Shin Megami Tensei If…
Shin Megami Tensei If… | |
---|---|
Developer(s) | Atlus |
Publisher(s) | Atlus |
Director(s) | Kouji Okada |
Designer(s) | Katsura Hashino |
Artist(s) | Kazuma Kaneko |
Writer(s) | Ryutaro Ito Shogo Isogai[1] |
Composer(s) | Tsukasa Masuko |
Series | Megami Tensei |
Platform(s) | Super Famicom, PlayStation, i-Revo, iOS |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Shin Megami Tensei If…,[a] stylized as Shin Megami Tensei if…, is a role-playing video game developed and published by Atlus in 1994 for the Super Famicom. It is a spin-off from the Shin Megami Tensei series, itself part of the larger Megami Tensei franchise. Since release, it has been ported to mobile devices, PlayStation and Microsoft Windows; it had also been re-released on the Virtual Console in Japan on Wii in 2011 and Wii U in 2013, as well as Nintendo Switch Online in 2021. The story follows a student of Karukozaka High School after their school is sucked into the realm of demons by a vengeful student's demon summoning spell going wrong.
Shin Megami Tensei If… was developed as a change from previous Shin Megami Tensei titles, focusing on a small-scale environment and threat rather than a large-scale environment as in previous titles. Upon release, If… received a positive reception from critics and fans, and inspired multiple tie-in print adaptations and a mobile prequel. Positive response to its setting and spin-off status was the impetus for the creation of the spin-off Persona and Devil Summoner series.
Gameplay
[edit]Shin Megami Tensei If… is a role-playing video game in which players take the role of the protagonist (an unnamed boy or girl, who appears in later Megami Tensei titles as a girl named Tamaki Uchida). As the protagonist, the player explores both the demon-infested Karukozaka High School and five towers based on the Seven Deadly Sins. During the course of the game, using a wrist-mounted device called a COMP, the player fights demons through a turn-based battle system, using physical and magical attacks to deal damage, as well as healing party members and casting status buffs and ailments on enemies.[2][3]
Demons can be talked with in battle and recruited if the right conversation is initiated. Once a part of the player's party, they will fight alongside them. In addition to standard demons, the player can ally with one human companion, with three being available on the first playthrough and a fourth unlocking during the second. When the player or their human partner dies in battle, they are granted a Guardian Spirit, who revives them at the last save point and teaches them new skills and alter the player's stats. The Guardian's specialties affect how stats are changed: a higher power ranking will raise the player's strength, but lower magic will decrease their Magic Point meter. The Guardian changes each time the player dies.[2][3]
Synopsis
[edit]At Karukozaka High School, bullied and brilliant student Ideo Hazama attempts to summon a demon from the Expanse to exact revenge on his tormentors. The summoning goes wrong and Hazama is possessed by the demon, declaring himself as the "Demon Emperor" and throws the school into the demon's realm. The protagonist is among those trapped in the school, along with fellow students Reiko Akanezawa, Yumi Shirakawa, Shinji "Charlie" Kuroi and Akira Miyamoto. Should the protagonist side with Yumi or Shinji, they navigate the demon-infested school and towers, finally confronting and killing Hazama. In Yumi's route, the school is restored as if nothing happened, while in Shinji's route the school and its students remain trapped in the Expanse. If the Protagonist allied with Reiko, they enter the Demon Emperor's mind after he is first defeated, and see Hazama's motivations for his actions. Reiko, Hazama's sister, calms him and stays with him in the Expanse while the protagonist is teleported back to the human world and the school is returned to normal. In another route unlocked on a second playthrough, the protagonist can ally with Akira, who seeks vengeance against the demons who sucked the school into the demon's realm. Travelling to the Land of Nomos, Akira is killed and possessed by the demon Amon, who after defeating Hazama takes his place as the Demon Emperor, sending the protagonist back to the human world alone.
