Zubo

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Zubo
Developer(s)EA Bright Light
Publisher(s)Electronic Arts
Director(s)Tony Dudson
Producer(s)Michael Heywood
Designer(s)Dominic Oldrey
Programmer(s)Nick Tuckett
Composer(s)
  • Christian Henson
  • Joe Henson
  • Alexis Smith
Platform(s)Nintendo DS
Release
  • EU: October 3, 2008
  • AU: October 21, 2008
  • JP: January 22, 2009
  • NA: March 10, 2009
Genre(s)Rhythm, action
Mode(s)Single-player

Zubo (Japanese: Toobo (トゥーボ, Tūbo)) is a rhythm action video game developed by EA Bright Light for the Nintendo DS. The game was released in October 2008 in Europe and Australia, January 2009 in Japan and March 2009 in North America.[1][2]

Plot[edit]

Zubo is set in the world of Zubalon, which is inhabited by a race called the Zubos. Zubalon is under siege by Big Head and his army of fake Zubo clones, named Zombos.

The objective of the game is to go on a journey around Zubalon with a team of any 3 Zubos you meet along your way, to scavenger through 3 different worlds, defeat all bosses, and then defeat the final boss, Big Head at the end of the game to save and restore the world of Zubalon.

Bosses[edit]

"Tech Head", the 3rd boss out of 4 total bosses in the game. Tech Head is the boss of "Super Island", which is the 3rd world of the game. He makes his first appearance on Super Island once you reach that area in the game.

Tech Head's debut appearance in the game. He appears when you enter Super Island. He's a threat to the player and challenges the player to a battle.

The final physical form of Tech Head. After you defeat him in his tower an (x) number of times (3 times), he transitions into this physical form for the last battle between him and the player.

The final and overall boss of the game, "Big Head". Boss of Sleepy Head, Icy Head, and Tech Head. He's in charge of placing and controlling all the Zombos, planting his evil roots, and wreaking havoc on Zubalon.

Gameplay[edit]

The player in the midst of battle.

All actions, including movement, selection, and battles, are performed with the stylus and touch screen. In Zubo, players can befriend up to 55 different types[3] of Zubos they meet while travelling in Zubalon, feed and nurture them, help them gain skills and strength, and assist them in chasing off Zombos. Each Zubo is one of 3 types which allows a fully flexible team that you can use to your own advantage in strategic battles with rhythm action mechanics, where the player attacks by tapping or sliding the stylus on the Nintendo DS's touchscreen;[3] different Zubo types are stronger or weaker at attacking others.[4] The game is divided into several themed worlds, each with a team of Zubos which the player can add to their team.[3]

Reception[edit]

Zubo received mixed reviews. Critics complimented its charming presentation and new combat system, recommending it for children, while criticizing its lack of storyline and lack of objectives.

References[edit]

  1. ^ "EA Announces Zubo – A New Children's Video Game Exclusive to Nintendo DS" (Press release). Electronic Arts. March 28, 2008. Archived from the original on October 14, 2008. Retrieved August 11, 2008.
  2. ^ Craig Harris (June 20, 2008). "What is Zubo?" Archived July 7, 2008, at the Wayback Machine, IGN. Retrieved on August 11, 2008.
  3. ^ a b c "Zubo Hands-On Impressions". Kotaku. June 27, 2008. Archived from the original on December 5, 2008. Retrieved November 27, 2008.
  4. ^ "Actually, Zubo Is Fun For All Ages". Kotaku. June 23, 2008. Archived from the original on December 4, 2008. Retrieved November 27, 2008.
  5. ^ "Zubo reviews". Metacritic. Archived from the original on February 27, 2009. Retrieved April 17, 2009.
  6. ^ "Zubo reviews". GameRankings. Archived from the original on April 21, 2009. Retrieved April 17, 2009.