Giant, Condor
Vurgens Dragon No. 89 (1984), Monstrous Compendium Annual Volume Four (1998) (as Fish, Vurgens (Giant Gulper Eel))
Web, Living Monstrous Compendium Annual Volume Three (1996) Living, Memory
Wemic Monstrous Manual (1993)

TSR 2105 – MC4 – Monstrous Compendium – Dragonlance Appendix (1990)

[edit]
TSR 2105 – MC4 – Monstrous Compendium – Dragonlance Appendix (1990) – ISBN 0-88038-822-6
This appendix to the Monstrous Compendium series was designed for use with the Dragonlance campaign setting for the second edition of the Advanced Dungeons & Dragons game. The pack consisted of 96 5-hole punched loose-leaf pages, unnumbered, and included a "How To Use This Book" page, a page with alphabetical index, 4 pages of random encounter charts, and 2 pages with the compiled game statistics, with the remainder consisting of the descriptions of the fictional monsters. Also included were 4 full-page illustrations on heavier card stock.
Creature Other appearances Variants Description
Anemone, Giant Dragon No. 116 (1986), Tales of the Lance (1992) Monstrous Compendium Annual Volume Four (1998) (as Anemone, Giant Sea), Dungeon No. 79 (2000)
Avian Monstrous Manual (1993) (as Bird) Emre, Kingfisher, Skyfisher and 'wari
Bear, Ice
Beast, Undead Stahnk and Gholor
Centaur, Abanasinian
Centaur, Crystalmir
Centaur, Endscape
Centaur, Wendle
Disir Time of the Dragon (1989)
Draconian (proto-), Traag Time of the Dragon (1989)
Draconians A "dragon-like humanoid species",[136]: 167  born from embryos of good dragons corrupted by evil magic, are "cast as beings of pure horror",[137] and "abominations"; "added to further support the world's foundational themes."[5]: 173 
-- Draconian, Aurak
-- Draconian, Baaz
-- Draconian, Bozak Barton and Stacks described this draconian as the "ever-popular bozak whose bones explode upon death".[136]: 166 
-- Draconian, Kapak
-- Draconian, Sivak
Dragons of Krynn Powerful and intelligent, usually winged reptiles with magical abilities and breath weapon.
-- Dragon, Amphi
-- Dragon, Astral Unmated Astral Dragon and Mated Pair
-- Dragon, Kodragon Dragon Magic (1989)
-- Dragon, Othlorx Time of the Dragon (1989) Black, Blue, Brass, Bronze, Copper, Green, Red, Silver and White Othlorx
-- Dragon, Sea
Dreamshadow
Dreamwraith
Dwarf, Daergar
Dwarf, Gully A "tiny, dirty, unorganized folk", but having heart;[138] known for their limited ability to count.[139] Gully dwarves could be used as player characters in the D&D game. They were by design weaker than other character options, and so only appealing to few players who "enjoy the underdog status" they provided.[140]
Dwarf, Hill (Neidar)
Dwarf, Mountain (Hylar)
Dwarf, Theiwar
Dwarf, Zakhar
Elf, HighQualinesti
Elf, High – Silvanesti
Elf, Wild – Kagonesti
Elf, Half
Elf, Sea – Dargonesti
Elf, Sea – Dimernesti
Eyewing Dragon Magic (1989), Monstrous Manual (1993)
Fetch Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35]
Fire Minion Time of the Dragon (1989)
Fireshadow
Gnome, Tinker (Minoi) Monstrous Manual (1993)
Gurik Cha'ahl Time of the Dragon (1989)
Hatori Monstrous Manual (1993) Lesser and Greater
Haunt, Knight
Horax Time of the Dragon (1989), Monstrous Manual (1993)
Imp, Blood Sea
Insect swarm Monstrous Manual (1993) Velvet ants, Grasshoppers and Locusts
Kalothagh (Prickleback)
Kani Doll Dragon Magic (1989)
Kender A "diminutive and highly playful race that resembles Tolkien's hobbit", with the ability to drive enemies into a rage by taunting them.[136]: 166  Witwer et al. considered kender "lovable" characters "added to further support the world's foundational themes."[5]: 173 
Knight, Death Monstrous Manual (1993) A death knight is a "powerful undead warrior",[136]: 167  Shannon Applecline considered this creature created by Charles Stross one of the game's especially notable monsters.[14]: 38 
Kyrie
Lizard man (of Krynn) Jarak-sinn and Bakali
Man (of Krynn) Ice Folk, Knights of Solamnia, Plainsmen and Rebels
Minotaur (of Krynn) Blood Sea Minotaur
Ogre (of Krynn) Ogre and Orughi
Ogre, High (Irda)
Phaethon Phaethon and Elder Phaethon
Shadowperson Shadowperson and Revered Ancient One
Shimmerweed
Skrit Time of the Dragon (1989)
Slig
Spectral Minion "nasties" also appearing the Advanced Dungeons & Dragons: Heroes of the Lance computer game.[141]
Spider (of Krynn) Whisper Spider and Giant Trap Door Spider
Stag Wild Stag, Giant Stag and the White Stag
Tayling Tayling and Tayland
Thanoi (Walrus Man)
Tylor
Warrior, Skeleton Monstrous Manual (1993) Reviewer Jamie Thomson found the skeleton warriors "beings similar to Tolkien's ringwraiths".[22]
Wichtlin
Wyndlass
Yaggol Time of the Dragon (1989)
Yeti-kin, Saqualaminoi Time of the Dragon (1989)

TSR 2107 – MC5 – Monstrous Compendium – Greyhawk Appendix (1990)

[edit]
TSR 2107 – MC5 – Monstrous Compendium – Greyhawk Appendix (1990) – ISBN 0-88038-836-6
This appendix to the Monstrous Compendium series was designed for use with the Greyhawk campaign setting for the second edition of the Advanced Dungeons & Dragons game. The pack consisted of 64 5-hole punched loose-leaf pages, unnumbered, and included a "How To Use This Book" page with an alphabetical index, 4 pages of random encounter charts, with the remainder consisting of the descriptions of the fictional monsters. Also included were 4 full-page illustrations on heavier card stock.
Creature Other appearances Variants Description
Aspis Monstrous Manual (1993) (as Insect) Drone, Larva and Cow
Beastman
Beetle Monstrous Compendium Annual Volume Three (1996) Death watch beetle and Slicer Beetle
Bonesnapper
Booka
Brownie, Buckawn
Brownie, Quickling Monstrous Compendium Annual Volume Two (1995) Small, intelligent, chaotic and speedy, it appeared on Geek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons".[119]
Crypt thing Monstrous Manual (1993)
Crystalmist
Dragons Powerful and intelligent, usually winged reptiles with magical abilities and breath weapon.
-- Dragon, Cloud Monstrous Manual (1993)
-- Dragon, Greyhawk
-- Dragon, Mist Monstrous Manual (1993)
-- Dragon, Shadow Monstrous Manual (1993) Reviewer Philippe Tessier found the shadow dragon a very dangerous foe in frontal assault.[27]
Dragonfly, Giant Monstrous Manual (1993) (as Insect) Adult and Larva (Nymph)
Dragonnel
Elf, Grugach
Elf, Valley
Giant-kin, Voadkyn Monstrous Manual (1993) (as Giant, Wood)
Giant-kin, Spriggan Monstrous Manual (1993) (as Gnome, Spriggan)
Grell Monstrous Compendium – Spelljammer Appendix (1991) (as Soldier/Worker), Monstrous Manual (1993) (as Soldier/Worker) "terrifying beaked, tentacled monsters that populate the realm of Underdark".[59] Tyler Linn of Cracked.com listed the grell among the "15 Most Idiotic Monsters In Dungeons & Dragons History" and found that it's movement by floating contributed to it looking ridiculous.[61]
Gremlin Monstrous Manual (1993) Gremlin, Fremlin and Galltrit
Grippli Monstrous Manual (1993) "humanoid tree-frogs" forming "a society of "uncommonly intelligent" humanoid amphibians who were quick to adapt and acquire new skills"; J.R. Zambrano thought of them as a good choice to create a player character race.[142]
Grung "selfish, simple-minded frog people"[93] based on poisonous frogs[142]
Hobgoblin, Norker
Hook horror Monstrous Manual (1993) A bipedal, subterranean monster that looks like a vulture-like humanoid with bony hooks in place of hands. The hook horror was first published in White Dwarf No. 12 (April–May 1979), and was originally submitted by Ian Livingstone.[143] It was voted among the top ten monsters from the magazine's "Fiend Factory" column and reprinted in Best of White Dwarf Articles (1980).[130][131][132] Ed Greenwood, in his review of the Fiend Folio for Dragon magazine, considered the hook horror as one of the creatures with "strange appearances and little else; there is no depth to their listings" and that it was one of the creatures which "seem incomplete".[144]
Horgar
Hound, Yeth Planescape Monstrous Compendium Appendix (1994)
Iguana, Giant
Ingundi
Kech
Kyuss, Son of Monstrous Compendium Annual Volume Three (1996)
Mist, Vampiric Monstrous Manual (1993)
Mite Monstrous Manual (1993) (under Gremlin) Mite and Snyad (Pestie)
Necrophidius Monstrous Manual (1993) (as Golem, Necrophidius) Undead consisting of a humanoid skull and giant snake vertebrae, "looks like the skeleton of a Guardian Naga", with venomous bite and mesmerizing powers; first published in White Dwarf No. 7 (June/July 1978), submitted by Simon Tilbrook.[145] In 1980 it was voted the best monster from the magazine's "Fiend Factory" column.[130]
Needleman Monstrous Compendium Annual Volume Three (1996) First published in White Dwarf No. 6 (April 1978), submitted by Trevor Graver.[146] It was voted among the top ten monsters from the magazine's "Fiend Factory" column and reprinted in Best of White Dwarf Articles (1980).[130][131][132]
Plant, Carnivorous Vampire Cactus, Kampfult and Giant Polyp Author and gardener Charles Elliott considered D&D's plant species numerous but "not-very-ingenious".[121]
Rat Camprat and Vapor Rat
Raven (Crow) Monstrous Manual (1993) (as Bird; Raven variants only) Ordinary, Huge and Giant Raven and Crow
Scarecrow Monstrous Manual (1993) (as Golem, Scarecrow)
Shadow, Slow Mordenkainen's Fantastic Adventure (1984), Monstrous Compendium Annual Volume Four (1998), Dungeon No. 112 (2004)
Skulk
Snail Flail and Sea Snail Shannon Applecline considered the flail snail one of the "silly monsters" of the game.[14]: 38  CJ Miozzi included the flail snail on The Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[147] Cameron Kunzelmann found it an inventive and "super weird" monster beyond the game's staples.[118]
Sprite Monstrous Manual (1993) Atomie, Grig and Sea Sprite
Taer Monstrous Manual (1993) (as Mammal)
Tentamort
Turtle Monstrous Compendium Annual Volume Two (1995) (as Turtle, Giant) Giant Sea and Giant Snapping Turtle
Tyrg Monstrous Manual (1993) (as Mammal)
Wolf, Mist
Wraith Swordwraith and Soul Beckoner
Zombie, Sea Monstrous Manual (1993)
Zygom

TSR 2116 – MC6 – Monstrous Compendium – Kara-Tur Appendix (1990)

[edit]
TSR 2116 – MC6 – Monstrous Compendium – Kara-Tur Appendix (1990) – ISBN 0-88038-851-X
This appendix to the Monstrous Compendium series was designed for use with the Oriental Adventures campaign setting called Kara-Tur for the second edition of the Advanced Dungeons & Dragons game. The pack consisted of 64 5-hole punched loose-leaf pages, unnumbered, and included a "How To Use This Book" page with an alphabetical index and 4 pages of random encounter charts, with the remainder consisting of the descriptions of the fictional monsters. Also included were 4 full-page illustrations on heavier card stock.
Creature Other appearances Variants Description
Bajang
Bakemono
Bisan Fey connected to a tree that can transform into flying insects, such as honey bees or fruit flies.
Buso Tigbanua Buso and Tagamaling Buso
Carp, Giant Monstrous Manual (1993) (as Fish)
Centipede, Spirit Greater, Lesser and Least
Chu-u Legless ghosts deemed neither good or evil enough to enter the afterlife.
Con-tinh Ghosts of women who died young. Their laugh could drive listeners to insanity.
Doc cu'o'c Axe-wielding spirits that hunt evil ghosts. They have the appearance of a man cut perfectly in half.
Duruch'i-lin Ch'i-lin and Duru
Flame Spirit Greater, Lesser and Least
Foo Creature Planescape Monstrous Compendium Appendix (1994) Foo Dog and Foo Lion
Gaki Jiki-ketsu-gaki, Jiki-niku-gaki, Shikki-gaki and Shinen-gaki
Gargantua Monstrous Manual (1993) Reptilian, Humanoid and Insectoid Gargantua
Goblin Rat Goblinoid wererats unable to transmit lycanthropy.
Goblin Spider Giant spider that can mimic voices.
Hai Nu Sentient aquatic humanoids.
Hannya
Hengeyokai Race of sentient shapeshifting animals able to adopt humanoid, beast, and hybrid forms.
Hsing-sing Ape-like creatures naturally peaceful outside of "war-season", during which they become more aggressive.
Hu Hsien Appears to be an oriental female human with long fox tail. These are magically enchanted, evil women with spell-abilities and an endless hunger for human life energy. They are type vampire capable of shapeshifting.
Ikiryo
Jishin Mushi Giant beetles able to create earthquakes.
Kala Cave and Earth Kala Primitive, cone-headed humanoids. Cave kala could inject paralyzing venom by biting enemies and Earth kala could infect creatures with diseases through their breath.
Kaluk Humanoid elephants with an insatiable greed for wealth.
Kappa Common Kappa, Kappa-ti and Vampiric Kappa
Korobokuru Common Korobokuru and Ishikorobokuru Dwarf-like race.
Krakentua Kraken-headed humanoids that wielded weapons in their tentacles. Reviewer Michael Mullen described the krakentua as "a really nasty new monster" in its first appearance in Night of the Seven Swords.[148]
Kuei Ghosts of those killed before fulfilling a goal or purpose, similar to a revenant.
Memedi Gendruwo and Common Memedi Incorporeal spirits.
Men Wako (sea pirate) and Frost Barbarians
Men-shen
Nat Einsaung Nat, Hkum Yeng Nat and Lu Nat Malicious, brightly colored fey.
Ningyo
Oni Common Oni, Go-zu-oni and Me-zu-oni
P'oh Gohei P'oh Small bronze humanoids capable of causing harm with their touch.
Shan Sao Short humanoids that live in bamboo huts and can summon tigers.
Shirokinukatsukami
Spirit, Nature Least, Lesser and Greater
Spirit, Stone Small, Medium and Large
Spirit Folk Bamboo, River and Sea Spirit Folk
Tako Monstrous Manual (1993) Male and Female A race of sentient, intelligent octopus. The name comes from the Japanese word for octopus.
Tengu Crow and Humanoid Tengu
Wang-Liang
Yuan-ti, Histachii Monstrous Manual (1993)
Yuki-on-na

TSR 2109 – MC7 – Monstrous Compendium – Spelljammer Appendix (1990)

[edit]
TSR 2109 – MC7 – Monstrous Compendium – Spelljammer Appendix (1990) – ISBN 0-88038-871-4

This appendix to the Monstrous Compendium series was designed for use with the Spelljammer campaign setting for the second edition of the Advanced Dungeons & Dragons game. The pack consisted of 64 5-hole punched loose-leaf pages, unnumbered, providing the descriptions of the fictional monsters. Also included were 4 full-page illustrations on heavier card stock.