Development
[edit]Shin Megami Tensei If… was developed as a spin-off from the main series. Its smaller world scope came about because the game's director Kouji Okada felt he had reached the limit of what he could do with large-scale worlds in the previous Shin Megami Tensei games.[4] The main concept was for a high school setting rendered in three dimensions where a portal to hell would open, creating a more self-contained adventure. The modelling for Karukozaka High School was based on pictures from writer Ryutaro Ito's school album as they had no other visual resources.[5] The project's working title was Shin Megami Tensei X. The Partner system was divided into main and sub categories, with three to four playable characters available. The ability for sub characters to wield COMPs and need to be rescued was planned, but both were rejected.[6] The Guardian system was designed by future Megami Tensei director Katsura Hashino.[7] The game's music was written by Tsukasa Masuko. One of the game's main themes, the Karukozaka High School school song heard during the ending, had lyrics written by Ito, who based them on the lyrics of his own school's song. Masuko was unimpressed when Ito asked for the lyrics to be added to the song. While only one line is ever heard in-game, Ito created three lines.[5] If… was completed in a very short span of time, so much so that in 2003 Okada later described the development time as being "unthinkable" for any developer.[8]
If… was designed to represent the series' titular theme of reincarnation, which had been markedly absent from previous Shin Megami Tensei titles, along with enabling players to continue enjoying the game even after their party was defeated. It also acted as a "lifeboat" for players that regularly died in battle.[5] The cast's names were drawn from multiple real-life and fictional sources. The names for Yumi, Reiko and Shinji were inspired by pitchers in the Japanese baseball team Nippon-Ham Fighters. Akira's transformation into Amon was inspired by the similar transformation of the main character in the manga Devilman. Akira's name was also taken from the main character of the manga. Hazama's surname is taken from the titular character of the manga Black Jack. His given name, Ideo, is based on the English word "ideology". Sato, a member of the school's computer club and the one who first introduces the Devil Summoner Program, got his name from the Japanese physicist Katsuhiko Sato. Similarly, two side characters related to Shinji took their names from Ryuichi Sakamoto and Akiko Yano.[5][6][9][10] The characters were designed by regular series artist Kazuma Kaneko. He would later call the game one of his favorites, liking the uniformity of his designs and its relatable story themes.[11]
Release
[edit]Shin Megami Tensei If… was first released on the Super Famicom on October 28, 1994.[12] It was re-released on December 26, 2002 for the PlayStation. The PlayStation port contains additional elements such as an easy mode, along with retouched graphics and updated character art.[13] This port was released on the PlayStation Network on September 8, 2010.[14] It was also ported to Microsoft Windows for the i-Revo PC system in 2006.[15] The Super Famicom version has been ported to Nintendo's Virtual Console for Wii and Wii U.[16][17] A port of the game for iOS was released on March 22, 2013, marking the game's first appearance on a portable platform.[18]
On April 22, 2004, Atlus released a mobile game titled Shin Megami Tensei If…: Hazama's Chapter (真・女神転生if…ハザマ編, Shin Megami Tensei ifu… Hazama-hen) for FOMA 900i mobiles. It acts as a prologue to the events of Shin Megami Tensei If…, following Hazama's activities prior to the incident.[19] Hazama's Chapter was intended for inclusion as part of the original release of If…, but space limitations forced it to be cut. The team considered offering it as a limited ROM cartridge for players, but budgetary constraints prevented this.[6][20]
An English fan translation of the Super Famicom version was released on October 25, 2018 by the Aeon Genesis team.[21]
Reception and legacy
