Java Platform, Micro Edition
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Java Platform, Micro Edition or Java ME is a computing platform for development and deployment of portable code for embedded and mobile devices (micro-controllers, sensors, gateways, mobile phones, personal digital assistants, TV set-top boxes, printers).[1] Java ME was formerly known as Java 2 Platform, Micro Edition or J2ME.
The platform uses the object-oriented Java programming language, and is part of the Java software-platform family. It was designed by Sun Microsystems (now Oracle Corporation) and replaced a similar technology, PersonalJava.
In 2013, with more than 3 billion Java ME enabled mobile phones in the market,[2] the platform was in continued decline as smartphones have overtaken feature phones.[3]
History
[edit]The platform used to be popular in feature phones, such as Nokia's Series 40 models. It was also supported on the Bada operating system and on Symbian OS along with native software. Users of Windows CE, Windows Mobile, Maemo, MeeGo and Android could download Java ME for their respective environments ("proof-of-concept" for Android).[4][5]
Originally developed under the Java Community Process as JSR 68, the different flavors of Java ME have evolved in separate JSRs. Java ME devices implement a profile. The most common of these are the Mobile Information Device Profile aimed at mobile devices such as cell phones, and the Personal Profile aimed at consumer products and embedded devices like set-top boxes and PDAs. Profiles are subsets of configurations, of which there are currently two: the Connected Limited Device Configuration (CLDC) and the Connected Device Configuration (CDC).[6]
In 2008, Java ME platforms were restricted to JRE 1.3 features and use that version of the class file format (internally known as version 47.0).
Implementations
[edit]Oracle provides a reference implementation of the specification, and some configurations and profiles for MIDP and CDC. Starting with the JavaME 3.0 SDK, a NetBeans-based IDE supported them in a single IDE.
In contrast to the numerous binary implementations of the Java Platform built by Sun for servers and workstations, Sun tended not to provide binaries for the platforms of Java ME targets, and instead relied on third parties to provide their own.
The exception was an MIDP 1.0 JRE (JVM) for Palm OS.[7] Sun provides no J2ME JRE for the Microsoft Windows Mobile (Pocket PC) based devices, despite an open-letter campaign to Sun to release a rumored internal implementation of PersonalJava known by the code name "Captain America".[8] Third party implementations are widely used by Windows Mobile vendors.
At some point, Sun released a now-abandoned reference implementation under the name phoneME.
Operating systems targeting Java ME have been implemented by DoCoMo in the form of DoJa, and by SavaJe as SavaJe OS. The latter company was purchased by Sun in April 2007 and now forms the basis of Sun's JavaFX Mobile.
The open-source Mika VM aims to implement JavaME CDC/FP, but is not certified as such (certified implementations are required to charge royalties, which is impractical for an open-source project). Consequently, devices which use this implementation are not allowed to claim JavaME CDC compatibility.
The Linux-based Android operating system uses a proprietary version of Java that is similar in intent, but very different in many ways from Java ME.[9]
Emulators
[edit]- Sun Java Wireless Toolkit (WTK, for short) — is a proprietary Java ME emulator, originally provided by Sun Microsystems, and later by Oracle.
- MicroEmulator (MicroEMU, for short) — is an open-source Java ME emulator.
There are other emulators, including emulators provided as part of development kits by phone manufacturers, such as Nokia, Sony-Ericsson, Siemens Mobile, etc.
Connected Limited Device Configuration
[edit]The Connected Limited Device Configuration (CLDC) contains a strict subset of the Java-class libraries, and is the minimum amount needed for a Java virtual machine to operate. CLDC is basically used for classifying myriad devices into a fixed configuration.
A configuration provides the most basic set of libraries and virtual-machine features that must be present in each implementation of a J2ME environment. When coupled with one or more profiles, the Connected Limited Device Configuration gives developers a solid Java platform for creating applications for consumer and embedded devices. The configuration is designed for devices with 160KB to 512KB total memory, which has a minimum of 160KB of ROM and 32KB of RAM available for the Java platform.
Mobile Information Device Profile
[edit]Designed for mobile phones, the Mobile Information Device Profile includes a GUI, and a data storage API, and MIDP 2.0 includes a basic 2D gaming API. Applications written for this profile are called MIDlets.