Creature Other appearances Variants Description
Aartuk
Albari
Ancient Mariner
Argos Monstrous Manual (1993)
Astereater Monstrous Manual (1993) (under Beholder; reference only)
Beholder-kin Monstrous Manual (1993) Director, Examiner, Overseer, Lensman and Watcher Reviewer Alex Lucard counted the beholder-kin among the "cool monsters" in MC7.[149]
Blazozoid
Chattur Monstrous Manual (1993) (as Mammal)
Clockwork Horror 1993 Trading Card No. 222, Monstrous Compendium Annual Volume Four (1998), Monster Manual II (2002) (Adamantine, Electrum, Gold, Platinum), Dragon No. 350 "The Ecology of the Clockwork Horror" (2006) (Copper) Copper, Silver, Electrum, Gold, Platinum and Adamantite
Colossus
Delphinid
Dizantar
Esthetic
Focoid
Fractine
Giant, Spacesea
Golem, Furnace Reviewer Alex Lucard considered the furnace golem one of the "cool monsters" in MC7.[149]
Golem, Radiant
Gravislayer
Grommam
Hadozee Critically described by Aaron Trammell as "a simian race of humanoids reminiscent of old minstrel shows", subject of criticism when translated into 5th edition.[74][150]
Hamster, Giant Space Subterranean, Sabre-Toothed, Rather Wild, Invisible, Sylvan, Jungle, Miniature, Armor-Plated, Yellow Musk, Ethereal, Carnivorous Flying, Two-Headed Lernaean Bombardier, Fire-Breathing Phase Doppelganger, Great Horned, Abominable, Tyrannohamsterus Rex, and Giant Space Hamster of Ill-Omen Reviewer Alex Lucard considered the various giant space hamsters "the most infamous race of creatures TSR ever put out" and "enough to make the curious pick this [the Spelljammer Monstrous Compendium MC7] up". He found the concept of a tyrannohamsterus rex laughable – until one had to fight one.[149]
Jammer Leech
Lakshu
Lumineaux
Lutum (Mud-Woman)
Mimic, Space
Misi
Moon, Rogue
Mortiss
Murderoid
Nay-Churr
Phlog-Crawler
Pirate of Gith Monstrous Manual (1993) (as Gith, Pirate)
Plasman
Plasmoid, General
Plasmoid, DeGleash
Plasmoid, DelNoric
Plasmoid, Ontalak
Puffer
Q'nidar
Rastipede Reviewer Alex Lucard liked the rastipede and considered it awesome that it later became a player character race.[149]
Reigar
Rock Hopper
Slinker
Spider, Asteroid
Spiritjam
Survivor
Syllix
Symbiont
Vine, Infinity Reviewer Alex Lucard considered the infinity vine one of the "cool monsters" in MC7.[149]
Wiggle (Hurwaet) Hurwaet, Swamp Wiggle, Salt Wiggle
Wizshade Volo's Guide to All Things Magical (1996), Monstrous Compendium Annual Volume Four (1998)
Wryback
Zard
Zodar The zodar appeared on the 2018 Screen Rant top list at No. 13 on " Dungeons & Dragons: The 20 Most Powerful Creatures, Ranked", and Scott Baird highlighted that "One of the most mysterious and powerful creatures in the Spelljammer universe are the Zodar, who resemble giant suits of armor. In their Advanced Dungeons & Dragons appearance, they had the maximum Strength score that was allowed in the game and they were immune to almost all forms of damage."[127]

TSR 2118 – MC8 – Monstrous Compendium – Outer Planes Appendix (1991)

[edit]
TSR 2118 – MC8 – Monstrous Compendium – Outer Planes Appendix (1991) – ISBN 1-56076-055-9
This appendix to the Monstrous Compendium series for the second edition of the Advanced Dungeons & Dragons game added additional creatures from the Outer Planes. The pack consisted of 96 double-sided, 5-hole-punched loose-leaf pages, unnumbered, providing the descriptions of the fictional monsters, as well as a 2-page "How to use this book" section, and a 4-page section providing background information on the Outer Planes.
Creature Other appearances Variants Description
Aasimon Planescape Monstrous Compendium Appendix (1994) Celestials from the Outer Planes, "charming creatures protecting the universe against evil".[151]
Aasimon, Agathinon Planescape Monstrous Compendium Appendix (1994)
Aasimon, Deva Planescape Monstrous Compendium Appendix (1994) Astral, Monadic and Movanic
Aasimon, Light Planescape Monstrous Compendium Appendix (1994)
Aasimon, Planetar Planescape Monstrous Compendium Appendix (1994)
Aasimon, Solar Planescape Monstrous Compendium Appendix (1994) Very powerful winged angelic humanoids. Backstab reviewer Michaël Croitoriu thought them truly interesting for powergamers when made available as player characters.[46]
Air Sentinel
Animal Lord Planescape Monstrous Compendium Appendix (1994) Cat Lord, Wolf Lord and Hawk Lord
Archon Planes of Law (1995) Lantern, Hound, Warden, Sword and Tome
Baatezu Monstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994) Don Turnbull considered the devils the most prominent among the new monsters introduced in the Monster Manual: "they are all pretty strong and compare not unfavourably in this respect with the Demons we already know".[81] Renamed from devils in response to moral panic.[14]: 83–84 [21] Many were based on figures from Christian demonology.[152]
Baatezu – Lemure Planescape Monstrous Compendium Appendix (1994) Among lowest of fiends, these "living piles of rotting flesh that look like puddles of pink skin" are one initial incarnation of evil souls when arriving at the lower planes. Screen Rant reviewer Scott Baird ranked them among the weakest monsters in the game.[57]
Baatezu, Greater – Amnizu Planescape Monstrous Compendium Appendix (1994)
Baatezu, Greater – Cornugon Planescape Monstrous Compendium Appendix (1994)
Baatezu, Greater – Gelugon Planescape Monstrous Compendium Appendix (1994)
Baatezu, Greater – Pit Fiend Monstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994)
Baatezu, Least – Nupperibo Planescape Monstrous Compendium Appendix (1994)
Baatezu, Least – Spinagon Planescape Monstrous Compendium Appendix (1994)
Baatezu, Lesser – Abishai Monstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994) Black, Green and Red
Baatezu, Lesser – Barbazu Planescape Monstrous Compendium Appendix (1994)
Baatezu, Lesser – Erinyes Planescape Monstrous Compendium Appendix (1994) Based on the figures from Greek mythology.[3]
Baatezu, Lesser – Hamatula Planescape Monstrous Compendium Appendix (1994)
Baatezu, Lesser – Osyluth Planescape Monstrous Compendium Appendix (1994)
Balaena Planescape Monstrous Compendium Appendix II (1995)
Bariaur Planescape Monstrous Compendium Appendix (1994) Centaur-like creature, a player character race in the Planescape setting, where reviewer Johnny L. Wilson found they fill a similar niche than dwarves. They are "fierce fighters and congenial sojourners – as long as you don't serve meat or befriend any giants".[153]
Bebilith Planescape Monstrous Compendium Appendix (1994)
Bodak Planescape Monstrous Compendium Appendix (1994)
Celestial Lammasu
Dragon, Adamantite
Einheriar Planescape Monstrous Compendium Appendix (1994) Based on the "Einheriar" of Norse mythology but expanded from their cultural background to mean "any humanoid spirit employed by the powers or deities of the outer planes as servants, warriors, patrollers or guards", not only by the fictionalized version of the Norse pantheon; thus an example how "game authors and designers transform and adapt references from various sources, not hesitating to articulate or even merge them into new forms."[75]
Gehreleth Planescape Monstrous Compendium Appendix (1994) Farastu, Kelubar and Shator
Githyanki Monstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994) Xenophobic humanoids[26]: 20–21  with gaunt stature, leathery yellow skin and fangs. Inhabitants of the Astral Plane, and ancient enemies of the githzerai, githyanki are considered to "boast some excellent twists" as non-player characters, but "little more than dextrous, not to mention ugly, egg layers" as PCs by reviewer Trenton Webb[154][153][155] Introduced by Charles Stross[152][14]: 38  in White Dwarf No. 12, and officially included in the game in Fiend Folio (1981) and featured on its cover.[5]: 127–129  The name was borrowed the name from a fictional race in George R. R. Martin's Dying of the Light. The githyanki/illithid relationship was inspired by Larry Niven's World of Ptavvs.[156][143] The githyanki were voted among the top ten best monsters from that White Dwarf's "Fiend Factory" column.[130] Shannon Applecline considered the githyanki one of the game's especially notable monsters.[14]: 38  Scott Baird of the website TheGamer commented on the nature of the relationship of the githyanki to the mind flayers, to whom they were formerly enslaved: "Despite their wicked reputation, the Githyanki have an important role to play in protecting the Prime Material Plane. The Githyanki despise Mind Flayers and their armies might be the only thing holding them back. The trailer for Baldur's Gate 3 shows just how scary a single Mind Flayer ship can be, and that could happen a thousand times over if the Githyanki aren't around."[157][155] ComicBook.com contributor Christian Hoffer considered "the conflict between the otherworldly githzerai and githyanki" one "of the great conflicts that make up the D&D multiverse".[111]
Githzerai Monstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994) Zerth, Rrakkma band Designed by Charles Stross,[152][14]: 38  these humanoids are the ancient and fervent enemies of mind flayers, to whom they were formerly enslaved, and the githyanki; they are based on the plane of Limbo. A playable species in the Planescape campaign setting, reviewer Johnny L. Wilson found them a new take on the niche usually occupied by elves.[153][158][155] Shannon Applecline considered the githzerai one of the game's especially notable monsters,[14]: 38  while ComicBook.com contributor Christian Hoffer counted "the conflict between the otherworldly githzerai and githyanki" among "the great conflicts that make up the D&D multiverse".[111]
Hordling Planescape Monstrous Compendium Appendix (1994)
Larva Planescape Monstrous Compendium Appendix (1994) Evil mortal transformed into comparatively harmless larva-like creature by a night hag and used as a currency on the lower planes.[56][26]: 69 
Maelephant Planescape Monstrous Compendium Appendix (1994)
Marut Planescape Monstrous Compendium Appendix (1994)
Mediator Planescape Monstrous Compendium Appendix (1994)
Moon Dog Monstrous Manual (1993) (as Dog, Moon), Monster Manual II (1983) Also called black hound or night crawler
Mortai Planescape Monstrous Compendium Appendix II (1995)
Night Hag Planescape Monstrous Compendium Appendix (1994) (as Nighthag) Powerful hag from Hades, propagating evil by creating larvae.[56] Don Turnbull referred to the night hag as "splendid" and notes that the illustration of the night hag is the best drawing in the book.[81] It has been described as comparable to the Alp of folklore, although "considered a more Judeo-Christian demonic influence".[52]: 33 
Nightmare Monstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994)
Noctral Planescape Monstrous Compendium Appendix II (1995)
Per Planescape Monstrous Compendium Appendix (1994)
Phoenix Monstrous Manual (1993)
Slaad Monstrous Manual (1993) (Gray and Death by reference only), Planescape Monstrous Compendium Appendix (1994) Red, Blue, Green, Gray and Death Ed Greenwood considered the slaadi "worthy additions to any campaign".[144] GameSpy author Allan Rausch described the slaadi as "remorseless reptilian killing machines", but "For many years, slaad were a joke – because of their artwork", which showed them as "six-foot tall carnivorous frogs". With the Planescape setting they "were reinterpreted artistically to be less frog-like and much more fearsome".[17] Shannon Applecline considered the slaad one of the game's especially notable monsters.[14]: 38 
Tanar'ri Monstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994) Renamed from demons in response to moral panic,[14]: 83–84 [21] many were based on figures from Christian demonology.[152] Considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3] In a review of Planescape Monstrous Compendium Appendix II for Arcane magazine, the reviewer cites the culture of the tanar'ri as helping "give the Planes a solid base of peoples".[159]
Tanar'ri, Greater – Babau Planescape Monstrous Compendium Appendix (1994)
Tanar'ri, Greater – Chasme Planescape Monstrous Compendium Appendix (1994)
Tanar'ri, Greater – Nabassu Planescape Monstrous Compendium Appendix (1994)
Tanar'ri, Guardian – Molydeus Planescape Monstrous Compendium Appendix (1994)
Tanar'ri, Least – Dretch Planescape Monstrous Compendium Appendix (1994)
Tanar'ri, Least – Manes Planescape Monstrous Compendium Appendix (1994)
Tanar'ri, Least – Rutterkin Planescape Monstrous Compendium Appendix (1994)
Tanar'ri, Lesser – Alu-Fiend Monster Manual II (1983, as alu-demon), Planescape Monstrous Compendium Appendix (1994)
Tanar'ri, Lesser – Bar-Lgura Planescape Monstrous Compendium Appendix (1994)
Tanar'ri, Lesser – Cambion Planescape Monstrous Compendium Appendix (1994)
Tanar'ri, Lesser – Succubus Planescape Monstrous Compendium Appendix (1994) Typical example of a demon, belonging to the "standard repertoire of "Monsters""[3] and one of those contributing to the moral panic;[23]: 106 [14]: 83–84  also an instance of the sexist tropes the game draws on which presented female sexuality as inherently dangerous.[26]: 17, 94  Rob Bricken of io9 identified the succubus as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[90]
Tanar'ri, True – Balor Monster Manual (1977),[5]: 223  Monstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994) Featuring a highly-muscled man-like body and bat wings, whip and jagged sword,[5]: 53  it is based on and renamed from the Balrog from J.R.R. Tolkien's legendarium due to copyright reasons,[1][5]: 71  also called type VI demon.[73]: 271 
Tanar'ri, True – Glabrezu Planescape Monstrous Compendium Appendix (1994) Has a composite appearance, broad and strong-looking, with a head like a goat-horned dog, pincers instead of hands, and human arms protruding from its chest.[5]: 53  Called type III demon in earlier editions.
Tanar'ri, True – Hezrou Planescape Monstrous Compendium Appendix (1994) Looks like a gross toad with human arms in place of forelegs.[5]: 53  Called type II demon in earlier editions
Tanar'ri, True – Marilith Monster Manual (1977),[5]: 223  Monstrous Manual (1993), Planescape Monstrous Compendium Appendix (1994) Called type V demon in earlier editions
Tanar'ri, True – Nalfeshnee Planescape Monstrous Compendium Appendix (1994) Combines features of ape and boar.[5]: 53  Called type IV demon in earlier editions
Tanar'ri, True – Vrock Planescape Monstrous Compendium Appendix (1994) Resembles a cross between human and vulture.[5]: 53  Called type I demon in earlier editions.
Titan Monstrous Manual (1993) Based on the powerful beings from Greek mythology.[3] Ranked among the strongest creatures in the game by Scott Baird from Screen Rant, as they "stand above giants and possess even more power in terms of their physical and magical capabilities".[57] Backstab reviewer Michaël Croitoriu thought them truly interesting for powergamers when made available as player characters.[46]
Translator Planescape Monstrous Compendium Appendix (1994) (under Mediator)
T'uen-rin Planescape Monstrous Compendium Appendix II (1995)
Vaporighu Planescape Monstrous Compendium Appendix II (1995)
Warden Beast Planes of Conflict (1995)
Yugoloth Monstrous Manual (1993) (as Yugoloth, Guardian), Planescape Monstrous Compendium Appendix (1994) "fiend for hire native to the plane of Gehenna"[23]: 213 
Yugoloth, Greater – Arcanaloth Planescape Monstrous Compendium Appendix (1994)
Yugoloth, Greater – Nycaloth Planescape Monstrous Compendium Appendix (1994)
Yugoloth, Greater – Ultroloth Planescape Monstrous Compendium Appendix (1994)
Yugoloth, Lesser – Dergholoth Planescape Monstrous Compendium Appendix (1994)
Yugoloth, Lesser – Hydroloth Planescape Monstrous Compendium Appendix (1994)
Yugoloth, Lesser – Mezzoloth Planescape Monstrous Compendium Appendix (1994)
Yugoloth, Lesser – Piscoloth Planescape Monstrous Compendium Appendix (1994)
Yugoloth, Lesser – Yagnoloth Planescape Monstrous Compendium Appendix (1994)
Zoveri Planes of Law (1995)

TSR 2119 – MC9 – Monstrous Compendium – Spelljammer Appendix (1991)

[edit]
TSR 2119 – MC9 – Monstrous Compendium – Spelljammer Appendix (1991) – ISBN 1-56076-071-0
This appendix to the Monstrous Compendium series was designed for use with the Spelljammer campaign setting for the second edition of the Advanced Dungeons & Dragons game. The pack consisted of 64 5-hole punched loose-leaf pages, unnumbered, providing the descriptions of the fictional monsters, and a single-page index of the creatures in the Spelljammer campaign setting (including sources).
Creature Other appearances Variants Description
Alchemy Plant
Allura
Aperusa
Autognome
Bionoid
Bloodsac
Buzzjewel
Constellate
Contemplator
Dohwar
Dragon, Moon
Dragon, Sun
Dragon, Stellar
Dreamslayer
Dweomerborn
Fal
Feesu
Firebird
Firelich
Flowfiend
Gadabout
Gammaroid
Gonn
Gossamer
Grav
Great Dreamer
Greatswan
Grell, Colonial Monstrous Compendium – Greyhawk Appendix (1990) (Soldier/Worker), Monstrous Manual (1993) (as Grell) Soldier/Worker, philosopher, Patriarch "terrifying beaked, tentacled monsters that populate the realm of Underdark".[59] Tyler Linn of Cracked.com listed the grell among the "15 Most Idiotic Monsters In Dungeons & Dragons History" and found that it's movement by floating contributed to it looking ridiculous.[61]
Gullion
Insectare
Lhee Common, Lesser, Greater
Mercurial Slime
Meteorspawn
Monitor
Owl, Space
Pristatic
Scro
Selkie, Star
Silatic Platinum, Gold, Iron
Skullbird
Sleek Monstrous Manual (1993) (as Mammal)
Sluk
Space Swine
Spirit Warrior Spirit Warrior, Zwarth
Sphinx, Astro
Starfly Plant
Stargazer
Undead, Stellar
Witchlight Marauders Primary, Secondary, Tertiary, Space and Remote
Xixchil Monstrous Manual (1993) (as Thri-Kreen variant) Intelligent insectoid creatures, xixchil are a variant of thri-kreen for the Spelljammer setting. "They are spacefarers and innovaters and masterful surgeons" willing to "upgrade" individuals by modification of body-parts. For J.R. Zambrano they have a cyberpunk feel to them: "So, cybernetically augmented insectmen. In space."[135]
Yitsan
Zurchin

TSR 2122 – MC10 – Monstrous Compendium – Ravenloft Appendix (1991)

[edit]
TSR 2122 – MC10 – Monstrous Compendium – Ravenloft Appendix (1991) – ISBN 1-56076-108-3
This appendix to the Monstrous Compendium series was designed for use with the Ravenloft campaign setting for the second edition of the Advanced Dungeons & Dragons game. The pack consisted of 32 5-hole punched loose-leaf pages, unnumbered, and included a 1-page "How To Use This Book" section, a 1-page set of tables for Ravenloft random encounters, and a 2-page section on developing and describing encounters to fit the Ravenloft genre, with the remainder of the set consisting of the descriptions of the fictional monsters. Also included were 4 full-page illustrations on heavier card stock. The contents were republished in 1996 in paperback format within the Ravenloft Monstrous Compendium Appendices I & II.