[edit]Famicom Tsūshin gave the Super Famicom version a score of 29 out of 40.[22] Famitsu Weekly's review of the PlayStation port gave it a score of 28 out of 40. The reviewers, while enjoying the music and story, found the graphics dated and felt that players new to the series would find playing through the game difficult.[23] According to Hashino, the game's high school setting was popular with fans of the series.[7] Kurt Kalata and Christopher J. Snelgrove at Hardcore Gaming 101 thought the game was fun, but noted that it lacked the "philosophical and religious quandaries" present in the first two Shin Megami Tensei titles. They also noted that it was shorter than the previous two games, but that the different dungeons and endings the game offers depending on who the player chooses as their partner resulted in a high replayability factor. They found the Guardian system interesting, but considered it a strange decision to force the player to die on purpose to get a new Guardian.[3] RPGFan's Kyle Miller thought that the game's music was worse than that in previous Shin Megami Tensei games, but still enjoyable.[24]
A manga based on the game written and illustrated by Kazuaki Yanagisawa, Shin Megami Tensei If…: Demon Envoy of the School (真・女神転生if… 学園の悪魔使い, Shin Megami Tensei ifu… Gakuen no Akuma Tsukai), was published in 1995.[25][26] It was released in France in 2006 as Shin Megami Tensei If….[27] A second manga also written and illustrated by Yanagisawa, Shin Megami Tensei Kahn, was released in 2008. This manga was also licensed for release in English.[28] A light novel adaptation of the game, titled Shin Megami Tensei If…: Djinn of Demon Realm (真・女神転生if… 魔界のジン, Shin Megami Tensei ifu: Makai no Jin) and written by Yoru Yoshimura and Eiji Kaneda, was published in 2002.[29]
The game's setting proved popular enough for Atlus to create a game focused around it titled Megami Ibunroku Persona, the first game in the Persona series. The Guardian system also provided inspiration for the series' titular gameplay mechanic.[7][30] Karukozaka High School was later featured as the setting for an optional story quest in the PlayStation Portable remake of Persona 2: Innocent Sin.[31] Its popularity and modern-day setting also influenced the development of Shin Megami Tensei: Devil Summoner, the first game in the Devil Summoner series.[32][30] Accessories and outfits from Shin Megami Tensei If… have also been featured in the massively multiplayer online role-playing game Shin Megami Tensei: Imagine,[33] and as downloadable content for the game Persona 5 along with Shin Megami Tensei If… music.[34]
Notes
[edit]References
[edit]- ^ Riley, Adam (March 8, 2009). "5th Shin Megami Tensei RPG for Nintendo DS". Cubed3. Archived from the original on May 5, 2015. Retrieved May 5, 2015.
- ^ a b 真・女神転生if… マニュアル [Shin Megami Tensei If… Manual] (in Japanese). Atlus. 1994.
- ^ a b c Kalata, Kurt; Snelgrove, Christopher J (August 8, 2010). "Hardcore Gaming 101: Megami Tensei / Shin Megami Tensei". Hardcore Gaming 101. p. 3. Archived from the original on June 29, 2015. Retrieved November 11, 2016.
- ^ 東京大学”五月祭”で岡田耕始氏が『女神転生』誕生秘話を語った (in Japanese). Famitsu. May 25, 2008. Archived from the original on May 24, 2014. Retrieved May 4, 2015.
- ^ a b c d Shigihara, Moriyuki (November 6, 2007). "CHAPTER.04 Ryutaro Ito". ゲーム職人 第1集 だから日本のゲームは面白い (in Japanese). Micro Magazine Inc. ISBN 978-4-8963-7267-0.
- ^ a b c Atlus (1994). 真・女神転生 Fan Club DDS-NET. Famicom Tsūshin (in Japanese). Vol. 8. Enterbrain.
- ^ a b c Patterson, Eric (March 5, 2009). "Interview - Katsura Hashino". Play Magazine. Archived from the original on March 28, 2012. Retrieved August 22, 2009.
- ^ "Shin Megami Tensei Series Featurette" Shin Megami Tensei III: Nocturne Special DVD (DVD). Atlus. February 20, 2003.
- ^ Atlus (1994). 真・女神転生 Fan Club DDS-NET. Famicom Tsūshin (in Japanese). Vol. 9. Enterbrain.
- ^ 『真・女神転生』脚本家 伊藤龍太郎インタビュー. Game Side (in Japanese). Vol. 7, no. August. Micro Magazine Inc. August 1, 2007.
- ^ 「真・女神転生III-NOCTURNE」発売記念新作5点も並んだ「金子一馬の世界展-II」トークショウも大盛況 (in Japanese). Game Watch Impress. February 12, 2003. Archived from the original on June 28, 2013. Retrieved July 16, 2015.
- ^ 真・女神転生if… (SFC) (in Japanese). Famitsu. Archived from the original on October 12, 2013. Retrieved May 5, 2015.
- ^ 真・女神転生if… (in Japanese). Atlus. 2002. Archived from the original on December 4, 2003. Retrieved July 16, 2015.
