Red Jade
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Developer | Red Jade |
---|---|
Manufacturer | Ericsson |
Type | Handheld game console |
Generation | Sixth generation of video game consoles |
Release date | ~2002 (Planned)[1] |
Lifespan | Cancelled |
Introductory price | Between $100[1] and $300[2] |
Discontinued | April 2001[2] |
Media | Digital distribution[2] |
CPU | 32-bit or 64-bit MIPS architecture processor[1] |
Display | Reflective TFT (Non backlit)[1] |
Graphics | Custom chipset[1] |
Sound | Stereo[1] |
Connectivity | Bluetooth[1] 900 MHz or 2.4 GHz wireless[1] Cellular (optional)[2] |
Power | Integrated rechargeable battery.[1] |
Website | Redjade.com (Archived) |
The Red Jade was Ericsson's unreleased handheld console, intended to compete with the Game Boy Advance.
History
[edit]Development
[edit]Fredrik Liljegren founded Red Jade as a startup company[3] in February 2000.[4] The startup included other notable developers such as RJ Mical.[4][5] Originally the developing team for the Red Jade approached Sony and Sega as potential partners but both declined.[2] Ericsson decided to invest US$10 million in the Red Jade,[2] It was to be released by Christmas season 2002[3] and would have retailed for $150.
Cancellation
[edit]When overall sales plummeted, Ericsson cancelled the Red Jade before production in April 2001 and cut 22,000 employees to help minimize losses.[2] The collapse of the Dot-com bubble left the startup in a position where it was unable to find other investors to continue development.[3] The number of existing prototype units is unclear along with possibility of games made for them. Quake III Arena was said to have received a port.[6] Ericsson's mobile phone division later divested into joint venture with Sony and rebranded as Sony Ericsson, until Sony acquired Ericsson's share and became Sony Mobile Communications. In 2006 Red Jade as a company would be restarted by Liliegreen to operate as a game development studio.[3][7]
Specifications
[edit]The Red Jade which was supposed to have PDA functions, wireless connectability, DivX movies, cell phone capabilities, a GPS server, MP3 audio playback, a web browser, the ability to download games from the website, game sharing utilizing Bluetooth technology, and graphics equivalent to the PlayStation or Nintendo 64.
The system used a 32-bit or 64-bit MIPS architecture processor[1] 3D polygon graphics[2] were said to possibly be handled by an NVIDIA chipset.[6] Graphics were displayed on a TFT LCD that supported 65536 colors.[citation needed] The system used multi-channel PCM audio.[citation needed] Bluetooth technology enabled wireless communication between 2 or more machines[2] The system was powered by a Lithium-ion battery[citation needed]
References
[edit]- ^ a b c d e f g h i j "What is Red Jade? - IGN". Retrieved 5 February 2021.
- ^ a b c d e f g h i "GameBoy vs. Red Jade. The battle that never was. - Oct. 21, 2002". money.cnn.com. Retrieved 5 February 2021.
- ^ a b c d Wallis, Alistair (19 October 2006). "Q&A: Fredrik Liliegren on Red Jade Studios". Game Developer. Retrieved 28 October 2021.
- ^ a b "Red Jade adds Experience". GameSpot. Retrieved 28 October 2021.
- ^ "REDJADE INC. APPOINTS STELLAR MANAGEMENT TEAM TO LEAD NEXT GENE". 8 February 2001. Archived from the original on 2001-02-08. Retrieved 28 October 2021.
- ^ a b "Red Jade = Dead Jade - IGN". Retrieved 7 February 2021.
- ^ "Former DICE crew opens new studio". GameSpot. Retrieved 28 October 2021.
External links
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