Luis Javier Flores Arvizu named the continuous presence of supernatural beings as one of the factors that made Ravenloft a very well received role-playing game setting during the 33 years of its existence.[35]

Creature Other appearances Variants Description
Bastellus Also called a nightmare or a dream stalker, but not identical to either of the other creatures with those names.
Bat, Ravenloft Sentinel and Skeletal Bat
Bowlyn
Broken Ones Monstrous Manual (1993) Common and Greater
Bussengeist
Darkling
Doom Guard
Doppelganger Plant Doppelganger Plant and Podling
Elemental, Ravenloft Blood, Grave, Mist and Pyre
Ermordenung
Ghoul Lord
Goblyn
Golem, Ravenloft Monstrous Manual (1993) Bone, Doll, Gargoyle, Glass, Mechanical and Zombie
Grim Reaper
Imp, Assassin
Impersonator
Lycanthrope, Werebat Monstrous Manual (1993)
Lycanthrope, Wereraven Monstrous Manual (1993)
Men (Abber Nomads) The Nightmare Lands
Men (Lost Ones, Madmen) Lost Ones and Madmen
Mist Horror Common, Wandering and Pseudo
Mummy, Greater Monstrous Manual (1993) Mummy with additional priestly powers. Based on the creature from Gothic fiction, a typical denizen of the Ravenloft setting.[35]
Quevari
Quickwood (Spy Tree)
Ravenkin
Reaver
Scarecrow
Shadow Fiend Planescape Monstrous Compendium Appendix
Skeleton, Giant Monstrous Manual (1993)
Strahd's Skeletal Steeds
Treant, Evil
Treant, Undead
Valpurgeist
Vampire, General Information Powerful and subtle undead sustained by drinking blood or draining life force. Inspired by Bram Stoker, as well as Gothic fiction more generally, a typical monster for the horror-setting of Ravenloft.[2][35]
-- Vampire, Dwarf
-- Vampire, Elf
-- Vampire, Gnome
-- Vampire, Halfling
-- Vampire, Kender
Vampyre
Widow, Red
Wolfwere, Greater
Zombie Lord Monstrous Manual (1993)

TSR 2125 – MC11 – Monstrous Compendium – Forgotten Realms Appendix II (1991)

[edit]
TSR 2125 – MC11 – Monstrous Compendium – Forgotten Realms Appendix II (1991) – ISBN 1-56076-111-3
This appendix to the Monstrous Compendium series was designed for use with the Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons game. The pack consisted of 32 5-hole punched unnumbered loose-leaf pages, and 4 full-page illustrations on heavier card stock. It included a single-page table of contents but did not incorporate the usual "How to Use this Book" section or random encounter charts. Page numbers below are taken from the table of contents.
Creature Other appearances Variants Description
Alaghi Monstrous Compendium Annual Volume Three (1996) Normal, Sedentary and Hermetic
Alguduir
Avian Monstrous Manual (1993) Flightless, Boobrie and Eblis
Bat, Deep Dragon No. 90 (1984), D&D Master Rules (1985) (Werebat), Monstrous Compendium Ravenloft Appendix (1991) (Werebat), Dungeons & Dragons Rules Cyclopedia (1991) (Werebat), Drow of the Underdark (1991), 1991 Trading Cards Set No. 383 (Werebat), Night Howlers (1992) (Werebat), Monstrous Manual (1993), Ravenloft Monstrous Compendium Appendices I & II (1996) (Werebat), Monsters of Faerûn (2001) (Night Hunter, Sinister) Azmyth, Night Hunter, Sinister and Werebat
Beguiler
Cantobele
Cat Monstrous Manual (1993) (Domestic, Wild, Elven) Domestic, Wild, Elven, Luck Eater and Change Cat
Chitine Monstrous Compendium Annual Volume One (1994), Dragon No. 223 "The Ecology of the Chitine" (1995), Monsters of Faerûn (2001), Underdark (2003), D&D Miniatures: Dragoneye set #47 (2004)
Cildabrin Monstrous Compendium Annual Volume Three (1996)
Dimensional Warper
Dragon, Deep Drow of the Underdark (1991), Monstrous Manual (1993), Monsters of Faerûn (2001), D&D Miniatures: Underdark set #52 (2005), Drow of the Underdark (2007), Draconomicon (2008) (as "Purple Dragon")
Elf, Aquatic Monstrous Manual (1993) Malenti Malenti are actually sahuaghin but through a mutation "born with the appearance of a Sea-Elf", their "ancient enemies"; while despised by their kin, they are "raised by the clan's leadership to serve as spies inside Sea-Elf society."[160]
Fachan Savage Coast Monstrous Compendium Appendix (1996)
Feyr Monstrous Manual (1993) Normal and Great
Firetail Monstrous Compendium Annual Volume Three (1996) Lesser and Tshala
Frost
Gaund Frost Gaund
Giant, Mountain Monstrous Manual (1993)
Gloomwing Monstrous Manual (1993)
Golden Ammonite Dragon No. 48 (1981), Monstrous Compendium Annual Volume Four (1998)
Golem, Lightning
Hamadryad Monstrous Compendium Annual Volume Three (1996)
Harrier Harrier and Larvae
Harrla
Haun
Haundar
Hendar
Inquisitor Monstrous Compendium Annual Volume Four (1998), Dragon No. 352 (2007)
Lhiannan Shee
Loxo Monstrous Compendium Annual Volume One (1994), Monster Manual II (2002), Savage Species (2003), Shining South (2004)
Manni Dragon No. 163 (1990)
Mara ("Great Walker")
Morin Dragon No. 163 (1990)
Naga, Dark Dragon No. 89 (1984), Anauroch (1991), Forgotten Realms Campaign Setting (1993), Monstrous Manual (1993), Dragon No. 261 "The Ecology of the Dark Naga: Fool Me Twice" (1999), Monster Manual (2000, 2003), D&D Miniatures: Underdark set #33 (2005), Monster Manual (2008)
Orpsu Anauroch (1991)
Peryton Monstrous Manual (1993)
Phantom Monstrous Manual (1993) Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35]
Plant, Carnivorous Monstrous Manual (1993) (Retch Plant, Snapper-Saw, Thornslinger) Retch Plant, Snapper-Saw, Thornslinger, Viper Vine, Whip-Weed, Wither-Weed and Black Willow Author and gardener Charles Elliott considered D&D's plant species numerous but "not-very-ingenious".[121]
Ringworm
Rohch Wood, Killer, Swamp and Dark
Sand Cat Dragon No. 163 (1990)
Saurial Monstrous Compendium Annual Volume Three (1996) Finhead, Bladeback, Flyer and Hornhead
Sha'az
Silver Dog
Simpathetic
Skuz
Spider, Monkey
Tempest Monstrous Manual (1993) (under Elemental, Composite)
Tlincalli Monstrous Manual (1993) (as Manscorpion)
Tren

TSR 2405 – MC12 – Monstrous Compendium – Dark Sun Appendix: Terrors of the Desert (1992)

[edit]
TSR 2405 – MC12 – Monstrous Compendium – Dark Sun Appendix: Terrors of the Desert (1992) – ISBN 1-56076-272-1
This appendix to the Monstrous Compendium series was designed for use with the Dark Sun campaign setting for the second edition of the Advanced Dungeons & Dragons game. The pack consisted of 96 5-hole punched loose-leaf pages, unnumbered, and included a 4-page "How To Use This Book" section with random encounter charts, with the remainder consisting of the descriptions of the fictional monsters. Also included were 4 full-page illustrations on heavier card stock.
Creature Other appearances Variants Description
Animal, Household Hurrum, critic, Renk and Ock'n
Animal, Herd Kip, Z'tal and Jankz
Antloid, Desert Dynamis, soldier, Queen and Worker
B'rohg
Banshee, Dwarf
Beetle, Agony
Bog Wader
Brambleweed Brambleweed and Bramble Tree
Burnflower
Cat, Psionic Tagster and Tigone
Cha'thrang
Cistern Fiend
Cloud Ray
Drake, Athasian – General Information
-- Drake, Air
-- Drake, Earth
-- Drake, Fire
-- Drake, Water
Dune Runner
Dune Trapper
Elemental, Athasian – General Information
-- Elemental, Greater Air
-- Elemental, Greater Earth
-- Elemental, Greater Fire
-- Elemental, Greater Water
-- Elemental, Lesser Air/Earth Leasser Air and Lesser Earth Elemental
-- Elemental, Lesser Fire/Water Lesser Fire and Lesser Water Elemental
Erdland
Esperweed
Flailer
Floater
Giant, Athasian Dark Sun Campaign Setting (1995) Desert, Plains and Beasthead Giant Desert: 25ft-tall giant living on desert islands; 25ft-tall giant raising herds on islands with scrub plains terrain; beasthead: 20ft-tall hostile giant with an animal head
Golem, Athasian – General Information
-- Golem, Ash/Chitin Ash and Chitin Golem
-- Golem, Obsidian/Rock Obsidian and Rock Golem
-- Golem, Sand/Wood Sand and Wood Golem
Halfling, Renegade
Hej-kin
Id Fiend
Insect Swarm, Athasian Locusts and Mini-kanks
Kank, Wild
Kirre Monstrous Manual (1993)
Megapede
Mul, Wild Human-dwarf descended sterile warriors.[133]
Nightmare Beast
Plant, Carnivorous Blossomkiller, Dew Fronds, Poisonweed and Strangling Vines Author and gardener Charles Elliott considered D&D's plant species numerous but "not-very-ingenious".[121]
Pterran
Pterrax
Pulp Bee
Pyreen (Peace-bringers)
Rasclinn
Razorwing
Roc, Athasian
Sand Bride Sand Bride and Sand Mother
Sand Cactus
Sand Vortex
Scrab
Silt Horror White, Brown and Gray Horror
Silt Runner
Sink Worm
Sloth, Athasian
So-ut (Rampager)
Spider Cactus
Spider, Crystal
Spirit of the Land Air, Earth, Fire and Water Spirits
T'Chowb
Thrax
Tohr-kreen (Mantis Noble) Monstrous Manual (1993) (under Thri-kreen) "The tohr-kreen are larger, more cultured, civilized version of the thri-kreen", they are also "more intelligent and deadly" and "have a taste for the finer things in live". They "make excellent allies".[135]
Villichi
Zhackal
Zombie Plant

TSR 2129 – MC13 – Monstrous Compendium – Al-Qadim Appendix (1992)

[edit]
TSR 2129 – MC13 – Monstrous Compendium – Al-Qadim Appendix (1992) – ISBN 1-56076-370-1
This appendix to the Monstrous Compendium series was designed for use with the Arabian Nights-themed Al-Qadim campaign setting for the second edition of the Advanced Dungeons & Dragons game. The pack consisted of 64 5-hole punched loose-leaf pages, unnumbered, and included a "How To Use This Book" page with an alphabetical index, a one-page index of appropriate monsters for the Al-Qadim setting from other books of the Monstrous Compendium-series, 2 pages of random encounter charts, and a sheet with the compiled game statistics, with the remainder consisting of the descriptions of the fictional monsters. Also included were 4 full-page illustrations on heavier card stock.
Creature Other appearances Variants Description
Ammut
Ashira
Asuras Planescape – Planes of Conflict (1995)
Black Cloud of Vengeance
Buraq Planescape – Planes of Conflict (1995)
Camel Monstrous Manual (1993) (under Mammal, herd) Desert, Mountain, Racing and War camel
Camel of the Pearl
Centaur, Desert
Copper Automaton
Debbi
Elephant Bird
Gen Air, Fire, Sand and Water Gen Regularly summoned by sha'irs,[161] these minor elemental spirits were these wizards' main source of spells.
Genie, Noble Dao
Genie, Noble Djinni
Genie, Noble Efreeti Al-Qadim – Caravans (1994)
Genie, Noble Marid
Genie, Tasked
-- Genie, Tasked, Architect/Builder
-- Genie, Tasked, artist
-- Genie, Tasked, Guardian
-- Genie, Tasked, Herdsman
-- Genie, Tasked, Slayer
-- Genie, Tasked, Warmonger
-- Genie, Tasked, Winemaker
Ghost Mount
Ghul, Great Al-Qadim – Caravans (1994), Monstrous Compendium Annual Volume Two (1995)
Giants, Zakharan
-- Giant, Desert
-- Giant, Jungle
-- Giant, Reef
Hama
Heway Monstrous Manual (1993) (under Snake)
Living Idol Animal, Death, Elemental and Healing Living Idol
Lycanthrope, Werehyena
Lycanthrope, Werelion
Markeen
Maskhi
Mason-Wasp, Giant
Nasnas Monster that appears like only one half (left or right) of a human; first published in White Dwarf No. 9 (October/November 1978), submitted by Roger Musson.[129] Already suggested to be used humorously by editor Don Turnbull then, it was voted as the worst of monsters from the magazine's "Fiend Factory" column.[130]
Pahari
Rom
Sabu Lords
Sakina
Serpent Lord
Serpent, Winged
Silats Young, Adult and Matriarch
Simurgh
Stone Maidens
Vishap
Zaratan Monstrous Manual (1993)
Zin

TSR 2132 – MC14 – Monstrous Compendium – Fiend Folio Appendix (1992)

[edit]
TSR 2132 – MC14 – Monstrous Compendium – Fiend Folio Appendix (1992) – ISBN 1-56076-428-7

This appendix to the Monstrous Compendium series updated and reprinted creatures from the first edition Advanced Dungeons & Dragons Fiend Folio published in 1981. It contained 64 unnumbered loose leaf pages and 4 pages of illustrations on heavier card stock.