- ^ 真・女神転生if… / ソフトウェアカタログ / プレイステーション® オフィシャルサイト (in Japanese). PlayStation. Archived from the original on July 7, 2014. Retrieved July 16, 2015.
- ^ 「irevoゲーム」で 100種類以上のゲームが遊び放題の定額課金を開始 (PDF) (in Japanese). i-Revo. September 8, 2006. Archived from the original (PDF) on December 5, 2014. Retrieved July 16, 2015.
- ^ Virtual Console: 真・女神転生if… - Wii (in Japanese). Nintendo. Archived from the original on August 17, 2014. Retrieved July 16, 2015.
- ^ Wii U/|真・女神転生if…/Nintendo (in Japanese). Nintendo. Archived from the original on August 3, 2014. Retrieved July 16, 2015.
- ^ 「真・女神転生 if…」がiPhone向けにリメイクされて登場。オリジナル版の雰囲気をそのままに,スマートフォンで楽しめる (in Japanese). 4Gamer.net. March 25, 2013. Archived from the original on May 28, 2013. Retrieved July 16, 2015.
- ^ アトラス、FOMA 900i「真・女神転生if…ハザマ編」予告編のFlash版プロローグを配信 (in Japanese). Game Watch Impress. April 20, 2004. Archived from the original on June 28, 2013. Retrieved July 16, 2015.
- ^ 女神転生十年史 DDS 10TH.anniversary (in Japanese). Enterbrain. June 28, 2000. p. 67. ISBN 4-7577-0120-9.
- ^ Wong, Alistair (October 25, 2018). "Shin Megami Tensei if… English Fan Translation Released". Siliconera. Curse, Inc. Archived from the original on October 26, 2018. Retrieved October 26, 2018.
- ^ NEW GAMES CROSS REVIEW: 真・女神転生if・・・. Famicom Tsūshin (in Japanese). No. 307. ASCII Corporation. November 4, 1994. p. 39.
- ^ 真・女神転生if… (PS). Famitsu (in Japanese). Enterbrain. Archived from the original on July 14, 2015. Retrieved July 15, 2015.
- ^ Miller, Kyle. "Shin Megami Tensei Sound Collection". RPGFan. Archived from the original on August 21, 2016. Retrieved November 11, 2016.
- ^ "単行本:真・女神転生if…(ASCLL COMIX)". Media Art Database (in Japanese). Agency for Cultural Affairs. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^ "単行本:真・女神転生if… 改訂版2刷(アスペクトコミックス)". Media Art Database (in Japanese). Agency for Cultural Affairs. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^ "Shin Megami Tensei : If…" (in French). Manga-News. Archived from the original on November 8, 2012. Retrieved August 1, 2017.
- ^ Santos, Carlo (March 14, 2008). "Shin Megami Tensei: Kahn Review". Anime News Network. Archived from the original on November 8, 2014. Retrieved March 26, 2010.
- ^ 真・女神転生if… 魔界のジン (in Japanese). Yahoo Bookstore. Archived from the original on July 15, 2015. Retrieved July 16, 2015.
- ^ a b Kurokawa, Fumio (September 27, 2022). "メガテンの生みの親,岡田耕始氏が自身を捧げたRPGという祭(後編)アトラスの栄華と迷走,そして新たな挑戦 ビデオゲームの語り部たち:第32部". 4Gamer.net (in Japanese). Retrieved September 20, 2023.
- ^ Gantayat, Anoop (March 24, 2011). "One More Persona 2 Innocent Sin Quest Example". Andriasang.com. Archived from the original on December 25, 2012. Retrieved May 27, 2015.
- ^ "History of Shin Megami Tensei" Shin Megami Tensei III: Nocturne Special DVD (DVD). Atlus. February 20, 2003.
- ^ お得いっぱい2日間! 大人気アバター勢揃い! (in Japanese). Shin Megami Tensei: IMAGINE Official Website. September 22, 2010. Archived from the original on July 16, 2015. Retrieved July 16, 2015.
- ^ 『ペルソナ5』お楽しみ無料コンテンツやコスチューム&BGMセットなど、DLC情報が一挙公開. Famitsu (in Japanese). September 23, 2016. Archived from the original on September 23, 2016. Retrieved September 23, 2016.