JSR 271: Mobile Information Device Profile 3 (Final release on Dec 9, 2009) specified the 3rd generation Mobile Information Device Profile (MIDP3), expanding upon the functionality in all areas as well as improving interoperability across devices. A key design goal of MIDP3 is backward compatibility with MIDP2 content.
Information Module Profile
[edit]The Information Module Profile (IMP) is a profile for embedded, "headless" devices such as vending machines, industrial embedded applications, security systems, and similar devices with either simple or no display and with some limited network connectivity.
Originally introduced by Siemens Mobile and Nokia as JSR-195, IMP 1.0 is a strict subset of MIDP 1.0 except that it does not include user interface APIs — in other words, it does not include support for the Java package javax.microedition.lcdui
. JSR-228, also known as IMP-NG, is IMP's next generation that is based on MIDP 2.0, leveraging MIDP 2.0's new security and networking types and APIs, and other APIs such as PushRegistry
and platformRequest()
, but again it does not include UI APIs, nor the game API.
Connected Device Configuration
[edit]The Connected Device Configuration is a subset of Java SE, containing almost all the libraries that are not GUI related. It is richer than CLDC.
Foundation Profile
[edit]The Foundation Profile is a Java ME Connected Device Configuration (CDC) profile. This profile is intended to be used by devices requiring a complete implementation of the Java virtual machine up to and including the entire Java Platform, Standard Edition API. Typical implementations will use some subset of that API set depending on the additional profiles supported. This specification was developed under the Java Community Process.
Personal Basis Profile
[edit]The Personal Basis Profile extends the Foundation Profile to include lightweight GUI support in the form of an AWT subset. This is the platform that BD-J is built upon.
JSRs (Java Specification Requests)
[edit]Foundation
[edit]JSR # | Name | Description |
---|---|---|
68 | J2ME Platform Specification | |
30 | CLDC 1.x | |
37 | MIDP 1.0 | |
118 | MIDP 2.x | |
139 | CLDC 1.1 | |
271 | MIDP 3.0 | Java ME 3.4 and earlier only, Last Specification for Mobile Phones, Java Language features as Java SE 1.3 |
360 | CLDC 8 | New in Java ME 8 |
361 | MEEP 8 | New in Java ME 8, Language feature as Java SE 8, for Internet of Everything devices |
Main extensions
[edit]JSR # | Name | Description | MSA |
---|---|---|---|
75 | File Connection and PIM API | File system, contacts, calendar, to-do | |
82 | Bluetooth | Bluetooth serial port communications and file exchanges (OBEX) | |
120 | Wireless Messaging API (WMA) | ||
135 | Mobile Media API (MMAPI) | Audio, video, multimedia | |
172 | Web Services API | XML parsers and RPC | |
177 | Security and Trust Services API (SATSA) | APDU, Java Card RMI (JCRMI), Public Key Infrastructure (PKI) and cryptography | |
179 | Location API | GPS coordinates, street addresses, orientation sensors, landmark stores | |
180 | SIP API | ||
184 | Mobile 3D Graphics (M3G) | High level 3D graphics | |
185 | Java Technology for the Wireless Industry (JTWI) | General | |
205 | Wireless Messaging API (WMA) 2.0 | Sending and receiving SMS and MMS | |
211 | Content Handler API (CHAPI) | ||
226 | Scalable 2D Vector Graphics API for J2ME (M2G) | Handling SVG Tiny | |
228 | Information Module Profile – Next Generation (IMP NG) | ||
229 | Payment API | ||
234 | Advanced Multimedia Supplements (AMMS) | MMAPI extensions | |
238 | Mobile Internationalization API | Localized resources, locale date and number formatting, locale comparison of strings | |
239 | Java Bindings for the OpenGL ES API | ||
248 | Mobile Service Architecture (MSA) | ||
253 | Mobile Telephony API | ||
256 | Mobile Sensor API | Reading values from accelerometers, gyroscopes, compasses, thermometers, barometers, and some more | |
257 | Contactless Communication API | ||
258 | Mobile User Interface Customization API | ||
272 | Mobile Broadcast Service API for Handheld Terminals | ||
280 | XML API for Java ME | ||
281 | IMS Services API | ||
287 | Scalable 2D Vector Graphics API 2.0 for Java ME | ||
293 | Location API 2.0 | ||
298 | Telematics API for Java ME | ||
300 | DRM API for Java ME | ||
325 | IMS Communication Enablers |
Future
[edit]JSR # | Name | Description |
---|---|---|
297 | Mobile 3D Graphics API (M3G) 2.0 | Proposed Final Draft for 14 Apr, 2009 |
ESR
[edit]The ESR consortium is devoted to Standards for embedded Java. Especially cost effective Standards. Typical applications domains are industrial control, machine-to-machine, medical, e-metering, home automation, consumer, human-to-machine-interface, ...