Creature Other appearances Variants Description
Aballin Forgotten Realms Campaign Setting (1993), Monstrous Compendium Annual Volume One (1994), Monsters of Faerûn (2001)
Achaierai Planes of Law (1995) CJ Miozzi included the achaierai on The Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[147]
Adherer
Algoid Purple Algoid
Al-mi'raj Based on Al-mi'raj "in Islamic poetry, a yellow hare with a single black horn on its head."[33] Counted among the saddest, lamest creatures in Fiend Folio by artist Sean McCarthy, a hybrid creature with physiology resulting from maladaptation rather than evil.[162]
Apparition
Caterwaul
Coffer Corpse Monstrous Compendium Annual Volume Three (1996)
Crabman Monstrous Manual (1993)
Dark Creeper
Dark Stalker
Darter
Denzelian
Dragon, Gem Dragons of neutral alignment.[163] Reviewer Mark Theurer remarked that "They have some interesting breath weapons".[30]
Dragon, Amethyst Monstrous Manual (1993)
Dragon, Crystal Monstrous Manual (1993)
Dragon, Emerald Monstrous Manual (1993)
Dragon, Sapphire Monstrous Manual (1993)
Dragon, Topaz Monstrous Manual (1993)
Dune Stalker
Falcon, Fire
Faux Faerie
Firedrake Monstrous Manual (1993) (as Dragonet, Firedrake)
Flawder
Fyrefly Monstrous Manual (1993) (under Insect)
Gambado Fiend Folio (1981), Forgotten Realms Campaign Setting (1993), Monstrous Compendium Annual Volume One (1994), Tome of Horrors (2002)
Garbug Fiend Folio (1981), Monstrous Compendium Annual Volume One (1994) Black, Violet
Giant, Fog Monstrous Manual (1993)
Gibberling Fiend Folio (1981), Forgotten Realms Campaign Setting (1993), Monstrous Manual (1993), Dragon No. 265 (1999), Monsters of Faerûn (2001) Humanoid "hairy screaming monsters that attack in large groups and seek to devour everything in their path", "little more than mindless beasts". Screen Rant reviewer Scott Baird ranked them among the weakest monsters in the game, which have a scary description, but lack the stats to back up this impression.[57]
Gorbel Monstrous Manual (1993) (under Beholder; by reference only)
Grimlock Monstrous Manual (1993)
Hellcat Planes of Law (1995) (as Bezekira)
Ice Lizard
Iron Cobra
Khargra Planescape Monstrous Compendium Appendix III (1998)
Mantari
Mephit Monstrous Manual (1993) (as Imp, Mephit), Planescape Monstrous Compendium Appendix (1994) (Lava as Magma) Fire, Ice, Lava, Mist, Smoke and Steam First published in White Dwarf No. 13 (June/July 1979) under the names of fire imp, molten imp, smoke imp and steam imp, respectively (not including ice and mist mephits), originally submitted by M. Stollery.[164] These "imps" were voted among the top ten monsters from the magazine's "Fiend Factory" column in 1980.[130]
Penanggalan
Pernicon Monstrous Manual (1993) (under Insect)
Phantom Stalker
Quaggoth Fiend Folio (1981), Forgotten Realms Campaign Setting (1993), Monstrous Manual (1993), Dragon No. 265 (1999), Monsters of Faerûn (2001), D&D Miniatures: War Drums set #57 (2006), Drow of the Underdark (2007)
Retriever Planescape Monstrous Compendium Appendix II (1995)
Ruve
Scathe Scathe and Larvae
Sheet Ghoul, Sheet Phantom
Shocker Planescape Monstrous Compendium Appendix III (1998)
Spanner
Stwinger Monstrous Compendium Annual Volume One (1994) (under Faerie, Petty), Savage Coast Monstrous Compendium Appendix (1996) (under Na‰ruk) As a fairy creature considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
Sussurus
Symbiotic Jelly
Terithran Planescape Monstrous Compendium Appendix III (1998)
Thunder Children
Troll, Ice Monstrous Manual (1993)
Tween
Umpleby Monstrous Compendium Annual Volume Two (1995) Trenton Webb, in his review of Monstrous Compendium Annual Two for British RPG magazine Arcane, called the shambling umpleby "without a shadow of a doubt" the star of the book: "Effectively a Bigfoot whose wooly hair generates shocking levels of static electricity, these hulking eccentric simpletons will test any parties patience and ability to save against cuteness." Webb also added that even without the umpleby the book "would be a necessary resource for all mainstream refs. With the shaggy-haired one, though, it rapidly approaches the essential."[165]
Urdunnir Monstrous Compendium Annual Volume Three (1996) (as Dwarf, Urdunnir)
Volt First published in White Dwarf No. 7 (June/July 1978), originally submitted by Jonathan Jones.[145] The volt was voted among the top ten monsters from the magazine's "Fiend Factory" column in 1980.[130]
Xill Planescape Monstrous Compendium Appendix III (1998)
Xvart Bald, blue-skinned humanoids with orange eyes that stand only 3 feet tall. First published in White Dwarf No. 9 (October/November 1978) under the name of "svart", submitted by Cricky Hitchcock and "taken from The Weirdstone of Brisingamon by Alan Garner",[129] who in turn took inspiration from the Norse myth of the svartálfar.[144] It was voted among the top ten monsters from the magazine's "Fiend Factory" column and reprinted in Best of White Dwarf Articles (1980).[130][131][132] Forgotten Realms author Ed Greenwood considered xvarts to be redundant creatures with no unique or interesting characteristics.[144]
Zygraat

TSR 2139 – MC15 – Monstrous Compendium – Ravenloft Appendix II: Children of the Night (1993)

[edit]
TSR 2139 – MC15 – Monstrous Compendium – Ravenloft Appendix II: Children of the Night (1993) – ISBN 1-56076-586-0
This appendix to the Monstrous Compendium series was designed for use with the Ravenloft campaign setting for the second edition of the Advanced Dungeons & Dragons game. The pack consisted of 32 5-hole punched loose-leaf pages, unnumbered, and included a 2-page "How To Use This Book" section, a 1-page description of the purpose of the "Children of the Night" supplement, a 1-page set of tables for Ravenloft random encounters, and a 1-page section updating the tables for calculation of experience points awarded for defeating any given creature. The remainder of the set consisted of the descriptions of specific fictional monsters and personalities in the Ravenloft campaign setting. Also included were 4 full-page illustrations on heavier card stock. The contents were republished in 1996 in paperback format within the Ravenloft Monstrous Compendium Appendices I & II.

Luis Javier Flores Arvizu named the continuous presence of supernatural beings as one of the factors that made Ravenloft a very well received role-playing game setting during the 33 years of its existence.[35]

Creature Other appearances Variants Description
Brain, Living (Rudolph Von Aubrecker) AD&D's version of a brain in a vat, a functioning and aware brain removed from its body. Tyler Linn of Cracked.com included the idea among the "15 Most Idiotic Monsters In Dungeons & Dragons History", humorously commenting: "just kick it over, who's going to know?"[61]
Ermordenung (Nostalia Romaine)
Ghoul, Ghast (Jugo Hesketh)
Golem, Half (Desmond LaRouce) Inspired by Gothic fiction.[35]
Golem, Mechanical (Ahmi Vanjuko) Inspired by Gothic fiction.[35]
Human, Cursed (Jacqueline Montarri) Inspired by Gothic fiction, cursed creatures are a typical example for the denizens of the Ravenloft setting.[35]
Human, Madman (The Midnight Slasher)
Human, Voodan (Chicken Bone)
Lich, Bardic (Andres Duvall)
Lycanthrope, Weretiger (Jahed)
Meazel (Salizarr)
Medusa (Althea)
Mummy, Greater (Senmet)
Night Hag (Styrix)
Spectre (Jezar Wagner, The Ice Queen)
Thrax (Palik)
Treant, Evil (Blackroot)
Vampire, Illithid (Athaekeetha)
Vampire, Eastern (Mayónaka)
Vampyre (Vladimir Ludzig)

TSR 2140 – Monstrous Manual (1993)

[edit]
TSR 2140 – Monstrous Manual (1993) – ISBN 1-56076-619-0
The Monstrous Manual was printed after the completion of the loose-leaf Monstrous Compendium series, in 1993. This book was "created in response to the many requests to gather monsters into a single, durable volume which would be convenient to carry." The Monstrous Manual compiled all of the monsters from Monstrous Compendium Volumes One and Two, as well as many creatures from subsequent volumes and other sources, and revised, updated, and in some cases condensed the entries; these are not duplicated here. The book is 384 pages.
Creature Other appearances Variants Description
Beholder and beholder-kin Wildspace (1990) (Beholder Mage) Eye of the deep; Beholder Mage by reference only
Brain mole
Brown dragon
Mercury dragon
Steel dragon
Yellow dragon
Dwarf Derro
Elemental, earth kin Pech See Outsider
Elemental, composite Skriaxit
Fish Fiend Folio (1981) Quipper
Gnome Rock Gnome, Forest Gnome
Golem Stone variants (caryatid column, juggernaut, and stone guardian) Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35] The influence of Dungeons & Dragons has led to the inclusion of golems in other tabletop role-playing as well as in video games.[51]
Insect Assassin bug, Worker bee, Soldier bee, Bumblebee, Cave cricket, Ear seeker, Firefriend (giant firefly), Giant bluebottle fly, Giant horsefly, Gargantuan praying mantis, Giant harvester termite (king, queen, soldier, worker), Giant tick Giant-sized versions of insects
Intellect devourer Adult (intellect devourer) and larva (ustilagor) SyFy Wire in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "The idea of having your brain consumed and just becoming an evil puppet is truly terrible."[84]
Ixitxachitl An "old personal favorite" of reviewer Mark Theurer.[30]
Living wall Book of Crypts (1991), Dragon No. 343 (May 2006) Created by a powerful wizard, a living wall is built from living beings, which are absorbed into the surface of the wall itself, helping to enhance its collective powers. The living wall appeared on Geek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons".[119]
Mammal Cooshee, Dakon, Goat, Gorilla, Losel, Stench Kow, Giant mammals Lawrence Schick described the stench kow as "a monstrous bison that smells real bad".[10]: 106–107  CJ Miozzi included the stench kow on The Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[147]
Mold man (vegepygmy) CJ Miozzi included the vegepygmy on The Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[147]
Mudman Vaguely humanoid creature bound to and formed from a puddle of mud. Ranked among the weakest monsters in the game by Scott Baird from Screen Rant, as it can only attack by preventing a closeby creature from running away.[57]
Ogre, half- Fiend Folio (1981) (Ogrillon) Half-ogre and Ogrillon
Ooze/slime/jelly Olive Slime, Olive Slime Creature, Mustard Jelly, Stunjelly "D&D's large variety of monstrous oozes and slimes took their original inspiration from Irvin S. Yeathworth Jr's The Blob" movie. In the artificial dungeon environment of the game, they function as a "clean up crew".[1]
Plant, intelligent Thorny Author and gardener Charles Elliott considered D&D's plant species numerous but "not-very-ingenious".[121]
Roper Strategic Review No. 2[14]: 22  Storoper
Shedu Savage Coast Monstrous Compendium Appendix Lesser and Greater Lawful good winged equine with human-like head. Based on a creature from Mesopotamian mythology.[3]
Snake Amphisbaena, Boalisk
Snake, winged
Spider Gargantuan
Su-monster
Swanmay Bird Maiden
Thought-eater
Troll Desert, Spectral (Troll Wraith), Giant, and Spirit Troll Tall gaunt humanoids with powerful regenerative ability. A characteristic denizen of AD&D worlds.[2]
Worm Mottled Worm, Thunderherder, Giant Bloodworm
Xorn Xaren
Yugoloth, guardian Least, Lesser and Greater

TSR 2602 – Planescape Monstrous Compendium Appendix (1994)

[edit]
TSR 2602 – Planescape Monstrous Compendium Appendix (1994) – ISBN 1-56076-862-2
This appendix to the Monstrous Compendium series was designed for use with the Planescape campaign setting for the second edition of the Advanced Dungeons & Dragons game. The 128-page soft-bound book contains a two pages of explanation about the various entries and a page with a list of monsters from this and other sources by plane, with the remainder consisting of the descriptions of the fictional monsters. Many of them were republished from Monstrous Compendium – Outer Planes Appendix and other sources and are not repeated here.
Creature Other appearances Variants Description
Animal Lord Lizard Lord
Baku
Incarnates
Mediator Monstrous Compendium – Outer Planes Appendix (1991) (as Mediator) Mechanus Mediator and translator
Mephit, Air/Smoke Air
Mephit, Earth/Ooze Earth and Ooze Mephit
Mephit, Fire/Radiant Radiant Mephit
Mephit, Water/Ice Water Mephit
Mephit, Dust/Salt Dust and Salt Mephit
Mephit, Lightning/Mineral Lightning and Mineral Mephit
Mephit, Magma/Ash Ash Mephit
Tanar'ri, Greater – Wastrilith
Tiefling Descendants of a union between a human and a demon or devil; popular as player characters, as they allow for "identity tourism" of a racial outsider.[26]: 35  Johnny L. Wilson called tieflings "the paranoid, loner obverse" of halflings, who "believe that life is out to get them". In the game they are "suited to be great thieves" and "point persons" due to favourable saving throw bonuses.[153]

TSR 2501 – Monstrous Compendium – Mystara Appendix (1994)

[edit]
TSR 2501 – Monstrous Compendium – Mystara Appendix (1994) – ISBN 1-56076-875-4
This appendix to the Monstrous Compendium series was designed for use with the Mystara campaign setting for the second edition of the Advanced Dungeons & Dragons game. The 128-page soft-bound book contains a two-pages content list, a 4-pages "How To Use This Book" section and 5 pages of random encounter charts, with the remainder consisting of the descriptions of the fictional monsters.

The Mystara campaign setting began as the "Known World" in the D&D Basic and Expert rules, and as a result many of the entries below originated in the D&D Basic, Expert, Companion or Masters rulebooks, and the modules associated with them.

