Yasuhisa Yamamura
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Yasuhisa Yamamura | |
---|---|
山村 康久 | |
Born | [1] | December 10, 1964
Nationality | Japanese |
Other names | Yamahem, Yamahen[1] |
Occupation | Video game designer |
Employer | Nintendo |
Yasuhisa Yamamura (Japanese: 山村 康久, Hepburn: Yamamura Yasuhisa, born December 10, 1964 in Hyōgo Prefecture) is a Japanese video game designer working for Nintendo. He was involved as a level designer in the development of numerous games in the Super Mario and The Legend of Zelda series.[1][2][3] Speaking about his work on the action-adventure The Legend of Zelda: Link's Awakening, he specified his contributions as the conception of routes, the placement of enemies and the creation of environments. Yamamura's level design philosophy takes into account experienced players skipping areas, with him stressing "the importance of omission and its effects".[4] A regular visitor of amusement arcades, he collects used circuit boards. He is also referred to by the nickname "Yamahem" or "Yamahen" (やまへむ, Yamahemu).[1] In 2006, his work on the map and level design of New Super Mario Bros. was nominated for the National Academy of Video Game Trade Reviewers Award in the category "Game Design".[5] The pigeon character Yamamura that debuted in the platform game Super Mario Maker is named after Yasuhisa Yamamura.[3]
Works
[edit]Year | Title | Role |
---|---|---|
1985 | Soccer[2] | |
1987 | Zelda II: The Adventure of Link | Director[1] |
Yume Kōjō: Doki Doki Panic | Course design[1] | |
1988 | Super Mario Bros. 2 | |
1991 | The Legend of Zelda: A Link to the Past | Assistant director |
1993 | The Legend of Zelda: Link's Awakening | Dungeon design |
1995 | Yoshi's Island | Course design |
1996 | Super Mario 64 | Course director |
1997 | Star Fox 64 | Course design |
2001 | Super Mario World: Super Mario Advance 2 | Map director |
2002 | Yoshi's Island: Super Mario Advance 3 | |
2003 | Super Mario Advance 4: Super Mario Bros. 3 | |
2005 | Yoshi Touch & Go | Map & level design[6] |
2006 | Yoshi's Island DS | Supervisor |
New Super Mario Bros. | Map & level design | |
2009 | New Super Mario Bros. Wii | |
2012 | New Super Mario Bros. U | Level design |
2013 | New Super Luigi U | |
The Legend of Zelda: A Link Between Worlds | Field planning | |
2015 | Super Mario Maker | Artbook design |
2016 | Super Mario Maker for Nintendo 3DS | Level design lead |
2019 | Super Mario Maker 2 | Game design |
2023 | Super Mario Bros. Wonder | Course level design |
References
[edit]- ^ a b c d e f g "「ゼルダの伝説 夢をみる島」開発スタッフ名鑑". Nintendo Official Guide Book – The Legend of Zelda: Link's Awakening (in Japanese). Shogakukan. July 1993. pp. 120, 123. ISBN 978-4-09-102448-0.
- ^ a b Ronaghan, Neal (2013-11-07). "Linking to the Past: Where Are A Link to the Past Developers Now?". Nintendo World Report. Archived from the original on 2019-10-04. Retrieved 2019-10-04.
- ^ a b Riendeau, Danielle (2016-11-30). "Yamamura the Edamame-Eating Pigeon is Nintendo's Best New Character". Vice. Archived from the original on 2019-08-14. Retrieved 2019-10-04.
- ^ 開発スタッフアンケート (in Japanese). Shogakukan. 1999-02-20. pp. 108, 110. ISBN 978-4-09-102679-8.
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ignored (help) - ^ Allen, Thomas (2015-01-06). "Honors: NAVGTR Awards". International Game Developers Association. Archived from the original on 2019-10-04. Retrieved 2019-10-04.
- ^ "Yoshi Touch & Go Instruction Booklet" (PDF). Nintendo. 2005. p. 30. Retrieved 2019-10-03.