ESR # | Name | Description |
---|---|---|
001 | B-ON (Beyond CLDC) | B-ON serves as a very robust foundation for implementing embedded Java software. It specifies a reliable initialization phase of the Java device, and 3 kind of objects: immutable, immortal and regular (mortal) objects. |
002 | MicroUI | MicroUI defines an enhanced architecture to enable an open, third-party, application development environment for embedded HMI devices. Such devices typically have some form of display, some input sensors and potentially some sound rendering capabilities. This specification spans a potentially wide set of devices. |
011 | MWT | MWT defines three distinct roles: Widget Designers, Look and Feel Designers, and Application Designers. MWT allows a binary HMI application to run the same on all devices that provide a compliant MWT framework (embedded devices, cellphones, set-top box TV's, PC's, etc...) allowing for true consistency and ubiquity of applications across product lines (ME, SE, EE). |
015 | ECLASSPATH | ECLASSPATH unifies CLDC, CDC, Foundation, SE, and EE execution environments with a set of around 300 classes API. Compiling against CLDC1.1/ECLASSPATH makes binary code portable across all Java execution environments. |
See also
[edit]- Android (operating system)
- iOS
- BlackBerry OS
- Danger Hiptop
- Embedded Java
- JavaFX Mobile
- Mobile development
- Mobile games
- Mobile learning
- Qualcomm Brew
- Smartphone
References
[edit]- ^ "Java ME Overview". Oracle Corporation. Retrieved February 26, 2017.
- ^ "Learn about Java Technology". Archived from the original on March 8, 2013. Retrieved February 15, 2024.
- ^ Farivar, Cyrus (August 14, 2013). "Smartphones outsell feature phones (again) for the first time, worldwide". Ars Technica. Retrieved March 15, 2024.
- ^ phoneME for Windows CE, Windows Mobile and Android (development stopped in 2011-06-15) - in origin here
- ^ "App Runner (development stopped in 2010-05-11)". Archived from the original on January 3, 2012. Retrieved August 5, 2012.
- ^ Java ME Technology
- ^ MIDP for Palm OS 1.0: Developing Java Applications for Palm OS Devices January 2002
- ^ CDC and Personal Profile - Open letter to SUN to produce a Personal Java JRE for Pocket PC Archived June 3, 2008, at the Wayback Machine 2003
- ^ Mobile application development: Android compared to J2ME Archived September 25, 2018, at the Wayback Machine Feb 2013
- Notes
- JSR 232: Mobile Operational Management – an advanced OSGi technology based platform for mobile computing
- JSR 291: Dynamic Component Support for Java SE – symmetric programming model for Java SE to Java ME JSR 232
Bibliography
[edit]- Ben Hayun, Roy (March 30, 2009). Java ME on Symbian OS: Inside the Smartphone Model (1st ed.). Wiley. p. 482. ISBN 978-0-470-74318-8.
- Knudsen, Jonathan (January 8, 2008). Kicking Butt with MIDP and MSA: Creating Great Mobile Applications (1st ed.). Prentice Hall. p. 432. ISBN 978-0-321-46342-5.
- Li, Sing; Knudsen, Jonathan (April 25, 2005). Beginning J2ME: From Novice to Professional (3rd ed.). Apress. p. 480. ISBN 1-59059-479-7.
External links
[edit]- Sun Developer Network, Java ME
- Nokia's Developer Hub Java pages
- Nokia S60 Java Runtime blogs
- Sony Ericsson Developer World
- Motorola Developer Network Archived July 21, 2009, at the Wayback Machine
- J2ME Authoring Tool LMA Users Network
- Samsung Mobile Developer's site
- Sprint Application Developer's Website
- Performance database of Java ME compatible devices
- MicroEJ platforms for embedded systems
- Book - Mobile Phone Programming using Java ME (J2ME) Archived March 5, 2016, at the Wayback Machine
- Tutorial Master ng, J2ME