Creature Other appearances Variants Description
Actaeon D&D Master Rules (1985), D&D Rules Cyclopedia (1991)
Agarat D&D Expert Module X8 Drums on Fire Mountain (1984), Creature Catalogue (1986)
Ash Crawler D&D Companion Module CM5 Mystery of the Snow Pearls (1985), Creature Catalogue (1986), Creature Catalog (1993)
Baldandar Creature Catalogue (1986), Creature Catalog (1993)
Bargda Creature Catalogue (1986), Creature Catalog (1993)
Bhut D&D Expert Module X4 Master of the Desert Nomads (1985), Creature Catalogue (1986), Creature Catalog (1993), Fiend Folio (2003)
Bird Creature Catalogue (Magpie, Piranha Bird) (1986), Creature Catalog (Magpie, Piranha Bird) (1993), D&D Expert Module B5 Horror on the Hill (Piranha Bird) (1983), D&D Expert Module X6 Quagmire! (Piranha Bird) (1984), D&D Basic Module B1-9 "In Search of Adventure" (Piranha Bird) (1987), Wrath of the Immortals (Sprackle) (1992) Magpie (common and giant), Piranha Bird (lesser and greater), and Sprackle (lesser and greater)
Blackball D&D Master Rules (1985), D&D Rules Cyclopedia (1991)
Brain Collector D&D Expert Module X2 Castle Amber (1981), Creature Catalogue (1986), Creature Catalog (1993), Monstrous Compendium Annual Volume Four (1998), Epic Level Handbook (2002), Dungeon No. 144 (2007) Also known as the Neh-thalggu.
Chevall Creature Catalogue (1986), GAZ1: Grand Duchy of Karameikos (1987), GAZ5: Elves of Alfheim (1988), PC4: Night Howlers (1992), Creature Catalog (1993)
Choker GAZ6: Dwarves of Rockholm(1988), Creature Catalog (1993), Monster Manual (2000), Monster Manual (2003)
Coltpixy PC1: Tall Tales of the Wee Folk (1991), Creature Catalog (1993)
Crone of Chaos D&D Basic Module B8 Journey to the Rock (1984), Creature Catalogue (1986), D&D Expert Module B1-9 "In Search of Adventure" (1987), Creature Catalog (1993)
Darkhood Creature Catalogue (1986), Creature Catalog (1993)
Darkwing
Decapus D&D Basic Module B3 Palace of the Silver Princess (1981), D&D Expert Module X9 Savage Coast (1985), Creature Catalogue (1986), D&D Expert Module B1-9 "In Search of Adventure" (1987), Creature Catalog (1993)
Deep Glaurant GAZ8: Five Shires (1988), Creature Catalog (1993)
Diabolus D&D Immortals Set (1986), Wrath of the Immortals (1992), Terrors from Above (1998)
Dragon, General Powerful and intelligent, usually winged reptiles with magical abilities and breath weapon.
-- Dragon, Crystalline D&D Master Rules (1985), D&D Rules Cyclopedia (1991)
-- Dragon, Jade D&D Master Rules (1985), D&D Rules Cyclopedia (1991) Not to be confused with the Jade Dragon detailed in Monstrous Compendium Annual Volume One (1994).
-- Dragon, Onyx D&D Master Rules (1985), D&D Rules Cyclopedia (1991)
-- Dragon, Ruby D&D Master Rules (1985), D&D Rules Cyclopedia (1991)
Dragonfly D&D Expert Module XL1 Quest for the Heartstone (1984), Creature Catalogue (1986), Creature Catalog (1993) White, Black, Green, Blue and Red
Drake, Mystaran Mandrake, Wooddrake, Colddrake and Elemental Drake D&D Master Rules (1985), D&D Rules Cyclopedia (1991)
Dusanu D&D Expert Module X5 Temple of Death (1983), Creature Catalogue (1986), Creature Catalog (1993), Dragon No. 339 (2006)
Elemental of Chaos, Air/Earth D&D Companion Rules (1984), D&D Rules Cyclopedia (1991) Eolian and Erdeen
Elemental of Chaos, Fire/Water D&D Companion Rules (1984), D&D Rules Cyclopedia (1991) Pyrophor and Undine
Elemental of Law, Air/Earth D&D Companion Rules (1984), D&D Rules Cyclopedia (1991) Anemo and Kryst
Elemental of Law, Fire/Water D&D Companion Rules (1984), D&D Rules Cyclopedia (1991) Helion and Hydrax
Familiar Creature Catalogue (1986), Creature Catalog (1993) Aryth, Bogan, Fylgar, Gretch and Ulzaq
Frost Salamander D&D Expert Rules (1981, 1983), D&D Rules Cyclopedia (1991), Planescape – Monstrous Compendium Appendix III (1998), Monster Manual II (2002) Frost Salamander and Ice Crab
Fundamental, Air/Earth D&D Expert Module X8 Drums on Fire Mountain (1984), Creature Catalogue (1986), Creature Catalog (1993), Planescape – Monstrous Compendium Appendix III (1998) Air and Earth Fundamentals
Fundamental, Fire/Water Expert Module X8 Drums on Fire Mountain (1984), Creature Catalogue (1986), Creature Catalog (1993), Planescape – Monstrous Compendium Appendix III (1998) Fire and Water Fundamentals
Gargantua D&D Companion Rules, D&D Rules Cyclopedia (1991)(carrion crawler and troll) Gargantuan Carrion Crawler and Gargantuan Troll
Geonid Expert Module X5 Temple of Death (1983), Creature Catalogue (1986), DA3: City of the Gods (1987), Creature Catalog (1993)
Ghostly Horde D&D Basic Module B8 Journey to the Rock (1984), Creature Catalogue (1986), Creature Catalog (1993)
Giant, Athach D&D Master Rules (1985), D&D Rules Cyclopedia (1991), Monster Manual (2000), Monster Manual (2003)
Giant, Hephaeston D&D Companion Module CM6 Where Chaos Reigns (1986), Creature Catalogue (1986), Creature Catalog (1993)
Golem, Amber/Skeletal D&D Expert Rules (as Amber and Bone Golem) (1981, 1983), D&D Rules Cyclopedia (1991), D&D Game (1991), Classic D&D Game (1994) Amber and Skeletal Golem
Golem, Drolem D&D Companion Rules, D&D Rules Cyclopedia (1991)
Golem, Iron Gargoyle/Mud D&D Expert Module X2 Castle Amber (1981) (Mud Golem), D&D Companion Rules (1984) (Mud Golem), Creature Catalogue (1986) (Iron Gargoyle), D&D Rules Cyclopedia (1991)(Mud Golem), Creature Catalog (1993) (Iron Gargoyle), Monster Manual III (2004) (Mud Golem) Iron Gargoyle and Mud Golem
Golem, Rock/Silver Creature Catalogue (1986) (Rock, Silver Golem), Monstrous Compendium Dark Sun Appendix: Terrors of the Desert (1992), (Rock Golem) Creature Catalog (1993) (Rock, Silver Golem) Rock and Silver Golem
Gray Philosopher Creature Catalogue (1986), Creature Catalog (1993) Gray Philosopher and Malice
Guardian Warrior Creature Catalogue (1986), Creature Catalog (1993) Guardian Warrior and Guardian Horse
Gyerian D&D Companion Module CM5 Mystery of the Snow Pearls (1985), Creature Catalogue (1986), Creature Catalog (1993)
Herex Creature Catalogue (1986), DA3: City of the Gods (1987), Creature Catalog (1993) Larval and Adult Herex
Hivebrood Creature Catalogue (1986), Creature Catalog (1993) Broodling, soldier, Lieutenant, Mother and Controller
Horde D&D Companion Rules (1984), D&D Rules Cyclopedia (1991)
Hsiao D&D Master Rules (1985)
Huptzeen Creature Catalogue (1986)
Hutaakan Creature Catalogue (1986), Creature Catalog (1993) Priest, Warrior and Other Hutaakan
Imp Creature Catalogue (1986)(Wood Imp), PC1: Tall Tales of the Wee Folk (1991)(Wood Imp), Creature Catalog (1993)(Wood Imp) Wood, Bog and Garden Imp
Jellyfish, Giant Creature Catalogue (1986) (Marauder), Creature Catalog (1993) (Marauder) Marauder, Death's Head and Galley
Kna Creature Catalogue (1986), PC3: Sea Peoples (1990), Creature Catalog (1993)
Kopru D&D Expert Module X1 Isle of Dread (1981), Creature Catalogue (1986), Creature Catalog (1993), Monster Manual II (2002)
Lizard D&D Basic Rules (Draco, Gecko, Horned Chameleon, Tuatara), Rules Companion (1991) Draco Lizard, Footpad (giant), Gecko (giant), Horned Chameleon, Lava Lizard, Rockhome Lizard, Tuatara (giant) and Xytar
Lizard-kin D&D Basic Module B8 Journey to the Rock (1984) (Chamelon Man), Creature Catalogue (1986) (Chamelon Man, Gator Man, Sis'thik), DA4: Duchy of Ten (1987) (Gator Man), D&D Expert Module B1-9 "In Search of Adventure" (1987) (Chamelon Man), Creature Catalog (1993) (Chamelon Man, Gator Man, Sis'thik), Savage Coast Monstrous Compendium Appendix (1996) (Cayman) Cayman, Chameleon Man, Gator Man and Sis'thik
Lupin D&D Expert Module X2 Castle Amber (1982), D&D Expert Module X9 Savage Coast (1985), Creature Catalogue (1986), PC4: Night Howlers (1992), Creature Catalog (1993), Red Steel (1994), Savage Coast Monstrous Compendium Appendix (1996), Dragon No. 325 (2004)
Lycanthrope, Werejaguar HWR1: Sons of Azca (1991), PC4: Night Howlers (1992), Creature Catalog (1993)
Lycanthrope, Wereswine D&D Expert Rules (1981, 1983), D&D Rules Cyclopedia (1991) Called "Devil Swine" in earlier appearances
Magen D&D Expert Module X2 Castle Amber (1981), Creature Catalogue (1986), D&D Basic Adventure B12: Queen's Harvest (1989) (Caldron only), Creature Catalog (1993) Demos, Caldron, Galvan and Hypnos
Manikin GAZ3: Principalities of Glantri (1987)
Mek D&D Master Rules (1985), D&D Rules Cyclopedia (1991)
Mujina D&D Companion Rules, D&D Expert Module X5 Temple of Death (1983), D&D Companion Rules (1984), D&D Rules Cyclopedia (1991), Rokugan Campaign Setting (2001)
Nagpa D&D Expert Module X4 Master of the Desert Nomads (1985), Creature Catalogue (1986), PC2: Top Ballista (1989), Creature Catalog (1993)
Nightshade D&D Master Rules (1985), D&D Rules Cyclopedia (1991), Monster Manual (2000), Monster Manual (2003) Nightcrawler, Nightwalker and Nightwing
Nuckalavee D&D Master Rules (1985), D&D Rules Cyclopedia (1991), Dragon No. 343 (2006)
Pegataur Creature Catalogue (1986), Dawn of the Emperors (1989), PC2: Top Ballista (1991), M2: Vengeance of Alphaks (1991), Creature Catalog (1993), Monstrous Compendium Annual V3 (1996)
Phanaton D&D Expert Module X1 Isle of Dread (1981), Creature Catalogue (1986), D&D Master Module M5 Talons of Night (1987), Creature Catalog (1993), Dragon No. 339 (2006)
Plant, Dangerous D&D Basic Module B3 Palace of the Silver Princess (Archer Bush), D&D Expert Module X2 Castle Amber (1981) (Amber Lotus, Grab Grass, Vampire Rose), D&D Companion Rules (Grab Grass) Amber Lotus, Archer Bush, Grab Grass and Vampire Rose
Plasm D&D Companion Rules (1984), D&D Rules Cyclopedia (1991)
Rakasta Savage Coast Monstrous Compendium Appendix (1996), D&D Expert Module X1 Isle of Dread (1981), D&D Expert Module X2 Castle Amber (1981), Creature Catalogue (1986), Champions of Mystara: Heroes of the Princess Ark (1993), Creature Catalog (1993), Rage of the Rakasta (1993), Red Steel (1994)
Rock Man D&D Expert Module B8 Journey to the Rock (1984), Creature Catalogue (1986), Creature Catalog (1993)
Saberclaw D&D Companion Module C3 Sabre River (1984), Creature Catalogue (1986), Creature Catalog (1993)
Sacrol D&D Master Module M2 Maze of the Riddling Minotaur (1983), D&D Expert Module X9 Savage Coast (1985), Creature Catalogue (1986), Creature Catalog (1993)
Scamille Creature Catalogue (1986), Creature Catalog (1993)
Shapeshifter D&D Basic Module B4 The Lost City (Polymar) (1982), D&D Master Rules (Adaptor, Metamorph) (1985), Creature Catalogue (Polymar, Randara) (1986), D&D Basic Module B1-9 "In Search of Adventure" (Polymar) (1987), D&D Rules Cyclopedia (Adaptor, Metamorph) (1991), Creature Catalog (Polymar, Randara) (1993) Adaptor, Metamorph, Polymar and Randara
Shargugh D&D Expert Module O2 Blade of Vengeance (1984), Creature Catalogue (1986), Creature Catalog (1993)
Shark-kin Creature Catalogue (1986), PC3: Sea Peoples (1990), Creature Catalog (1993)
Sollux D&D Expert Module X2 Castle Amber (as Sun Brother) (1981), Creature Catalogue (1986), DA4: Duchy of Ten (1987), Creature Catalog (1993)
Spectral Death
Spectral Hound D&D Expert Module X5 Temple of Death (1983), D&D Companion Rules, D&D Rules Cyclopedia (1991)
Spider-kin D&D Expert Module X1 Isle of Dread (Aranea) (1981), D&D Expert Module X2 Castle Amber (Aranea) (1981), D&D Expert Rules (Rhagodessa) (1981, 1983), D&D Master Rules (Planar Spider),(1985), Creature Catalogue (1986), D&D Master Module M5 Talons of Night (1987), Rules Cyclopedia (Planar Spider, Rhagodessa) (1991), Wrath of the Immortals (Ploppéd) (1992), Champions of Mystara: Heroes of the Princess Ark (Aranea) (1993), Red Steel (Aranea) (1994), Monster Manual (Aranea) (2003) Aranea, Planar Spider, Ploppéd and Rhagodessa Aranea not to be confused with similar creature defined in Monstrous Compendium Annual Volume Three (1996), Savage Coast Monstrous Compendium Appendix (1996)
Spirit D&D Companion Rules (Druj and Odic) (1984), D&D Rules Cyclopedia (Druj and Odic) (1991) Druj and Odic
Statue, Living D&D Basic Rules (Crystal, Iron, Rock) (1981, 1983), D&D Basic Module B10 Night's Dark Terror (Jade, Ooze, Silver, Steel) (1986), Creature Catalogue (Jade, Ooze, Silver, Steel) (1986), D&D Rules Cyclopedia (Crystal, Iron, Rock) (1991), Creature Catalog (Jade, Ooze, Silver, Steel) (1993) Crystal, Iron, Jade, Rock, Ooze, Silver and Steel
Surtaki Creature Catalogue (1986), Creature Catalog (1993)
Tabi D&D Expert Module X4 Master of the Desert Nomads (1983), D&D Expert Module X10 Red Arrow, Black Shield (1985), Creature Catalogue (1986), PC2: Top Ballista (1989), Creature Catalog (1993)
Thoul D&D Basic Rules (1981, 1983), D&D Rules Cyclopedia (1991), D&D Game (1991), Classic D&D Game (1993) Cross between ghoul, troll and hobgoblin. Originally conceived by Gary Gygax, he thought it "a fun and nasty beastie".[47]
Thunderhead Creature Catalogue (1986), Creature Catalog (1993)
Tiger, Ebon Rage of the Rakasta (1993)
Topi D&D Expert Module X8 Drums on Fire Mountain (1984), Creature Catalogue (1986)
Tortle D&D Expert Module X9 Savage Coast (1985), Creature Catalogue (1986), Creature Catalog (1993), Red Steel (1994), Savage Coast Monstrous Compendium Appendix (1996), Dragon No. 315 (2004) Tortle and Snapper
Vampire, Velya D&D Expert Module X7 War Rafts of Kron (1984), Creature Catalogue (1986), D&D Companion Module CM9 Legacy of Blood (as Swamp Velya) (1987), Creature Catalog (1993)
White Fang Creature Catalogue (1986), Creature Catalog (1993)
Worm D&D Expert Rules (Caecilia) (1981,1983), D&D Expert Module X2 Castle Amber (Slime Worm) (1981), Creature Catalogue (Fyrsnaca, Red Worm) (1986), D&D Expert Adventure XS2: Thunderdelve Mountain (Fyrsnaca, Red Worm) (1989), D&D Basic Adventure B11: King's Festival (Red Worm) (1989), HWA1: Nightwail (Great Annelid) (1990), HWA2: Nightrage (Great Annelid) (1990), D&D Rules Cyclopedia (Caecilia) (1991), Creature Catalog (yrsnaca, Great Annelid, Red Worm) (1993) Great Annelid, Caecilia, Fyrsnaca, Desert Leviathan, Marine Leviathan, Red Worm and Slime Worm
Wyrd D&D Basic Module B10 Night's Dark Terror (1986), Creature Catalogue (Greater) (1986), GAZ5: Elves of Alfheim (Greater) (1988), Creature Catalog (Greater) (1993) Lesser and Greater
Yowler Creature Catalogue (1986), Creature Catalog (1993)
Zombie, Lightning Wrath of the Immortals (1992) Lesser and Greater

TSR 2153 – Monstrous Compendium – Ravenloft Appendix III: Creatures of Darkness (1994)

[edit]
TSR 2153 – Monstrous Compendium – Ravenloft Appendix III: Creatures of Darkness (1994) – ISBN 1-56076-914-9
This 126-page soft-bound book contains additional creatures for the Ravenloft campaign setting for the second edition of the Advanced Dungeons & Dragons game. The book also contains an introduction page, a 2-page "How to Use This Book" section, an updated table for the calculation of experience points awarded for new or modified creatures, and a single page listing of creatures from other sources appropriate to the Ravenloft setting.

Luis Javier Flores Arvizu named the continuous presence of supernatural beings as one of the factors that made Ravenloft a very well received role-playing game setting during the 33 years of its existence.[35]

Creature Other appearances Variants Description
Akikage Akikage and Anasasshia
Animator, General Information
--Animator, Minor
--Animator, Common
--Animator, Greater
Bakhna Rakhna
Baobhan Sith
Beetle, Scarab Grave, Giant and Monstrous
Boneless
Boowray
Bruja
Carrion Stalker
Carrionette The Created (1993), Monstrous Compendium Annual Volume One (1994), Denizens of Darkness (2002), Denizens of Dread (2004), Dragon No. 339 (2006)
Cat, Midnight
Cat, Skeletal
Cloaker, Shadow
Cloaker, Resplendent
Cloaker, Undead
Corpse Candle
Death's Head Tree Castles Forlorn (1993), Monstrous Compendium Annual Volume One (1994), Dragon No. 292 (2002), Denizens of Darkness (2002), Denizens of Dread (2004), Dragon No. 339 (2006)
Doppleganger, Ravenloft
Furies Alecto, Tisiphone and Megarea
Familiar, Pseudo-
Familiar, Undead
Feathered Serpent
Fenhound
Figurine, General Information
--Figurine, Ceramic
--Figurine, Crystal Crystal and Diamond
--Figurine, Ivory
--Figurine, Obsidian Smoothed
--Figurine, Porcelain
Flea of Madness
Geist Intangible undead spirit of a person that died traumatically. Inspired by Gothic fiction, a fitting monster for the nightmarish domains of Ravenloft.[35][2]
Ghost, Animal Bear, Wild Boar, Wild Horse, Mountain Lion, Stag and Wolf Spirit of an animal turned to a malevolent undead. A characteristic monster for the horror-setting of Ravenloft.[2]
Golem, Flesh Monstrous Manual (1993) More powerful version of the Monstrous Manual flesh golem. Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35]
Golem, Mist Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35]
Golem, Snow Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35]
Golem, Wax Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[35]
Gremishka
Hag, Spectral
Head Hunter
Hebi-No-Onna
Hearth Fiend
Hound, Phantom
Hound, Skeletal
Imp, Wishing
Ivy, Crawling
Jack Frost
Jolly Roger
Kizoku
Lashweed
Leech, Magical
Leech, Psionic
Lich, Defiler
Lich, Drow Drow and Drider
Lich, Elemental
Lich, Psionic Dragon No. 174 (1991), Van Richten's Guide to the Lich (1993), Monstrous Compendium Annual Volume One (1994), Van Richten's Monster Hunter's Compendium, Volume Two (1999), Ravenloft Dungeon Master's Guide (2003) (as "Psilich")
Living Tattoo Dark Man, Living Spear, Panther, Raven and Winged Snake
Lycanthrope, Loup-Garou Lowland and Mountain An especially powerful version of a werewolf. The werewolf was considered a typical monster for the horror-setting of Ravenloft.[2]
Lycanthrope, Werejackal
Lycanthrope, Werejaguar Dragon No. 40 (1980), Dragon No. 70 (1983), Imagine No. 28 (1985), Sons of Azca (1991), Night Howlers (1992), Creature Catalog (1993), Van Richten's Guide to Werebeasts (1993), Mystara Monstrous Compendium Appendix (1994), Monstrous Compendium Annual Volume One (1994), Denizens of Darkness (2002), Denizens of Dread (2004)
Lycanthrope, Wereleopard
Lycanthrope, Wereray
Mist Ferryman
Moor Man
Obedient
Odem
Paka
Plant, Bloodrose
Plant, Fearweed
Radiant Spirit
Recluse
Remnant, Aquatic
Rushlight
Sea Spawn, Master
Sea Spawn, Minion
Shadow Asp
Shattered Brethren
Skeleton, Archer
(Skeleton), Insectoid Giant Ant, Giant Tick and Stag Beetle
Skeleton, Strahd
Skin Thieves
Spirit, Psionic
Unicorn, Shadow
Vampire, Drow
Vampire, Nosferatu
Vampire, Oriental
Virus, General Information
--Virus, Combustion and Crystal Combustion and Crystal
--Virus, Petrification and Phobia Petrification and Phobia
--Virus, Psionic and Shadow Psionic and Shadow
Vorlog
Will O'Dawn
Will O'Deep
Will O'Mist
Will O'Sea
Zombie, Cannibal
Zombie, Desert
Zombie Fog Zombie Fog and Cadaver
Zombie, Strahd
Zombie, Wolf Castles Forlorn (1993), Monstrous Compendium Annual Volume One (1994), Ravenloft Gazetteer: Volume I (2002), Libris Mortis (2004)

Monstrous Compendium Annuals

[edit]

Monstrous Compendium Annuals collected and updated monsters published in a variety of sources. Creatures listed under the heading of earlier publications are not repeated here.

TSR 2145 – Monstrous Compendium Annual Volume One (1994) – ISBN 1-56076-838-X
This 128-page unnumbered soft-bound book primarily contains monster descriptions published in TSR's products for the Advanced Dungeons & Dragons second edition game in 1993, fictional monsters of the same year from magazines affiliated with the game, as well as creatures from earlier sources. The book also contains a two-page How to Use This Book section, a revised table for calculating experience points, and two pages of tips on how to use monsters in the game in the section Beyond Random Encounters.
Creature Other appearances Variants Description
Abyss Ants Dragon No. 193 (1993), Fiend Folio (2003)
Banelar Dragon No. 197 (1993), Monsters of Faerûn (2001), Serpent Kingdoms (2004), Forgotten Realms Campaign Guide (2008)
Campestri Dungeon No. 41 (1993) A "singing mushroom", considered a fun and whimsy creature in the game by Chris Perkins.[166]
Dragon, Linnorm, Corpse Tearer Dragon No. 183 (1992), Monster Manual II (2002) Reviewer Mark Theurer remarked about Linnorm dragons that these giant "dragon-like beings that might best be described as feral dragons" really piqued his interest, and characterized the Corpse Tearer as "old, smart, and vicious".[30]
Dragon, Linnorm, Dread Dragon No. 182 (1992), Monster Manual II (2002) The "largest [of the Linnorms] and has two frickin' heads".[30]
Dragon, Linnorm, Flame Dragon No. 183 (1992)
Dragon, Linnorm, Forest Dragon No. 182 (1992)
Dragon, Linnorm, Frost Dragon No. 182 (1992)
Dragon, Linnorm, Gray Dragon No. 183 (1992), Monster Manual II (2002) "small [for a Linnorm dragon], that means HUGE, and very aggressive".[30]
Dragon, Linnorm, Land Dragon No. 182 (1992)
Dragon, Linnorm, Midgard Dragon No. 183 (1992)
Dragon, Linnorm, Rain Dragon No. 183 (1992)
Dragon, Linnorm, Sea Dragon No. 182 (1992), Dragon No. 356 (2007)
Dragon, Neutral, Jacinth Dragon No. 158 (1990)
Dragon, Neutral, Jade Dragon No. 158 (1990) Note that this is not the same dragon as the Mystaran Jade Dragon.
Dragon, Neutral, Pearl Dragon No. 158 (1990)
Dragon-kin Dragon Mountain (1993), Cult of the Dragon (1998), Pool of Radiance: Attack on Myth Drannor (2000), Monsters of Faerûn (2001), Draconomicon (2003)
Elemental, Earth Weird Dragon Mountain (1993), Monster Manual II (2002)
Faerie, Petty Dragon Mountain (1993) Squeaker Fairy creatures were considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
Flameskull Dragon No. 197 (1993), Lost Empires of Faerûn (2004), D&D Miniatures: War Drums set #29 (2006), Monster Manual (2008)
Foulwing Menzoberranzan (1992), Dragon No. 197 (1993), Lost Empires of Faerûn (2005) Foulwing and Foulvern
Genie, Tasked, General
Gnasher Dragon Mountain (1993) Normal and Winged Gnasher
Golem, Brain Dragon No. 193 (1993), The Illithiad (1998), Fiend Folio (2003)
Golem, Hammer Dragon No. 193 (1993)
Golem, Metagolem Dragon No. 159 (1990), Dungeon No. 36 (1992) Copper, Tin, Bronze, Iron, Steel, Silver, Electrum, Gold and Platinum Metagolem
Golem, Spiderstone Dragon No. 193 (1993), City of the Spider Queen (2002)
Gorynych Dragon No. 158 (1990), Lost Empires of Faerûn (2005)
Greelox Dungeon No. 35 (1992)
Jarbo Dungeon No. 35 (1992)
Laraken Shining South (1993), Shining South (2004)
Living Steel Dragon Mountain (1993)
Lycanthrope, Loup du Noir Dark of the Moon (1993)
Lycanthrope, Werebadger Dragon No. 40 (1980), Van Richten's Guide to Werebeasts (1993), Van Richten's Monster Hunter's Compendium, Volume One (1999), Denizens of Darkness (2002), Denizens of Dread (2004)
Mimic, House Hunter Dungeon No. 19 (1989) Young, Adult and Ancient House Hunter Rob Bricken of io9 identified the house hunter as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[90]
Nautilus, Giant Dragon No. 193 (1993)
Nightshade Doom of Daggerdale (1993) Also called a wood wose; not to be confused with the various Nightshades from the Plane of Shadow.
Noran Dragon Mountain (1993)
Ophidian Monster Manual II (1983), Dragon Mountain (1993), Fiend Folio (2003), Serpent Kingdoms (2004), D&D Miniatures: Angelfire set #57 (2005)
Plant, Vampire Moss Dungeon No. 41 (1993)
Pteraman Jungles of Chult (1993), Villains' Lorebook (1998), Monsters of Faerûn (2001) (from here on as pterafolk), Serpent Kingdoms (2004) A flying saurian folk[93]
Rautym Dragon Mountain (1993)
Shadeling Dungeon No. 35 (1992)
Snake, Stone Dragon Mountain (1993)
Spectral Wizard Wizard's Challenge (1992), Wizard's Spell Compendium, Volume One (1996)
Spell Weaver Dragon No. 163 (1990), Monster Manual II (2002), Dragon No. 338 "The Ecology of the Spell Weaver" (2005), Dragon: Monster Ecologies (2007)
Spider, Brain Dragon Mountain (1993)
Suwyze Dragon Mountain (1993)
Tick, Heart None
Tree, Dark Shining South (1993), Monsters of Faerûn (2001), Shining South (2004)
Troll, Snow Dungeon No. 43 (1993)
Tuyewera Dungeon No. 22 (1990)
Ulitharid (Noble Illithid) Dungeon No. 24 (1990), The Illithiad (1998), Lords of Madness (2005)
Undead Dwarf Dragon Mountain (1993)
Undead Lake Monster Castles Forlorn (1993), Ravenloft Gazetteer: Volume I (2002)
Whipsting Dragon No. 197 (1993) Stingwings
Wolf, Dread Dragon No. 174 (1991)
Wolf, Stone Dragon No. 174 (1991)
Wolf, Vampiric Dragon No. 174 (1991)
Wraith, Shimmering Dungeon No. 26 (1990)
TSR 2158 – Monstrous Compendium Annual Volume Two (1995) – ISBN 0-7869-0199-3
This 128-page soft-bound book contains creatures appearing in various TSR publications (magazines, game accessories, etc.) in the year 1994. It contains a 2-page "How to Use This Book" section, and a 1-page section updating the calculation of experience points awarded for defeating various creatures (including tables updating those in the AD&D Dungeon Master's Guide). The final 10 pages of the book provide tables for generating random encounters, summoned creatures and NPC parties.
Creature Other appearances Variants Description
Aboleth, Savant Night Below (1995)
Arch-Shadow The Secret of Spiderhaunt (1995), The Return of Randal Morn (1995) Arch-Shadow and Demi-Shade
Automaton, Scaladar Ruins of Undermountain (1991) (Scaladar), Ruins of Undermountain 2 (1994) Enhanced Scaladar) City of Splendors: Waterdeep (2005) (Scaladar) Scaladar and Enhanced Scaladar
Automaton, Triobriand's Ruins of Undermountain 2 (1994) Ferragam, Silversann and Thanatar
Bat, Sporebat
Bi-nou Ruins of Undermountain 2 (1994) Bi-nou, Rockworm and Rocklord
Boggle
Brownie, Dobie Dragon No. 206 (1994)
Cat, Great (Cath Shee) Elves of Evermeet (1994)
Cat, Crypt The Awakening (1994) Normal and Large
Centaur-Kin, Dorvesh Polyhedron No. 95 (1994)
Centaur-Kin, Gnoat Polyhedron No. 95 (1994)
Centaur-Kin, Ha'pony Polyhedron No. 95 (1994)
Centaur-Kin, Zebranaur Polyhedron No. 95 (1994)
Dog, Bog Hound Howls in the Night (1994)
Dragon, Brine Otherlands (1990) Ocean-going dragon with plesiosaur-like body and corrosive alkaline breath weapon.
Dragon, Half-Dragon Council of Wyrms (1994) (as race)
Dwarf, Wild FR11: Dwarves Deep (1990)
Ekimmu Dragon No. 210 (1994)
Elemental, Nature Ruins of Zhentil Keep (1995)
Elf, Winged (Avariel) Dragon No. 51 (1981), Complete Elves Handbook (1992)
Fish Flames of the Falcon (1990) Floating Eye, Hetfish, Masher and Verme
Fish, Subterranean Ruins of Undermountain 2 (1994) Wattley, Lemon Fish and Iridescent Plecoe
Flareater Ruins of Undermountain 2 (1994)
Flumph Fiend Folio (1981) Common and Monastic "A flumph looks like a large jellyfish that propels itself through the air by sucking air into its body and expelling it." Ranked among the weakest monsters in the game by Scott Baird from Screen Rant: It only attacks with a stinking liquid, and helpless when turned on its back.[57] Shannon Applecline considered "the much-satirized flumph" one of the silly monsters introduced in Fiend Folio.[14]: 38 
Froghemoth Monster Manual II (1983), Dungeon No. 56 (1995), Volo's Guide to Monsters (2016)[94] Reviewer Cameron Kunzelmann found the froghemoth, a large amphibious predator, a straightforward monster without need for detailed background.[118]
Ghost, Casura Dragon No. 210 (1994)
Ghost, Ker Dragon No. 210 (1994)
Golem, Burning Man Dragon No. 209 (1994)
Golem, Phantom Flyer Dragon No. 209 (1994)
Horse, Moon-horse Elves of Evermeet (1994)
Human, Dragon Slayer NPC variant
Human, Vistana A "group of strange, nomadic people with great mystical power, especially in the areas of curses and prophecy" from the Ravenloft setting, matching harmful stereotypes of Romani people in a problematic way.[26]: 103–104 [35]
Jellyfish, Giant (Portuguese Man-o-War)
Kholiathra Elves of Evermeet (1994)
Laerti Anauroch (1991) Laerti and Stingtail
Lich, Suel Polyhedron No. 101 (1994)
Lurker, Shadow Ruins of Undermountain 2 (1994)
Lycanthrope, Werepanther
Mammal, Giant Badger, Beaver, Boar, Hyena (Hyenadon), Porcupine, Otter, Skunk, Weasel and Wolverine
Mammal, Herd Bull (Wild Ox), Caribou, Giant Goat, Hippopotamus, Llama, Giant Ram, Rhinoceros, Wild Stag and Giant Stag
Marl
Meenlock Fiend Folio (1981), Flames of the Falcon (1990)
Mimic, Greater Ruins of Undermountain 2 (1994)
Mold Ruins of Undermountain 2 (1994) Deep, Gray and Death In the artificial dungeon environment of the game, molds function as a "clean up crew".[1]
Mummy, Creature Animal and Monster Based on the creature from Gothic fiction, a typical denizen of the Ravenloft setting.[35]
Plant, Dangerous Bloodthorn, Twilight Bloom and Boring Grass
Pleistocene Animal Irish Deer
Pudding, Subterranean Ruins of Undermountain 2 (1994) Stone, Gray and Dense
Snake, Serpent Vine Ruins of Undermountain 2 (1994)
Sphinx, Draco- Old Empires (1990)
Sprite, Seelie Faerie Spellbound (1995) Fairy creatures were considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
Sprite, Unseelie Faerie Spellbound (1995) Fairy creatures were considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
Squealer Monster Manual II (1983)
Webbird Monster Manual II (1983)
Wraith-Spider Ruins of Undermountain 2 (1994)
Zorbo Monster Manual II (1983)
TSR 2166 – Monstrous Compendium Annual Volume Three (1996) – ISBN 0-7869-0449-6
This 128-page soft-bound book contains creatures appearing in various TSR publications (magazines, game accessories, etc.) in the year 1995. It contains a 3-page "How to Use This Book" section, which includes an updated table for the calculation of experience points awarded for defeating various creatures. The final 8 pages of the book contain an index of the creatures presented in the Monstrous Manual and the first three Monstrous Compendium Annuals.
Creature Other appearances Variants Description
Banedead Ruins of Zhentil Keep (1995)
Banelich Ruins of Zhentil Keep (1995)
Beetle Stink
Bvanen The Wanderer's Chronicle: Windriders of the Jagged Cliffs (1995)
Cat, Great, Snow Tiger Spellbound (1995)
Chosen One Spellbound (1995), Wizard's Spell Companion Volume I (1996)
Disenchanter Fiend Folio (1981), Pages from the Mages (1995)
Dragon, Ghost Dragon Polyhedron No. 76 (1992), Cult of the Dragon (1998) A "dragon that lingers after its death because it has such a deep attachment to its hoard".[108]
Dragon, Neutral – Amber
Dread Warrior Spellbound (1995)
Dream Spawn, General The Nightmare Lands (1995)
Dream Spawn, Greater – Ennui The Nightmare Lands (1995)
Dream Spawn, Lesser – Morph The Nightmare Lands (1995) Gray and Shadow
Dreamweaver The Nightmare Lands (1995)
Dwarf, Arctic – Inugaakalikurit Great Glacier (1992)
Eel, Giant Moray Night Below (1995)
Elemental Fire-Kin – Tome Guardian Pages from the Mages (1995)
Elf, Rockseer Night Below (1995)
Faerie, Faerie Fiddler Dragon No. 206 (1994) Fairy creatures were considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
Faerie, Petty – Bramble Dragon No. 206 (1994) Fairy creatures were considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
Faerie, Petty – Gorse Dragon No. 180 (1992) Fairy creatures were considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
Gargoyle Dragon No. 223 (1995) Archer, Spouter, Stone Lion and Grandfather Plaque
Golem, Magic Ruins of Zhentil Keep (1995)
Golem, Shaboath Night Below (1995)
Hag, Bheur Spellbound (1995)
Head, Arcane The Nightmare Lands (1995)
Hound of Ill-Omen Fiend Folio (1981)
Human, Cerilian Anurien (Knight), Brecht (Tradesman), Khinasi (Soldier), Rjurik (Berserker) and Vos (Mercenary)
Hybsil Ruins of Zhentil Keep (1995)
Ixitxachitl, Ixzan Night Below (1995)
Jabberwock
Life-Shaped Creations: Guardians The Wanderer's Chronicle: Windriders of the Jagged Cliffs (1995) Climbdog, Darkstrike, Protector, Shieldbug and Watcher
Life-Shaped Creations: Transport The Wanderer's Chronicle: Windriders of the Jagged Cliffs (1995) Ber-ethern, Yihn-eflan, Gon-evauth and Dhev-sahr
Lycanthrope, Werecrocodile Old Empires (1990)
Lycanthrope, Werespider
Magedoom Ruins of Zhentil Keep (1995)
Manotaur Greyhawk Ruins (1990)
Mastiff, Shadow Tales of the Lance (1992)
Mist, Scarlet Dancer Ruins of Zhentil Keep (1995)
Orc, Neo-orog Spellbound (1995) Red and Black
Orc, Ondonti Ruins of Zhentil Keep (1995)
Owlbear Dragon No. 215 (1995) Arctic and Winged
Phaerimm Anauroch (1991), Netheril: Empire of Magic (1996)
Reggelid The Wanderer's Chronicle: Windriders of the Jagged Cliffs (1995)
Render Ruins of Zhentil Keep (1995)
Scalamagdrion Pages from the Mages (1995)
Snake, Messenger Ruins of Zhentil Keep (1995)
Spirit, Forest – Uthraki Spellbound (1995)
Spirit, Forest – Wood Man Spellbound (1995)
Spirit, Ice – Orglash Spellbound (1995)
Spirit, Rock – Thomil Spellbound (1995)
Tomb Tapper – Thaalud Anauroch (1991), Netheril: Empire of Magic (1996)
Undead Dragon Slayer Dragon No. 205 (1994)
Unicorn, Black Spellbound (1995)
Weredragon
Zhentarim Spirit Ruins of Zhentil Keep (1995)
TSR 2173 – Monstrous Compendium Annual Volume Four (1998) – ISBN 0-7869-1212-X
This 96-page soft-bound book contains creatures appearing in various TSR publications (magazines, game accessories, etc.). Unlike the previous annuals, the included monsters are not primarily drawn from the previous year's publications, but span a wide variety of years, possibly because TSR's financial woes resulted in very few products being produced in 1997. Also in a departure from the first three annuals, Volume Four includes a reference to the original appearance of the creature on each page. The Annual also contains a 3-page "How to Use This Book" section, which includes updated tables for the calculation of experience points awarded for defeating various creatures, and a 2-page index.
Creature Other appearances Variants Description
Bainligor Dragon No. 227 (1996) Young, Adult, Middle-aged, Elderly, Revered
Beast of Chaos The Rod of Seven Parts (1996)
Blindheim Fiend Folio (1981), Dragon No. 339 (2006) Normal and Advanced
Bloodsipper (Far Realm) The Gates of Firestorm Peak (1996)
Carapace Dragon No. 227 (1996) An "aggressive, mobile fungus", reviewer Philippe Tessier counted the carapace among those critters which never stopped moving him.[167]
Clam, Giant Dragon No. 116 (1986), Dragon No. 190 (1993), Tome of Horrors (2002) Giant Clam (Oyster) and Carnivorous Scallop
Coral Dragon No. 116 (1986) (Brain Coral), Nehwon (1990) (Death Coral and Giant Coral) Brain Coral and Coral Worm
Darklore Hellbound: The Blood War (1996)
Dharculus (Far Realm) The Gates of Firestorm Peak (1996), A Guide to the Ethereal Plane (1998), Planar Handbook (2004)
Dragon, Neutral – Moonstone None
Dragon, Prismatic Dungeon No. 51 (1995) Ranked among the strongest monsters in the game by Scott Baird from Screen Rant: In its eldest version it "represents the ultimate challenge for any party of adventurers, though it would easily dispose of all but the most insanely overleveled groups."[57]
Dragon-Kin, Albino Wyrm Dragon No. 227 (1996)
Dream Stalker Requiem: The Grim Harvest (1996), Denizens of Darkness (2002), Denizens of Dread (2004)
Fish, Deep Ocean Dragon No. 235 (1996) Angler Fish, Death Minnow, Gulper and Viperfish
Fish, Tropical Dragon No. 116 (1986) Giant Grouper, Morena, Porcupine Fish and Electric Ray
Fogwarden Dungeon No. 54 (1995), Tome of Horrors (2002)
Fraal Alternity Player's Handbook (1998), Alien Compendium: Creatures of the Verge (1998), d20 Future (2004)
Giant – Fhoimorien Warlock of the Stonecrowns (1995)
Gibberling, Brood (Far Realm) The Gates of Firestorm Peak (1996)
Golem, Brass Minotaur Dragon No. 209 (1994), Monster Manual II (2002), D&D Miniatures: Night Below #2 (2007)
Golem, Gemstone Spellbound (1995), Monsters of Faerûn (2001) Ruby, Emerald and Diamond
Golem, Maggot Requiem: The Grim Harvest (1996), Dragon #339 (2006)
Groundling Polyhedron No. 93 (1994), Monsters of Faerûn (2001)
Hound of Law The Rod of Seven Parts (1996)
Human, Amazon Dragon No. 43 (1980), Polyhedron No. 22 (1985) Demihuman Amazons NPC variant.
Human, Pygmy Dungeon No. 56 (1995) NPC variant.
Kercpa Dragon No. 214 (1995)
Lycanthrope, Lythari Elves of Evermeet (1994), Monsters of Faerûn (2001)
Mercurial Doors to the Unknown (1996)
Mold, Chromatic Dragon Annual No. 1 (1996) Chromatic and Sonic Mold In the artificial dungeon environment of the game, molds function as a "clean up crew".[1]
Mummy, Bog Requiem: The Grim Harvest (1996), Dragon #238 (1997), Dragon #300 (2002), Dragon Compendium, Volume 1 (2005)
Nymph, Unseelie None
Octopus, Octo-jelly Dragon No. 235 (1996) Octo-jelly and Octo-Hide
Sea Demon Dragon No. 48 (1981) Lesser and Greater
Shadowrath City of Splendors (1994) Lesser and Greater
Siren, Ravenloft Requiem: The Grim Harvest (1996) A decomposed species of mermaid, reviewer Philippe Tessier counted the Ravenloft siren among those critters which never stopped moving him.[167]
Skeleton, Variant Dragon No. 234 (1996) Dust, Spike and Obsidian Skeletons
Snake – Mahogany Constrictor The Sword of Roele (1996)
Spectral Scion The Rjurik Highlands (1996)
Spyder-Fiend The Rod of Seven Parts (1996) Kakkuu, Spithriku, Phisarazu, Lycosidilith and Raklupis
Starfish, Giant – Giant Sunstar Ship of Horror (1991)
Tanar'ri, Lesser – Uridezu (Rat-Fiend) Marco Volo: Departure (1994), Manual of the Planes (2001)
Troll Mutate (Far Realm) The Gates of Firestorm Peak (1996) Troll Mutate and Matriarch Mutate
Vaati (Wind Duke) Dragon No. 224 (1995), The Rod of Seven Parts (1996)
Vampire, Cerebral Bleak House: The Death of Rudolph van Richten (1996), Denizens of Darkness (2002)
Varkha Dragon Annual No. 1 (1996)
Worm, Lukhorn Dragon Annual No. 1 (1996)
Wyste (Far Realm) The Gates of Firestorm Peak (1996), Speaker in Dreams (2001), Monster Manual II (2002)
Yugoloth, Lesser – Gacholoth Dungeon No. 49 (1994)
Zombie, Mud Death Ascendant (1996), Denizens of Dread (2004)

TSR 2433 – Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995)

[edit]
TSR 2433 – Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995) – ISBN 0-7869-0097-0
This 128-page soft-bound book is the second appendix to the Monstrous Compendium series designed for use with the Dark Sun campaign setting for the second edition of the Advanced Dungeons & Dragons game. It contains a page with a table of content, a 2-pages "How To Use This Book" section and 3 pages of random encounter charts, with the remainder consisting of the descriptions of the fictional monsters. Some entries also contain the descriptions of individual members of these monster types.
Creature Other appearances Variants Description
Aarakocra, Athasian
Animal, Domestic Aprig, Carru, Mulworm and Sygra
Aviarag
Baazrag
Baazrag, Boneclaw
Bloodgrass
Cactus, Hunting
Cactus, Rock
Cilops
Crodlu Dune Trader (1992) Cordlu and Heavy Crodlu
Dagorran
Dhaot
Drake (Lesser), General
-- Drake, Magma
-- Drake, Rain
-- Drake, Silt
-- Drake, Sun
Dray City by the Silt Sea (1994) Dray, Kalin Riders and Kalin Mount Race of tall, lean, draconic humanoids created from humans by Dregoth, the Undead Dragon King; kalin riders: elite templar troops of Dregoth; kalin mount: 12-foot-long (3.7 m) aggressive insectoid creatures used as mounts by kalin riders
Drik Drik and High Drik
Dune Reaper Drone, Warrior and Matron
Dwarf, Athasian After early plans to exclude traditional fantasy races like the dwarves from Dark Sun, they were included "with dramatic aesthetic facelifts to properly mesh them with the setting's uniquely tenebrous tone."[5]: 240 
Elemental Beast, General
-- Elemental Beast, Air
-- Elemental Beast, Earth
-- Elemental Beast, Fire
-- Elemental Beast, Water
Elf Elf and Half-Elf of Athas In the post-apocalyptic setting of Athas, elves are nomadic desert runners rather than the more common image of forest-dwellers.[75]
Fael
Feylaar
Fordorran
Giant, Shadow
Golem, General
-- Golem, Magma
-- Golem, Salt
Gorak Gorak and Giant Gorak
Half-giant Monstrous Compendum Annual Volume Two (1995)
Halfling
Human Ex-slaves, Herdsmen, Dune Traders, Ex-gladiators, Nobles and Templars
Jhakar
Kaisharga
Kes'trekel
Klar
Krag City by the Silt Sea (1994) Undead with special powers related to the element or paraelement that killed it
Kragling City by the Silt Sea (1994) Skeletal Undead created and controlled by a krag and associated with that krag's element
Lirr Lirr and Mountain Lirr
Mastyrial Desert and Black Mastyrial
Meorty
Mul Human-dwarf descended sterile warriors.[133]
Nikal
Pakubrazi
Paraelemental Beast, General
-- Paraelemental Beast, Magma
-- Paraelemental Beast, Rain
-- Paraelemental Beast, Silt
-- Paraelemental Beast, Sun
Psionocus
Psurlon Planescape Monstrous Compendium Appendix III Psurlon, Psurlon Adept and Giant Psurlon
Raaig
Racked Spirit
Retriever, Obsidian
Ruktoi
Ruvkova Planescape Monstrous Compendium Appendix III Brajeti, Ethilum, Kaltori, Zathosi
Sand Howler
Scorpion Barbed and Gold Scorpion
Seed, Brain
Silt Horror, Black
Silt Horror, Magma
Silt Horror, Red
Silt Spawn City by the Silt Sea (1994) The young of a Silt Horror, this tentacled creature lives in groups in the shallows of the Sea of Silt
Slig
Spider Dark, Mountain and Silt Spider
Spinewyrm
Ssurran
Stalking Horror
Tarek Tarek and Tarek Shaman
Tari Tari, Tari Warrior and Tari Chieftain
Thri-kreen "Praying mantis man" with four arms and a poisonous bite[133]
Tohr-kreen J'ez, J'hol, T'keech and Tondi Tohr-kreen
Trin Thri-Kreen of Athas (1995) 9-foot-long (2.7 m) moderately intelligent insectoid creatures with four legs and two clawed arms, primitive relatives to thri-kreen
Tul'k
T'liz
Undead
Wraith, Athasian
Xerichon
Zombie, Thinking

TSR 2613 – Planescape Monstrous Compendium Appendix II (1995)

[edit]
TSR 2613 – Planescape Monstrous Compendium Appendix II (1995) – ISBN 0-7869-0173-X
This was the second appendix to the Monstrous Compendium series designed for use with the Planescape campaign setting for the second edition of the Advanced Dungeons & Dragons game. The 128-page soft-bound book contains a two-page "How to use this book" section, two pages of encounter tables for the different planes of the game and a one-page alphabetical for all monsters entries published for the setting, with the remainder consisting of the descriptions of the fictional monsters.
Creature Other appearances Variants Description
Aasimar Humanoids "descended from ethereal beings"[98] from the Outer Planes, "charming creatures protecting the universe against evil".[151] A.V. Club reviewer Nick Wanserski found them an interesting player character race "for the chance to be unequivocally good in a way that's difficult to embody in real life".[98]
Abrian
Arcane Spelljammer: AD&D Adventures In Space (1989), Monstrous Manual (1993)
Astral dreadnought Manual of the Planes (1987), Manual of the Planes (2001), Manual of the Planes (2008), Mordenkainen's Tome of Foes (2018) Gargantuan creature with a single black eye, gaping maw, muscular forearms, which end in pincer-like claws and serpentine lower body. Arcane considered these monsters to "populate their periphery with true terror".[159] Originally called ethereal dreadnought.[5]: 198–199 
Balaena Monstrous Compendium – Outer Planes Appendix (1991)
Bloodthorn
Bonespear
Darkweaver
Demarax
Dhour
Eater of Knowledge
Eladrin Celestials from the Outer Planes, "charming creatures protecting the universe against evil".[151]
Eladrin, Bralani (Lesser)
Eladring, Coure (Lesser)
Eladrin, Firre (Greater)
Eladrin, Ghaele (Greater)
Eladrin, Noviere (Lesser)
Eladrin, Shiere (Lesser)
Eladrin, Tulani (Greater)
Fhorge
Ghostlight
Guardinal Powerful neutral good celestials[168] from Elysium, each a humanoid with some animalistic characteristics. Arcane magazine cites the culture of the guardinals as helping "give the Planes a solid base of peoples".[159]
Guardinal, Avoral Blood Wars Card Game (1995), Warriors of Heaven (1999), Monster Manual (2000), Savage Species (2003), Monster Manual (2003), Planar Handbook (2004)
Guardinal, Cervidal Blood Wars Card Game (1995), Warriors of Heaven (1999), Monster Manual II (2002)
Guardinal, Equinal Blood Wars Card Game (1995), Warriors of Heaven (1999), Book of Exalted Deeds (2003)
Guardinal, Leonal Blood Wars Card Game (1995), Warriors of Heaven (1999), Manual of the Planes (2001), Monster Manual (2003)
Guardinal, Lupinal Blood Wars Card Game (1995), Warriors of Heaven (1999), Monster Manual II (2002)
Guardinal, Ursinal Blood Wars Card Game (1995), Warriors of Heaven (1999), Book of Exalted Deeds (2003)
Hollyphant In a review of Planescape Monstrous Compendium Appendix II for Arcane magazine, the reviewer described hollyphants as "mutant killer elephants with wings" and felt that they were introduced to "ensure that the planes maintain their very necessary bizarre flavour".[159]
Incantifer (Sect)
Ironmaw
Keeper
Khaasta Normal, Chieftain and Wise One
Leomarh
Merkhant (Sect)
Monster of Legend
Mortai Monstrous Compendium – Outer Planes Appendix (1991)
Noctral Monstrous Compendium – Outer Planes Appendix (1991)
Observer
Prolonger
Quill
Rager (Sect)
Razorvine
Reave
Retriever Monstrous Compendium – Fiend Folio Appendix (1992)
Rilmani
Rilmani, Abiorach
Rilmani, Argenach
Rilmani, Aurumach
Rilmani, Cuprilach
Rilmani, Ferrumach
Rilmani, Plumach
Shadowdrake
Sympathetic
Spellhaunt
Spider, Hook
Sunfly
Sword Spirit
T'uen-Rin Monstrous Compendium – Outer Planes Appendix (1991)
Tanar'ri, Alkilith (True)
Tanar'ri, Bulezau (Lesser)
Tanar'ri, Maurezhi (Lesser)
Tanar'ri, Yochlol (Lesser) The Drow of the Underdark (1991) (as Yochlol)
Terlen
Tso
Vaporighu Monstrous Compendium – Outer Planes Appendix (1991)
Vorr Normal and Shaman
Wastrel
Wraithworm
Yugoloth, Canoloth Fiend distinguished by its sticky barbed tongue.[153]

TSR 2162 – Ravenloft Monstrous Compendium Appendices I and II (1996)

[edit]
TSR 2162 – Ravenloft Monstrous Compendium Appendices I & II (1996) – ISBN 0-7869-0392-9
This 128-page soft-bound book is a reprint of the loose-leaf Monstrous Compendium appendices MC10 and MC15 (Children of the Night), both designed for use with the Ravenloft campaign setting for the second edition of Advanced Dungeons & Dragons game with a new foreword. It also includes a two-page "How to use this book" section, revised rules for calculating experience points and two pages about encounters in Ravenloft. Appendix I consists of the descriptions of the fictional monsters. Appendix II varies the Monstrous Compendium format to describe individuals of already published monster races and includes a two-page introduction with a list of monsters from other sources suitable for the Ravenloft setting.

TSR 2524 – Savage Coast Monstrous Compendium Appendix (1996)

[edit]
TSR 2524 – Savage Coast Monstrous Compendium Appendix (1996)
This monstrous compendium was released as a fully online product as part of the revised Savage Coast campaign setting for the second edition of the Advanced Dungeons & Dragons game. It was made freely available by Wizards of the Coast here[169] in two variants, as a rtf-file and a text file, with images presented as separate files. Several characters are misrepresented in these files, they are presented here as given. The monstrous compendium contains a table of contents, an introduction with explanations of the monster statistics and special rules and considerations for the Savage Coast setting.
Creature Other appearances Variants Description
Aranea Monstrous Compendium Annual Volume Three (1996) Not to be confused with similar creature defined in Monstrous Compendium – Mystara Appendix (1994), D&D Expert Module X1 Isle of Dread, D&D Expert Module X2 Castle Amber
Arashaeem
Batracine
Caniquine
Cat, Marine
Cinnavixen
Critter, Temple
Cursed One
Deathmare
Dragon, Crimson
Dragon, Red Hawk
Echyan Monstrous Compendium Annual Volume Four (1998) (as Sea Worm (Echyan))
Ee'aar
Enduk
Fachan
Feliquine
Fiend, Narvaezan
Frelôn
Ghriest
Glutton, Sea Monstrous Compendium Annual Volume Four (1998) (as Sea Serpent (Sea Glutton))
Goatman
Golem Aelder (lesser), Glassine Horror (lesser), Red (greater) and Hulean Juggernaut (greater)
Grudgling
Heraldic Servant Aurochs, Bear, Bee, Dolphin, Dragon, Eagle, Griffon, Horse, Lion, Phoenix, Ram, Rooster, Sea Horse, Sea Lion, Stag, Black Swan, Talbot, Tyger, Unicorn and Wyvern
Hermit, Sea Monstrous Compendium Annual Volume Four A giant hermit crab that has mage spells, reviewer Philippe Tessier counted this monster among those critters which never stopped moving him.[167]
Jorri
Juhrion
Kla'a-Tah Kla'a-tah and clŠu-rin
Leech, Legacy
Lich, Inheritor
Lizard Kin Cayma, Gurrash, Krolli and Shazak
Lupasus
Lupin Monstrous Compendium – Mystara Appendix (1994), D&D Expert Module X2 Castle Amber
Lyra Bird, Sarag—n
Malfera
Manscorpion, Nimmurian
Mythu'nn Folk
Na‰ruk Monstrous Compendium – Fiend Folio Appendix (1992) (Stwinger), Monstrous Compendium Annual Volume One (1994) (as Faerie, Petty) Squeaker and Stwinger As a fairy creature considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
Neshezu
Nikt'oo
Nosferatu
Omm-wa
Omshirim
Parasite Inheritor Lice, Powder Moth, Jibarœ Pest, Lupin Plague, Cardinal Tick and Vermilia
Phanaton, Jibarœ
Plant Monstrous Compendium – Mystara Appendix (1994) (Amber Lotus), D&D Expert Module X2 Castle Amber (Amber Lotus) Amber Lotus, Eyeweed, Vermeil Fungus, Scarlet Pimpernel and Gargo—an Rose
Pudding, Vermilion
Rakasta Monstrous Compendium – Mystara Appendix (1994), D&D Expert Module X1 Isle of Dread, D&D Expert Module X2 Castle Amber
Ray, Forest
Shedu, Greater Monstrous Manual (1993) Lawful good winged equine with human-like head. Based on a creature from Mesopotamian mythology.[3]
Shimmerfish
Skinwing
Spawn of Nimmur Spawn of Nimmur and Ziggurat Horror
Spider-spy
Spirit, Heroic
Spirit, Wallaran Kangaroo, Koala and Kookaburra
Succulus
Swampmare
Swordsman, Clockwork Dungeon No. 62 (1996), Monstrous Compendium Annual Volume Four (1998) Clockwork Swordsman and Rogue Automaton
Symbiont, Shadow
Tortle Monstrous Compendium – Mystara Appendix (1994) Tortle and Snapper
Troll, Legacy
Trosip
Tyminid
Utukku
Voat
Voat, Herathian
Vulturehound
Wallara
Wurmling
Wynzet
Yeshom
Zombie, Red

TSR 2635 – Planescape Monstrous Compendium Appendix III (1998)

[edit]
TSR 2635 – Planescape Monstrous Compendium Appendix III (1998) – ISBN 0-7869-0751-7
The third appendix to the Monstrous Compendium series designed for use with the Planescape campaign setting for the second edition of Advanced Dungeons & Dragons focuses mainly on inhabitants of the inner planes in the game. The 128-page soft-bound book contains a two-page "How to use this book" section, ten pages about the fictional principles governing those planes and their ecology, a 3-page appendix about animal-like creatures there, a 3-page index with all second edition monsters suitable for the Planescape setting, with the remainder consisting of the descriptions of the fictional monsters.
Creature Other appearances Variants Description
Animental
Archomental (evil) Imix, Ogremoch, Olhydra, Yan-C-Bin and Cryonax Bosses on their respective planes,[170] Ed Greenwood considered the Elemental Princes of Evil "worthy additions to any campaign".[144]
Archomental (good) Ben-Hadar, Chan, Sunnis and Zaaman Rul Bosses on their respective planes.[170]
Belker
Bzastra
Chososion
Darklight
Devete
Devourer A giant skeleton that is holding a small figure prisoner in their ribcage, this creature is highlighted by reviewer Kaneda for characters to steer away from.[170]
Dharum suhn
Egarus
Entrope Monsters crazy enough to gradually destroy the borders between the different planes.[170]
Facet
Fire bat
Frost salamander Monstrous Compendium – Mystara Appendix (1994)
Fundamental D&D Expert Module X8 Drums on Fire Mountain, Creature Catalogue, Monstrous Compendium – Mystara Appendix (1994)
Gamorm Reviewer Kaneda called the gamorm a curiosity not to be disturbed under any circumstances, a "pretty little worm" [8' long] that lives in the Astral plane and feeds on the spirit of living beings it meets; a horror all the more dangerous because it can use the powers of the people it has devoured.[170]
Homunculous, elemental Breather and Skin
Immoth
Khargra Monstrous Compendium – Fiend Folio Appendix (1992)
Klyndes
Magran
Menglis
Nathri
Ooze sprite
Opposition
Paraelemental Ice, Magma, Ooze and Smoke
Phirblas
Quill
Primal
Psurlon Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995) Normal, Adept and Giant
Quasielemental, negative Ash, Dust, Salt and Vacuum
Quasielemental, positive Lightning, Mineral, Radiance and Steam
Rast
Ravid
Ruvkova Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995)
Salamander noble Lesser and Noble
Scile Scile and Ravager of Colour
Shad
Shocker Monstrous Compendium – Fiend Folio Appendix (1992) Contended One and Sojourner
Sislan
Suisseen
Terithran Monstrous Compendium – Fiend Folio Appendix (1992)
Thoqqua
Trilloch
Tsnng
Ungulosin
Vacuous
Wavefire
Xag-ya/xeg-yi
Xill Monstrous Compendium – Fiend Folio Appendix (1992)

TSR 3140 – Birthright – Blood Spawn: Creatures of Light and Shadow (2000)

[edit]
TSR 3140 – Birthright – Blood Spawn: Creatures of Light and Shadow (2000)
This bestiary was planned for use with the Birthright campaign setting for the second edition of the Advanced Dungeons & Dragons game. The Birthright product line was suspended in 1998 before its completion, so Blood Spawn was later published as an 83-page PDF-file and made freely available here.[171] The supplement focused mainly on monsters of the Shadow World, the fictional dark twin dimension of the setting's world. It contained a table of contents, a 10-page introduction with an explanation of the monster statistics and special rules for the Shadow World, descriptions of the fictional monsters which included tips for their use in a roleplaying campaign, two roleplaying adventures and a 4-page appendix listing monsters from other sources fitting into the Shadow World.
Creature Other appearances Variants Description
Blood Hound
Changeling Farie, Adult human and Child human changeling
Cwn Annwn
The Dispossessed
Faerie, Seelie Seelie Faerie, Faerie Queen, Deceiver, Innocent, Helper, Protector and Trickster Fairy creatures were considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
Faerie, Unseelie Dark Queen, Living Evil Faerie and Undead Faerie Fairy creatures were considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[3]
Halfling, Shadow World Domain Lord, Slave, and Freedom Fighter
Minion of the Lost Halfling Spawn, Masetian Spawn and Orog Spawn
Seemer
Seeming Walker
Shade
Shadow Steed
Shadow Warrior
The Sluagh
Spectral Awnshegh
Waff
Wild Hunt
Will O'Shadow

Other sources

[edit]

This section lists fictional creatures for AD&D 2nd Edition from various sources not explicitly dedicated to presenting monsters. Primarily, these are the separate sourcebooks and expansions for the Forgotten Realms, Al-Qadim and other campaign settings produced by TSR.

Spelljammer

[edit]

TSR1049 – Spelljammer: AD&D Adventures In Space (1989)

[edit]

The Spelljammer: AD&D Adventures in Space Spelljammer campaign setting boxed set contained 11 new creatures in the standard Monstrous Compendium format, on pages 67–86 of the Lorebook of the Void.

ISBN 0-88038-762-9

Creature Other appearances Variants Description
Arcane, The Monstrous Manual (1993) (as Arcane), Planescape Monstrous Compendium Appendix II (1995) (as Arcane)
Beholder Monstrous Manual (1993) (Beholder and Hive Mother; Orbus by reference only) Beholder, Orbus and Hive Mother A large orb dominated by a central eye and a large toothy maw, with 10 smaller eyes on tops sprouting from the top of the orb; the large eye negates all magic and the smaller eyes cause a variety of magical effects. A "creature that looks at you and is destroying you by the power of its magical eyes".[24] A terrible beast, but depicted as "a cuddly rosy ball with too many eyes".[25]
Dracon
Dragon, Radiant (Celestial)
Elmarin
Ephemeral Ephemeral Host
Giff Monstrous Manual (1993) "anthropomorphic hippo space mercenaries"[155]
Kindori (Space Whale)
Krajen Immature and Adult
Neogi Monstrous Manual (1993), Volo's Guide to Monsters (2016)[94] Neogi, Great Old Master and Reaver Large red spider-like carnivorous humanoids with reptilian heads.
Scavver Gray, Brown, Night and Void

TSR9280 – Lost Ships (1990)

[edit]

The Spelljammer game accessory Lost Ships, by Ed Greenwood, contained several new creatures on pages 84–96.

ISBN 0-88038-831-5

Creature Other appearances Variants Description
Beholder, Undead "Death Tyrant" Monstrous Manual (1993)
Beholder Eater, Thagar ("Grimmgobbler")
Flow Barnacle
Lich, Arch Monsters of Faerûn (2001)
Men: Wonderseeker
Neogi: Undead Old Master
Sarphardin ("Watcher")
Shadowsponge ("Air Stealer")
Spaceworm
Tinkerer ("Giant Bubble")

TSR1065 – The Legend of Spelljammer (1991)

[edit]

The Legend of Spelljammer boxed set added four new creatures on pages 60–64 of The Grand Tour sourcebook.

ISBN 1-56076-083-4

Creature Other appearances Variants Description
Kasharin Monstrous Manual (1993) (as Beholder – reference only)
K'r'r'r
Lich, Master
Shivak Common and Guardian

TSR9409 – Krynnspace (1993)

[edit]

The Spelljammer game accessory Krynnspace, by Jean Rabe, contained two new creatures.

ISBN 1-56076-560-7

Creature Other appearances Variants Description
Giant, Bosk Savage 19-foot-tall (5.8 m) giants native to the bogs of the fictional planet Chislev.
Giant, Swamp 16-foot-tall (4.9 m) giants living in hunter-gatherer villages in the swamps of Chislev.

Forgotten Realms

[edit]

TSR1060 – Ruins of Undermountain (1991)

[edit]

The Forgotten Realms Ruins of Undermountain boxed set included 8 unnumbered 5-hole punched loose-leaf pages of creature descriptions in Monstrous Compendium format.

ISBN 1-56076-061-3

Creature Other appearances Variants Description
Beholder (Elder Orb) Monstrous Manual (1993), Black Spine (1994), I, Tyrant (1996), Lords of Madness (2005)
Beholder-kin (Death Kiss) Monstrous Manual (1993), Black Spine (1994), I, Tyrant (1996), Monsters of Faerûn (2001), Lords of Madness (2005), Dragon Compendium, Volume 1 (2005)
Darktentacles Monstrous Compendium Annual Volume Two (1995), Monster Manual II (2002)
Ibrandlin Monstrous Compendium Annual Volume Three (1996), Priest's Spell Compendium, Volume One (1999), Monsters of Faerûn (2001)
Scaladar Monstrous Compendium Annual Volume Two (1995), City of Splendors: Waterdeep (2005)
Sharn Netheril: Empire of Magic (1996), Monstrous Compendium Annual Volume Three (1996), Monsters of Faerûn (2001), Anauroch: The Empire of the Shade (2007), Forgotten Realms Campaign Guide (2008) Also named blackclaws, fhaorn'quessir, shiftshades, simmershadows, or skulkingdeaths.
Slithermorph None
Snakes, Flying Races of Faerûn (2003) Flying Fang and Deathfang
Steel Shadow None
Watchghost Wizard's Spell Compendium, Volume One (1996), Monsters of Faerûn (2001)

TSR1066 – Maztica Campaign Set (1991)

[edit]

The Maztica Campaign Set boxed set contained 4 new creatures in the standard Monstrous Compendium format, on pages 59–62 of the Maztica Alive booklet.

ISBN 1-56076-084-2

Creature Other appearances Variants Description
Chac
Jagre
Kamatlan Fiend Folio (1981) (Kamadan) Kamatlan and Kamadan
Plumazotl Lesser and Greater

TSR9326 – The Drow of the Underdark (1991)

[edit]

This 128-page softbound book provided additional details on the history, culture and society of the dark elves, and included 9 additional creature descriptions in Monstrous Compendium format on pages 113–127.

ISBN 1-56076-132-6

Creature Other appearances Variants Description
Bat, Deep Dragon No. 90 (1984), D&D Master Rules (1985) (Werebat), Monstrous Compendium Ravenloft Appendix (1991) (Werebat), Dungeons & Dragons Rules Cyclopedia (1991) (Werebat), Monstrous Compendium Forgotten Realms Appendix (1991), 1991 Trading Cards Set No. 383 (Werebat), Night Howlers (1992) (Werebat), Monstrous Manual (1993), Ravenloft Monstrous Compendium Appendices I & II (1996) (Werebat), Monsters of Faerûn (2001) (Night Hunter, Sinister) Azmyth, Night Hunter, Sinister and Werebat
Dragon, Deep Monstrous Compendium Forgotten Realms Appendix (1991), Monstrous Manual (1993), Monsters of Faerûn (2001), D&D Miniatures: Underdark set #52 (2005), Drow of the Underdark (2007), Draconomicon (2008) (as "Purple Dragon")
Myrlochar Monsters of Faerûn (2001)
Pedipalp Queen of the Demonweb Pits (1980), Monster Manual II (1983), Tome of Horrors (2002) Large (Schizomida), Huge (Amblypygus) and Giant (Uropygi)
Rothé, Deep Fiend Folio (1981), Monstrous Manual (1993), Forgotten Realms Campaign Setting (2001)
Solifugid Queen of the Demonweb Pits (1980), Monster Manual II (1983), Tome of Horrors (2002) Large, Huge and Giant
Spider, Subterranean Ruins of Undermountain (1991) (Hunting as "Spider, Flying", Watch), Monstrous Manual (1993), City of Splendors (1994) (Watch), Monsters of Faerûn (2001) (Hairy, Sword), Faiths and Pantheons (2002) (Hairy), City of Splendors: Waterdeep (2005) (Watch) Hairy, Hunting, Sword and Watch
Spitting Crawler Forgotten Realms Campaign Setting (2001)
Yochlol Queen of the Demonweb Pits (1980), Monster Manual II (1983), Planescape Monstrous Compendium Appendix II (1995), Villains' Lorebook (1998), Dungeon No. 84 (2001), Monsters of Faerûn (2001), Fiendish Codex I (2006), Demon Queen's Enclave (2008) Also called handmaiden of Lolth

TSR9333 – Fires of Zatal (1991)

[edit]

The Forgotten Realms adventure Fires of Zatal for the Maztica setting by Jeff Grubb and Tim Beach contained three new fictional creatures.

ISBN 1-56076-139-3

Creature Other appearances Variants Description